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Joined: Jul 9, 2007 09:14 AM
Last Post: Apr 23, 2008 05:47 PM
Last Visit: Apr 23, 2008 06:05 PM
Website: halomap.fr
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vista has contributed to 45 posts out of 477995 total posts (.01%) in 2,572 days (.02 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » no zoom Apr 23, 2008 05:47 PM (Total replies: 11)

i have try reinstall all (halo,hek....)
i have format and now work ^^"

Halo CE Technical / Map Design » no zoom Apr 23, 2008 11:23 AM (Total replies: 11)

i have find the solution(the best of ever) format the pc :D

Halo CE Technical / Map Design » no zoom Apr 23, 2008 08:24 AM (Total replies: 11)

the button work is juts in all map i compil,no work ! PLEASE HELP !! i cant create my map !! :'(

Halo CE Technical / Map Design » no zoom Apr 22, 2008 12:40 PM (Total replies: 11)

is not a problem of controls,is when the map is finish all weapons with zoom no workd :'( !
please help me !!

Halo CE Technical / Map Design » no zoom Apr 21, 2008 05:04 PM (Total replies: 11)

thanks,the error is fixed in the tool but i cant use the zoom...

Halo CE Technical / Map Design » no zoom Apr 21, 2008 03:02 PM (Total replies: 11)

when i build a map,all zoom of all weapons dont work, why ! please

the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.

please help me thanks

Halo CE Technical / Map Design » Vehicle scripting Apr 21, 2008 01:36 PM (Total replies: 6)

http://hce.halomaps.org/index.cfm?fid=2056 :D

and you dont need a script .hsc you can do that in sapien ^^

Halo CE Technical / Map Design » < no reason given > Apr 20, 2008 10:27 AM (Total replies: 3)

is when i put just one vehicle = sapien close

Halo CE Technical / Map Design » < no reason given > Apr 20, 2008 09:50 AM (Total replies: 3)

hi i have a big problem

04.20.08 15:48:50 WARNING: 1 clusters in structure_bsp levels\thefloods\thefloods have no background sound or sound environment.
04.20.08 15:48:50 local player 0, weapon (0x0), deleted unexpectedly
04.20.08 15:48:50 EAX: 0x0055245A
04.20.08 15:48:50 EBX: 0x08E42A01
04.20.08 15:48:50 ECX: 0x3E99999A
04.20.08 15:48:50 EDX: 0x3E99999A
04.20.08 15:48:50 EDI: 0x0012BE38
04.20.08 15:48:50 ESI: 0x00000000
04.20.08 15:48:50 EBP: 0x0012BD10
04.20.08 15:48:50 ESP: 0x0012BD00
04.20.08 15:48:50 EIP: 0x7C91EB94, C3 8D A4 24 ?????
04.20.08 15:48:50 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given>


how i fix that ??? bug with all maps...

Halo CE General Discussion » the floods part3 video ^^ Apr 19, 2008 03:38 PM (Total replies: 21)

i find why is so lagy the .bipeds whit the flags "dead" create invisibles ai when i deleted it,the map no lag sorry for the end,the telepoter not work for the banshee,normaly you get teleported in the space with a cruiser covenant and for the modeling,im not a pro sorry ^^

PS: is not the bsp of "the maw" i remaked it...
Edited by vista on Apr 19, 2008 at 03:43 PM

Halo CE General Discussion » the floods part3 video ^^ Apr 18, 2008 10:52 AM (Total replies: 21)

hi i have finish the floods and i make a video :

http://fr.youtube.com/watch?v=zvODJjCK2ws

this is a realy short footage of the floods.

for run this map in high-graphics you need a "HIGH-END" PC ^^

the voice of the maps is in french,no spanish or chinese ^^"

PS: After beta test by a friends, the map make BIG HUGE LAG for the no host O_O
Edited by vista on Apr 18, 2008 at 11:06 AM

Halo CE Technical / Map Design » scripting Apr 17, 2008 05:02 PM (Total replies: 2)

hi,
for the cutscenes :

(script startup cutscenes
(begin
(cinematic_start) < add a cinematic effects
(camera_control 1) < set camera control to the script
(camera_set cut1 100) < set the camera at the camera point "cut1"
(sleep 50) < time "camera to camera"
(camera_set cut2 100)
(sleep 50)
(camera_set cut3 100)
(sleep 50)
(camera_set cut4 100)
(sleep 50)
(camera_set cut5 100)
(sleep 50)
(camera_set cut6 100)
(sleep 50)
(camera_set cut7 100)
(sleep 50)
(camera_set cut8 100)
(sleep 50)
(camera_set cut9 100)
(sleep 50)
(camera_set cut10 100)
(sleep 50)
(cinematic_set_title test) < set the chapter title of you made in sapien named "test"
(sleep 260) < time of the player was freeze
(cinematic_stop) < stop the cinematic effect
(camera_control 0) < set the camera control to the player
)
)


for a cutscene with a trigger its add : (sleep_until (volume_test_objects test (players)) 15)

at the start of the script. like that :



(script startup cutscenes
(begin
(sleep_until (volume_test_objects test (players)) 15) < when the player enter in the trigger "test" the cutscene start
(cinematic_start) < add a cinematic effects
(camera_control 1) < set camera control to the script
(camera_set cut1 100) < set the camera at the camera point "cut1"
(sleep 50) < time "camera to camera"
(camera_set cut2 100)
(sleep 50)
(camera_set cut3 100)
(sleep 50)
(camera_set cut4 100)
(sleep 50)
(camera_set cut5 100)
(sleep 50)
(camera_set cut6 100)
(sleep 50)
(camera_set cut7 100)
(sleep 50)
(camera_set cut8 100)
(sleep 50)
(camera_set cut9 100)
(sleep 50)
(camera_set cut10 100)
(sleep 50)
(cinematic_set_title test) < set the chapter title of you made in sapien named "test"
(sleep 260) < time of the player was freeze
(cinematic_stop) < stop the cinematic effect
(camera_control 0) < set the camera control to the player
)
)



For spawn ai its that :

(script startup ai_spawn
(sleep_until (volume_test_objects ai (players)) 15) < When the player walk in the trigger "ai"
(ai_place covenant)
)


for the checkpoint,its easy :

place a trigger volumen named "check1" where you want save game the script is :

(script startup checkpoint
(begin
(sleep_until (volume_test_objects check1 (players)) 15)
(game_save)
)
)


bye ^^

sry for bad english...

Halo CE Technical / Map Design » WTF is wrong here@@@@ help plz Apr 16, 2008 03:07 PM (Total replies: 4)

delete the face and recreate it with tool "create"

Halo CE General Discussion » Halo Pirates Maps Jan 11, 2008 04:28 AM (Total replies: 13)

oh,yes in passenger but the halo engine cant if he are not seated in

Halo CE General Discussion » Halo Pirates Maps Jan 11, 2008 04:06 AM (Total replies: 13)

its my project lol if the boat no go to water is not a boat -_- xD

Halo CE General Discussion » Halo Pirates Maps Jan 11, 2008 03:52 AM (Total replies: 13)

there is already full with type of map (large, futuristic, old, modern .....)

But it ya a type that nobody has creates.

Pirates!

I go recreate a map pirate to model very well ( with friends lol )

Pictures:





say if the project are cool or not^^

(Sry for bad translation )
Edited by vista on Jan 11, 2008 at 04:04 AM

Halo CE General Discussion » [W.P.I] BF2CE Project [3D Models] Jan 11, 2008 03:45 AM (Total replies: 24)

lol download the patch 1.41 but the project are stopped :( for a new better ^^

Halo CE General Discussion » [W.P.I] BF2CE Project [3D Models] Jan 9, 2008 04:12 PM (Total replies: 24)

yes the helicopter in ambush is a black hawk but my helicopter are better modeled

Halo CE General Discussion » [W.P.I] BF2CE Project [3D Models] Jan 9, 2008 03:50 PM (Total replies: 24)

with screenshoot lol

Halo CE General Discussion » [W.P.I] BF2CE Project [3D Models] Jan 9, 2008 02:08 PM (Total replies: 24)

i can import : sounds (ogg) textures ( dds ) animations ( biped animations )
the 3D models are in .bundledmesh i dont know how to import this ^.^


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