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Joined: Jul 16, 2007 11:55 PM
Last Post: Feb 11, 2010 04:41 PM
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stormking14 has contributed to 109 posts out of 469375 total posts (.02%) in 4,475 days (.02 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Having problems with custom scenery Feb 11, 2010 04:41 PM (Total replies: 2)

I am having problems with my scenery. I have made a couple things, which I want to put in my map. Everytime I add them into the map, they turn out to not be completely solid. Sometimes I can walk through the model, and sometimes it disapperas when I look at it from an angle. I think this has something to do with my collision model, but I don't know for sure. Could someone help me please?

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Jul 9, 2009 11:18 AM (Total replies: 4974)

You guys know this is a model found for free on turbosquid right? -quote from Rjoo125 (idk how to quote)

Wow way to bring up something entirely dead. So I will to. RJ00125 look at that post of the ship then look a few posts after. I found that out maby 1 or 2 days after they posted that. You must be quick because it only took you a few months.

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Dec 21, 2008 11:28 AM (Total replies: 4974)

DEE Hunter that UNSS Zepher doesn't happen to be this this does it?
http://modelsbank.3dm3.com/cat28.htm
http://modelsbank.3dm3.com/model382.htm

Halo CE General Discussion » if u find a secrett room tell us here. Dec 20, 2008 04:13 PM (Total replies: 271)

I don't know if this was mentioned already, but in the map sciophobia there is a secret room at the bottom of the map. I used dev cam to get there so... I don't know if it is possible to reach on foot.
EDIT: nvm kev3344 said it.
Edited by stormking14 on Dec 20, 2008 at 04:15 PM

Halo CE Technical / Map Design » gmax and gbxmodels Jul 26, 2008 11:40 AM (Total replies: 2)

Its suppose to say "Couldn't read map file './toolbeta.map'" Just wait a minute or two and it should compile.

Halo CE Technical / Map Design » Compiling problem Jul 17, 2008 12:46 AM (Total replies: 8)

It only says
-- Error occurred in f loop
-- Frame:
-- f: 1
-- called in g loop
-- Frame:
-- numBones: undefined
-- default_node0index: 0
-- tmesh: TriMesh
-- temp_bone_array: undefined
-- theSkin: undefined
-- g: 1
-- called in go_button()
-- Frame:
-- c: undefined
-- objectsInScene: 2
-- end1: undefined
-- start1: undefined
-- mat_count: undefined
-- marker_count: undefined
-- node_count: undefined
-- all_valid_nodes: true
-- totalCount: undefined
-- V: 3
-- numverts: undefined
-- output_name: undefined
-- jms: undefined
-- deletedName: " "
shouldn't it be longer? Also I realy didnt change anything to this... so it still doent work. :(
Edited by stormking14 on Jul 17, 2008 at 12:49 AM

Halo CE Technical / Map Design » Compiling problem Jul 14, 2008 09:45 PM (Total replies: 8)

Every which way I try it it doesnt work. I have used chimp, bluestreak and some other exporter. I click run script, find the script.ms and run it. Then open grablistener and saved my project as blahblah.JMS. Then I make a folder in data called blahblah and put a models, and physics folder in that. Then I drop the .JMS file in both but in the physics folder I rename it blahblah_collision.JMS. I also then drop my gmax file in the models folder. Then when I go to compile I get this. http://i195.photobucket.com/albums/z96/kadextoni/toolerroragain.jpg What am I doing wrong?

Halo CE Technical / Map Design » base question Jul 14, 2008 03:30 AM (Total replies: 1)

I am modeling a bloodgulch looking base in gmax. And I have never modeled a building which has 2 entrances/exits. I have two walls that came together and are currently both occuping the same space. How would I delete these walls, then merge the model back together so u could walk through were the walls were. I don't know if you can understand what I mean so I have pics. :P http://i195.photobucket.com/albums/z96/kadextoni/base3-1.jpg <-- need to get rid of the blue so you can walk right through there. Also here are some other pics if anyones interested in looking at it. http://i195.photobucket.com/albums/z96/kadextoni/base2.jpg http://i195.photobucket.com/albums/z96/kadextoni/base1.jpg

EDIT: I have moved the verticies off of each other a little then I went to the weld menu and beside Selected I typed 10 and beside target I selected 4. Then I welded the verticies together 1 by 1. Will this work because I dont want my model to have errors.
Edited by stormking14 on Jul 14, 2008 at 02:40 PM

Halo CE Technical / Map Design » Structure Compiling Error Jul 12, 2008 02:53 PM (Total replies: 7)

I did that and it correctly changed from a text document to a .jms but now I get this when I try to compile it. http://i195.photobucket.com/albums/z96/kadextoni/toolerroragain.jpg

Halo CE Technical / Map Design » Structure Compiling Error Jul 12, 2008 01:12 PM (Total replies: 7)

it is called jail.JMS look at the picture

Halo CE Technical / Map Design » Structure Compiling Error Jul 12, 2008 04:10 AM (Total replies: 7)

I think I use to know how to find that but its been over a year since I tryed to import my models into halo. I hope this is it.
-- Error occurred in f loop
-- Frame:
-- f: 1
-- called in g loop
-- Frame:
-- numBones: undefined
-- default_node0index: 0
-- tmesh: TriMesh
-- temp_bone_array: undefined
-- theSkin: undefined
-- g: 1
-- called in go_button()
-- Frame:
-- c: undefined
-- V: 3
-- objectsInScene: 2
-- end1: undefined
-- start1: undefined
-- mat_count: undefined
-- marker_count: undefined
-- node_count: undefined
-- all_valid_nodes: true
-- totalCount: undefined
-- numverts: undefined
-- output_name: undefined
-- jms: undefined
-- deletedName: " "

Halo CE Technical / Map Design » Structure Compiling Error Jul 12, 2008 03:54 AM (Total replies: 7)

Ok I followed the tutorial here
http://hce.halomaps.org/index.cfm?fid=2823
and then I went to compile the structure it didnt do anything other than say couldnt read toolbeta.map or whatever. I think the problem is for some reason the .JMS file is really still a notepad but I followed the instructions. Here are a few pictures to help.
http://i195.photobucket.com/albums/z96/kadextoni/JMS.jpg
http://i195.photobucket.com/albums/z96/kadextoni/tool.jpg
I use my little brothers photobucket btw. The other pics arn't mine :P
Edited by stormking14 on Jul 12, 2008 at 03:55 AM

Halo CE Technical / Map Design » Help I keep getting this error Feb 11, 2008 03:43 PM (Total replies: 7)

One more quick question. I fixed that problem as well as a couple others, but now I am stumped. What does this mean. http://i195.photobucket.com/albums/z96/kadextoni/Thisismessedup.jpg
Edited by stormking14 on Feb 11, 2008 at 03:47 PM

Halo CE Technical / Map Design » Help I keep getting this error Feb 11, 2008 01:18 PM (Total replies: 7)

... I'm using Gmax.

Halo CE Technical / Map Design » Help I keep getting this error Feb 11, 2008 10:51 AM (Total replies: 7)

I am trying to convert a model on my computer into scenery, but when I go to export it with the JMS exporter I have it says this



How would I go about fixing this? EDIT: Heres the link to the image
http://s195.photobucket.com/albums/z96/kadextoni/?action=view¤t=help.jpg
Edited by stormking14 on Feb 11, 2008 at 10:56 AM

Halo CE Technical / Map Design » How do I put... Feb 1, 2008 09:25 PM (Total replies: 2)

nvm
Edited by stormking14 on Feb 1, 2008 at 09:26 PM
Edited by stormking14 on Feb 1, 2008 at 09:27 PM

Halo CE Technical / Map Design » How do I put... Feb 1, 2008 07:57 PM (Total replies: 2)

How do I put teleporters in my map? I'm at the part where I use sapien and I need to know how to add the teleporters.(not the scenery Ex: the green stuff)

Halo CE Technical / Map Design » How do I mod the... Jan 20, 2008 01:05 AM (Total replies: 2)

How do I mod the Ui interface? What I mean is the main menu. Can you give me a link to a tutorial or something, because I bet it is not something easily explained in a few sentences.

Halo CE Technical / Map Design » Speed hack Jan 20, 2008 12:57 AM (Total replies: 5)

http://forums.halomods.com/viewtopic.php?t=66786 here

Halo CE Technical / Map Design » open edges... Jan 18, 2008 10:05 PM (Total replies: 2)

thanks.


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