vista has contributed to 45 posts out of 439229 total posts
(.01%) in 2,146 days (.02 posts per day).
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i have try reinstall all (halo,hek....) i have format and now work ^^"
i have find the solution(the best of ever) format the pc :D
the button work is juts in all map i compil,no work ! PLEASE HELP !! i cant create my map !! :'(
is not a problem of controls,is when the map is finish all weapons with zoom no workd :'( ! please help me !!
thanks,the error is fixed in the tool but i cant use the zoom...
when i build a map,all zoom of all weapons dont work, why ! please
the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
please help me thanks
http://hce.halomaps.org/index.cfm?fid=2056 :D
and you dont need a script .hsc you can do that in sapien ^^
is when i put just one vehicle = sapien close
hi i have a big problem
04.20.08 15:48:50 WARNING: 1 clusters in structure_bsp levels\thefloods\thefloods have no background sound or sound environment. 04.20.08 15:48:50 local player 0, weapon (0x0), deleted unexpectedly 04.20.08 15:48:50 EAX: 0x0055245A 04.20.08 15:48:50 EBX: 0x08E42A01 04.20.08 15:48:50 ECX: 0x3E99999A 04.20.08 15:48:50 EDX: 0x3E99999A 04.20.08 15:48:50 EDI: 0x0012BE38 04.20.08 15:48:50 ESI: 0x00000000 04.20.08 15:48:50 EBP: 0x0012BD10 04.20.08 15:48:50 ESP: 0x0012BD00 04.20.08 15:48:50 EIP: 0x7C91EB94, C3 8D A4 24 ????? 04.20.08 15:48:50 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given>
how i fix that ??? bug with all maps...
i find why is so lagy the .bipeds whit the flags "dead" create invisibles ai when i deleted it,the map no lag sorry for the end,the telepoter not work for the banshee,normaly you get teleported in the space with a cruiser covenant and for the modeling,im not a pro sorry ^^
PS: is not the bsp of "the maw" i remaked it... Edited by vista on Apr 19, 2008 at 03:43 PM
hi i have finish the floods and i make a video :
http://fr.youtube.com/watch?v=zvODJjCK2ws
this is a realy short footage of the floods.
for run this map in high-graphics you need a "HIGH-END" PC ^^
the voice of the maps is in french,no spanish or chinese ^^"
PS: After beta test by a friends, the map make BIG HUGE LAG for the no host O_O Edited by vista on Apr 18, 2008 at 11:06 AM
hi, for the cutscenes :
(script startup cutscenes (begin (cinematic_start) < add a cinematic effects (camera_control 1) < set camera control to the script (camera_set cut1 100) < set the camera at the camera point "cut1" (sleep 50) < time "camera to camera" (camera_set cut2 100) (sleep 50) (camera_set cut3 100) (sleep 50) (camera_set cut4 100) (sleep 50) (camera_set cut5 100) (sleep 50) (camera_set cut6 100) (sleep 50) (camera_set cut7 100) (sleep 50) (camera_set cut8 100) (sleep 50) (camera_set cut9 100) (sleep 50) (camera_set cut10 100) (sleep 50) (cinematic_set_title test) < set the chapter title of you made in sapien named "test" (sleep 260) < time of the player was freeze (cinematic_stop) < stop the cinematic effect (camera_control 0) < set the camera control to the player ) )
for a cutscene with a trigger its add : (sleep_until (volume_test_objects test (players)) 15)
at the start of the script. like that :
(script startup cutscenes (begin (sleep_until (volume_test_objects test (players)) 15) < when the player enter in the trigger "test" the cutscene start (cinematic_start) < add a cinematic effects (camera_control 1) < set camera control to the script (camera_set cut1 100) < set the camera at the camera point "cut1" (sleep 50) < time "camera to camera" (camera_set cut2 100) (sleep 50) (camera_set cut3 100) (sleep 50) (camera_set cut4 100) (sleep 50) (camera_set cut5 100) (sleep 50) (camera_set cut6 100) (sleep 50) (camera_set cut7 100) (sleep 50) (camera_set cut8 100) (sleep 50) (camera_set cut9 100) (sleep 50) (camera_set cut10 100) (sleep 50) (cinematic_set_title test) < set the chapter title of you made in sapien named "test" (sleep 260) < time of the player was freeze (cinematic_stop) < stop the cinematic effect (camera_control 0) < set the camera control to the player ) )
For spawn ai its that :
(script startup ai_spawn (sleep_until (volume_test_objects ai (players)) 15) < When the player walk in the trigger "ai" (ai_place covenant) )
for the checkpoint,its easy :
place a trigger volumen named "check1" where you want save game the script is :
(script startup checkpoint (begin (sleep_until (volume_test_objects check1 (players)) 15) (game_save) ) )
bye ^^
sry for bad english...
delete the face and recreate it with tool "create"
oh,yes in passenger but the halo engine cant if he are not seated in
its my project lol if the boat no go to water is not a boat -_- xD
there is already full with type of map (large, futuristic, old, modern .....)
But it ya a type that nobody has creates.
Pirates!
I go recreate a map pirate to model very well ( with friends lol )
Pictures:
say if the project are cool or not^^
(Sry for bad translation ) Edited by vista on Jan 11, 2008 at 04:04 AM
lol download the patch 1.41 but the project are stopped :( for a new better ^^
yes the helicopter in ambush is a black hawk but my helicopter are better modeled
with screenshoot lol
i can import : sounds (ogg) textures ( dds ) animations ( biped animations ) the 3D models are in .bundledmesh i dont know how to import this ^.^
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