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Joined: Jun 15, 2007 06:35 AM
Last Post: Apr 28, 2008 05:06 PM
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What Games do you play: Halo, Halo CE, Counter Strike Source, Day of Defeat, Half Life 2 Deathmatch
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vmkbot has contributed to 9 posts out of 439497 total posts (0.00%) in 2,171 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » help on 2 topics Apr 28, 2008 05:06 PM (Total replies: 1)

number 1: how do i fix data exceptions? today i was trying to glitch in a map and then i get an exception error. does anyone here know how to fix it?

number 2: how do i spawn all ai after i kill them? (Example: you kill all ai and want to mess around with them more without literally restarting the game.) i know theres ai options in the dev console but how would i spawn them all again?

I want to spawn the ai in the map Dance what are the codes to spawn them again.
theres grunts and masterchief.

my xfire is vmkbot if you want to respond through xfire.

Halo CE General Discussion » original maps... Mar 26, 2008 11:08 PM (Total replies: 3)

someone put the fricken original maps on the downloads section...

Halo CE Technical / Map Design » map modding assistance needed Jan 27, 2008 03:08 AM (Total replies: 4)

hey Halo gaming/mapping/modding community i need help developing a mod for Hugeass.

if you can help me with this please add me on xfire.

my xfire account is vmkbot

further information will be provided in the message when u add me.

░▒▓vmkbot▓▒░

Halo CE General Discussion » Halo Ce All Dev Needed Jan 25, 2008 07:48 PM (Total replies: 2)

thank you

Halo CE General Discussion » Halo Ce All Dev Needed Jan 25, 2008 07:18 PM (Total replies: 2)

I can't find Halo Ce All Dev in the halomaps program inventory. I had it before I reinstalled my PC. Now I can't find it...

If anyone has it add my xfire and send the Halo Ce All Dev to me.

Xfire Username: vmkbot

Halo CE Technical / Map Design » models Dec 23, 2007 09:47 PM (Total replies: 0)

how do i convert models to halo pc when their in gmax form?
can anyone do it for me instead?
message me through xfire.
my xfire is vmkbot

Halo CE General Discussion » need help with mapping Jul 28, 2007 01:19 PM (Total replies: 4)

i got chimp 1.6 and i tried to export it

it said this in listener

----------------------------------------
Chimp: Start...
----------------------------------------
Parsing Materials
Material 1: +sky
Material 2: Mtl #5
Material 3: cliffground
Material 4: ground
Parsing Geometry
Processing Object 'skybox' (F:10400 V:5202)
Verts: 31200
Faces: 10400
Saving 'C:\Program Files\Microsoft Games\Halo Custom Edition\Data\Unknown\summerchaos.jms'...-- Error occurred in WriteJms()
-- Frame:
-- jms: undefined
-- i: undefined
-- SavePath: "C:\Program Files\Microsoft Games\Halo Custom Edition\Data\Unknown\summerchaos.jms"
-- called in export()
-- Frame:
-- i: undefined

a message poped up after and it said

-- Runtime error: Feature not available: "createFile"
Edited by vmkbot on Jul 28, 2007 at 01:24 PM

Halo CE General Discussion » need help with mapping Jul 28, 2007 10:26 AM (Total replies: 4)

ok i got my model and color texture (not like other maps).

im using GMAX

i dont know how to link the frame and model or export it to make it a map file.

i am using JMS Model Exporter to do it.

here is what i get in MAXscript Listener.

-- Error occurred in getFaceSmoothGroupB()
-- Frame:
-- sgroup_val: 0
-- sg_bitarray: #{3}
-- face: 9753
-- Obj: TriMesh
-- called in s loop
-- Frame:
-- s: 1
-- affectNormal: false
-- neiSG: undefined
-- called in vertices loop
-- Frame:
-- skinNode0: undefined
-- weightedNode0Index: undefined
-- skinNode1: undefined
-- boneAffectNum: undefined
-- weightedNode1Weight: undefined
-- del_index: 6
-- vNormal: [0,0,-1]
-- vertices: 3
-- weightedNode1Index: undefined
-- simFaces: #(9753, 9754, 9756, 9853, 9855)
-- called in f loop
-- Frame:
-- f: 9856
-- called in g loop
-- Frame:
-- default_node0index: 0
-- tmesh: TriMesh
-- temp_bone_array: undefined
-- theSkin: undefined
-- g: 1
-- numBones: undefined
-- called in go_button()
-- Frame:
-- objectsInScene: 2
-- end1: undefined
-- start1: undefined
-- mat_count: undefined
-- marker_count: undefined
-- node_count: undefined
-- all_valid_nodes: true
-- totalCount: undefined
-- output_name: undefined
-- jms: undefined
-- c: undefined
-- deletedName: " "
-- V: 29568
-- numverts: undefined

then i get an error message.

-- Runtime Error: Out of scripter memory - use options to increase

Edited by vmkbot on Jul 28, 2007 at 10:49 AM


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