The Spartan has contributed to 651 posts out of 438580 total posts
(.15%) in 2,278 days (.29 posts per day).
20 Most recent posts:
Quote: --- Original message by: MegaguirusQuote: --- Original message by: The Spartan Same Here. I meant Same Here I've been gone a while, not Same Here I hate Coldsnap. Edited by The Spartan on Jun 5, 2010 at 01:03 PM
Same Here.
Quote: --- Original message by: NewbkillaQuote: --- Original message by: The SpartanNow don't go stealin my map names. http://forum.halomaps.org/index.cfm?page=topic&topicID=17639 (my title's spelled wrong) You to now. Quote: --- Original message by: DEEhunter Wtf... using my project name for your map? jk I quit on that a while ago. Edited by The Spartan on Jun 19, 2009 at 01:11 PM Oh, and I like how you edited the day of you posted it here, you changed the name. Nice try. "Edited by The Spartan on Jun 19, 2009 at 01:04 PM" Edited by Newbkilla on Jun 21, 2009 at 01:07 PM You can't change titles, I just added that I had a typo in the title.
Hears an earlier "unedited" post. http://forum.halomaps.org/index.cfm?page=topic&topicID=17505
Anyway I'll never finish it so I don't care. Edited by The Spartan on Jun 30, 2009 at 10:46 PM
Now don't go stealin my map names. http://forum.halomaps.org/index.cfm?page=topic&topicID=17639 (my title's spelled wrong)
You to now.
Quote: --- Original message by: DEEhunter Wtf... using my project name for your map?
jk I quit on that a while ago.
Edited by The Spartan on Jun 19, 2009 at 01:11 PM
Quote: --- Original message by: SiMuLaCrUm Oh. Blender sucks... Not if you figure out how to use it, and it's 100% free.
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Mythril What do degenerate triangles do? I saw somewhere they mess up texturing, but maybe that was something else... Yeah, they screw-up textures. They don't really affect the compiling of the model though. They do me. Edited by The Spartan on Sep 6, 2008 at 10:37 PM
Quote: --- Original message by: KA0S
In 3ds max, use a lot of chamfering, because it stops things from looking so "boxy" and sometimes creates more detail. Edited by KA0S on Sep 6, 2008 at 10:24 PM
Blender has some pretty good tools that would make this a whole lot easier, but they sometimes produces degenerate triangles. Edited by The Spartan on Sep 6, 2008 at 10:31 PM
I was going to get the tunnels off of an original Halo map, but considering I use Blender that would be hard. Edited by The Spartan on Sep 6, 2008 at 10:22 PM
I might even try to make a new shader for it, but my texture making skills are sadly worse than my modelling skills, so yeah...
Also would making some of the floor transparent/glass and something under it help?
Edited by The Spartan on Sep 6, 2008 at 10:18 PM
Quote: --- Original message by: Higuy Get max or gmax. It would be alot easier to use then that. I do, but I just never figured out how to model good in it, so I just import one section at a time when tweaking the BSP. That's another reason why it usaully takes longer to model in my maps. Anyone know how hard it would be to create a Blender exporter if even possible? 
Quote: --- Original message by: MythrilI like it, but it looks more human than forerunner. Forerunner = mass of details. Now, that is pure forerunner. Add more detail on the walls, and keep things symetrical (that is so not how to spell it) EDIT No, I did NOT make that. Edited by Mythril on Sep 6, 2008 at 10:07 PM Detail.. Dang I'm not good at that. It might look a little better when I get proper textures applied and mapped.
Anyway, thanks everyone for the feedback. Edited by The Spartan on Sep 6, 2008 at 10:13 PM
Quote: --- Original message by: DarkHalo003 It looks human to be honest. The angles sloping downward from the wall need to be bigger OR the wall needs to be taller. That's my opinion though. It's actually bigger than it looks, it's probably just because it's in Blender instead of 3dsMax.
I've been messing with my Relinquished map today (no I haven't dropped the project but only work on it about 30 minutes a month), and I started to redo the tunnels. The old ones where just place holders and where extremely boxy and bland. I haven't added final textures to them so just try to judge the overall model.
Please state your opinion and what can be done to look more "Forunnerish".
I haven't got hardly anything done on the map in the last few months but I'll try to start working on it more and you might can expect a beta within a few months.
Quote: --- Original message by: YakZSmelk Spartan, any chance you could get some better pics up? This shot your showing off really doesn't show off the map very well, it's just a field...
I will ounce I start working on it more, I've already shown pretty much everything in earlier threads, the next time I make a thread I'll post all other updates in it.
 As you can see there is absoulutely nothing changed from the last time I posted a screenshot.
Quote: --- Original message by: sangheili123 Generally, Pines like that are seperate from oaks because they grow taller and receive more sunlight than the oak. Edited by sangheili123 on Jun 12, 2008 at 07:40 PM I live right next to the woods, there are plenty of pine trees, and plenty of oaks. If it can happen on Earth, I'm pretty sure it can happen on the already unrealistic Halo.
Quote: --- Original message by: sangheili123 I also think relinquished is a good name for a map, but if you're going to name the map similar to how Bungie names their maps, spend time on it. Edited by sangheili123 on Jun 12, 2008 at 07:40 PM I've already started thinking of a "story" for the map before I actually started the map, but it'll end up all boring and cheezy and retarted. Edited by The Spartan on Jun 13, 2008 at 07:54 AM
Quote: --- Original message by: Higuy Can we see a pic of the tunnel? And btw this is looking cool. You just need to work on your forrunner.
I have in earlier updates, I'll get a link up for you soon. Anyway they aren't as updated as the rest, there all boxy and thre textures are bland.
EDIT: Here is the link to one of the earlier updates with pictures of the tunnels: (the tunnels are in the lower pictures) http://forum.halomaps.org/index.cfm?page=topic&topicID=17505 That wasn't as updated as this now.
Here are some pictures of the newer bases and have some more of the tunnel. http://forum.halomaps.org/index.cfm?page=topic&topicID=17639 Edited by The Spartan on Jun 12, 2008 at 09:22 AM
Quote: --- Original message by: sangheili123 Relinquished, not relinguished. Dang I was thinking of changing the name, anyway, though.
Quote: --- Original message by: sangheili123 Refrain from meshing trees of different ecosystems together. They are from one ecosystem, there are just pine and oak trees, how are they from different ecosystems?
Quote: --- Original message by: ILLEGALLcheatsMAN Needs cover
I will add more on the outside, but you do know there is a tunnel going from the red bases cliff to the blue base, don't you? Edited by The Spartan on Jun 12, 2008 at 08:10 AM
For the few of you that have read about my Relinguished map:
I haven't worked on it at all for about three weeks, so the next time I post screenshots don't be expecting much. Was this worth making a new thread on? Proabably not.
 As you can see there is absoulutely nothing changed from the last time I posted a screenshot. Edited by The Spartan on Jun 12, 2008 at 08:14 AM
Quote: --- Original message by: EliteHunter Re-Size the teleporter and examine the whole thing
Well, originally it was supposed to be full-sized, but me using Blender and all I kinda have to estimate scale, then in-game I thought it was sort of cool so I kept it.
Quote: --- Original message by: EliteHunter so true...... maybe more rooms or two (inclosed) floors
Yes, yes, I know. The interior of everything is just temporary. Eventually I will revamp the whole inside.
BTW, I'll try to upload the YouTube video now, I had problems with it last night and gave up. Edited by The Spartan on May 27, 2008 at 08:42 AM
Quote: --- Original message by: selentic Still looks boring.
Come up with an interesting shape.
Can't you say anything positive?
Lol, just kidding, just say what you really think.
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