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Viewing User Profile for: Necro
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Joined: May 20, 2007 01:52 PM
Last Post: Aug 20, 2008 09:16 AM
Last Visit: Aug 23, 2008 03:57 PM
Website: Halomaps.org, or course!
Location: Taking care of dragons in Delaware.
Occupation: Videogaming.
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What Games do you play: HALO!
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Necro has contributed to 176 posts out of 442006 total posts (.04%) in 2,224 days (.08 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Setting up CMT brutes for mp Aug 20, 2008 09:16 AM (Total replies: 6)

I ripped them from the "Attack on Covenant Base" maps, I think. Not too hard to get them.
Edited by Necro on Aug 20, 2008 at 09:17 AM

Halo CE Technical / Map Design » Vehicles Aug 20, 2008 09:01 AM (Total replies: 3)

I have watched video tuts, so I know I haven't done anything wrong(but apparentally I have...), you see, I've been trying to place the custom vehicles, like the heavy scorpion, and normal vehicles into a map, and the tuts I read and watch show I'm doing everything correctly. I go to play the game in slayer, seeing as that is the default I set all of the vehicles to, and none of the vehicles spawn. I know this isn't a game varient problem, because vehicles spawn in all of the other maps.

Halo CE Technical / Map Design » Sapien problem. Aug 19, 2008 04:18 PM (Total replies: 3)

? What that mean? I mean, This happened AFTER I built the cache file. I had a working Enforcer, and everything. Working Halo 2 elites, it was so beautiful.

Anyway, I dunno how to set the camera spawn. I just spawn inside BG base, and fly up until I'm out, and start adding AI. During gameplay, the map I made before Sapien acted this way always has an exception, usually when the enforcer crashes into the ground. I thought this is what caused the exception, but one time, it crashes, and successfully blew up like a sentinal would, so I dunno what's wrong. I deleted all the vehicles and updated the map in guerilla. This is the only AI map I've made that did this...

Halo CE Technical / Map Design » Sapien problem. Aug 19, 2008 01:54 PM (Total replies: 3)

I'm pretty sure I made an error, or something.

08.19.08 13:49:44 sapien pc 01.00.00.0609
----------------------------------------------
08.19.08 13:49:44 reference function: _write_to_error_file
08.19.08 13:49:44 reference address: 401b13
08.19.08 13:49:44 Couldn't read map file './sapienbeta.map'
08.19.08 13:49:44 CreateDevice succeeded with refresh rate = 0
08.19.08 13:49:45 Increasing sound decompression buffer size to 1048576 bytes
08.19.08 13:49:49 meter element 0 for weapons\battle rifle\master rounds is not valid
08.19.08 13:49:54 local player 0, weapon (0x0), deleted unexpectedly
08.19.08 13:49:55 EAX: 0xFFFFFFFF
08.19.08 13:49:55 EBX: 0x00117F14
08.19.08 13:49:55 ECX: 0x00000000
08.19.08 13:49:55 EDX: 0x00117EFC
08.19.08 13:49:55 EDI: 0x06D275EC
08.19.08 13:49:55 ESI: 0x06D275EC
08.19.08 13:49:55 EBP: 0x06D2766C
08.19.08 13:49:55 ESP: 0x00117EB0
08.19.08 13:49:55 EIP: 0x00647570, EC 51 D8 3F ?????
08.19.08 13:49:55 C2A13B48 ?????
08.19.08 13:49:55 EXCEPTION_PRIV_INSTRUCTION

Halo CE Technical / Map Design » Tags not working on Sapien Jul 16, 2008 07:05 PM (Total replies: 7)

Ah, I know what's wrong, I'm missing the files. The tag depends on files that didn't come with the download.

Halo CE Technical / Map Design » Tags not working on Sapien Jul 16, 2008 04:03 PM (Total replies: 7)

I have the same problem.

07.16.08 15:55:49 reference function: _write_to_error_file
07.16.08 15:55:49 reference address: 401b13
07.16.08 15:55:49 Couldn't read map file './sapienbeta.map'
07.16.08 15:55:49 CreateDevice succeeded with refresh rate = 0
07.16.08 15:55:49 Increasing sound decompression buffer size to 1048576 bytes
07.16.08 15:55:52 meter element 0 for weapons\battle rifle\master rounds is not valid
07.16.08 15:55:55 meter element 0 for weapons\dual smgs\master rounds is not valid
07.16.08 15:56:01 WARNING: 1 clusters in structure_bsp levels\ascenion\ascenion have no background sound or sound environment.
07.16.08 15:56:01 local player 0, weapon (0x0), deleted unexpectedly
07.16.08 15:57:22 file_open('tags\characters\h2 characters\elite\elite specops.actor') error 0x00000002 'The system cannot find the file specified. '
07.16.08 15:57:22 couldn't open actor tag 'elite specops.actor'.
07.16.08 15:57:22 file_open('tags\characters\h2 characters\elite\elite specops.biped') error 0x00000002 'The system cannot find the file specified. '
07.16.08 15:57:22 couldn't open biped tag 'elite specops.biped'.
07.16.08 15:57:22 failed to load actor_variant tag 'characters\H2 characters\elite\elite specops\elite specops plasma rifle'

Halo CE Technical / Map Design » File applications. Nov 10, 2007 03:46 PM (Total replies: 3)

OK, , maybe i was a little vague.........it's a .glbals file, but after i made it open with notepad, it has a notepad icon on it, and even after deleting the files, it's still like that when i extract it from halo pc.

Halo CE Technical / Map Design » File applications. Nov 10, 2007 03:35 PM (Total replies: 3)

This is odd......i changed a file, and now sapien doesn't work.........YES I WAS DUMB ENOUGH TO MESS WITH THE GLOBALS FILE. Now it's a notepad file, and i'd like to know if there's a way to change it back....

Halo CE Technical / Map Design » Making a Actor-varient set from scratch. Sep 15, 2007 02:23 PM (Total replies: 0)

How would i do this? And while i'm on the subject, i want to make a snake-like creature that is extremely hard to kill, but usually only come in pairs, such as the hunters do.


They look good. I'll use'em, and they will be not be scooby-doo teles, they'll face like gravestones. The teles would be even better if i could make the destinations random, the levels maybe medium-large, so there are large pedistals where snipers can be, the main area will be shotgun-filled, maybe energy blades, because it's close quarters. Starting equips are sniper rifle, and energy claws.

Turrets will be on some pedistals.
All Destinations are acsessible ONLY through the teleporters. (even your main bases)


A Level designed mainly for CTF, and maybe small slayer matches, i dunno the name i'll call it, but, here's what the idea is:

24 teles on map, or as many as i'm allowed if it's less than 24.
Flags are on ledges on each side of the map.
Won't support Vehicles.
Small-medium map.
Indoor.
There'll be a tele that leads to the path that takes you to the red base, and one that takes you to the Blue base.

I need a name, and a few other ideas....

Halo CE Technical / Map Design » Sounds. Aug 26, 2007 05:57 PM (Total replies: 17)

Sry buddy, didn't work, itunes wouldn't let me do anything, it said i didn't have the authorization to do it. AND I tried using the sound recorder, i saved my file with the exact specifications, didn't work.


It gave me a runtime error.

"Runtime Error:Feature Unavailable:Create File.


How do i use that?


When i click select all, it doesn't do the whole thing.


No, they don't, my bluestreak won't let me choose save to jms file, and right next to it, it says:3DS MAX ONLY


I have gmax, not 3ds, Kenny.
Edited by Necro on Aug 26, 2007 at 05:08 PM


Trying to export my map model, after bluestreak finished, i was left with a Max Listener with all this data....do i need to copy it all, or something?

Halo CE Technical / Map Design » Sounds. Aug 26, 2007 04:24 PM (Total replies: 17)

Why drillinstructor?


I Opened Max Listener, streamed the data to the listener with bluestreak, what do i do know?


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