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Viewing User Profile for: Sebby123
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Joined: Aug 15, 2007 12:50 PM
Last Post: Jun 7, 2008 06:45 AM
Last Visit: Nov 30, 2010 01:36 PM
Location: UK
Occupation: ScHoOl
Interests:
Your Age: Older Than You, Well 15
What Games do you play: Loads, Mainly Crimson Skies These Days.
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I Like Pie, Do You Like Pie? Xfire: sebthepleb


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Sebby123 has contributed to 180 posts out of 469376 total posts (.04%) in 4,445 days (.04 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » 3ds - Quick Question Jun 7, 2008 06:45 AM (Total replies: 2)

Thankies =D

Halo CE Technical / Map Design » 3ds - Quick Question Jun 6, 2008 05:49 PM (Total replies: 2)

Hey,

Sorry its been a long time, I know I didnt even say goodbye.
But im sure no-one missed me or even knew who I was.

TBH this isnt to do with Halomaps but nvm.

In 3ds max you can make a shape, put it through another shape and use it to cut that shape hole into the shape. If that makes sense.

I cant remember how to do it or what it was called.

If anyone gets me please tell me =P


Seb
Edited by Sebby123 on Jun 6, 2008 at 05:51 PM

Halo CE Technical / Map Design » tutorial for bend error? Nov 6, 2007 05:22 PM (Total replies: 7)

Have you choosen the X Y Z?

Sometimes diffrant ones act diffrantly.

Choose each one and see what happens...

Halo CE Technical / Map Design » Flikering Light Nov 3, 2007 05:57 PM (Total replies: 3)

what do you mean.

I want the light to be on permently.
But fliker every now and then.
Like a faulty street lamp.

Halo CE Technical / Map Design » Flikering Light Nov 3, 2007 01:31 PM (Total replies: 3)

Is it possible to make a light flicker.

I want it to be on for about 5 secs, then flicker, then repeat.

Is this possible... If so how?


Edit: I need to make this model better, but i dont know what to add.

Any suggestions?

http://two.xthost.info/sebby123/light.jpg

I know its untextured
Edited by Sebby123 on Nov 3, 2007 at 01:36 PM

Halo CE Technical / Map Design » ui Nov 3, 2007 11:46 AM (Total replies: 4)

data

Halo CE General Discussion » Out of curiosity... Nov 3, 2007 11:44 AM (Total replies: 64)

15, year 10 - im english

Halo CE Technical / Map Design » Streched Material - 3DS Oct 27, 2007 05:09 PM (Total replies: 4)

Thats the thing. I dont uvw it.

I click show map in veiwport (i think it is)
And boom, its automaticly applyed

Halo CE Technical / Map Design » Streched Material - 3DS Oct 27, 2007 01:46 PM (Total replies: 4)

In 3DS, and proberly gmax

When you strech a polygon, if theres a mertial it stretches aswell

Is there a way to stop the material stretching?

Halo CE General Discussion » How many maps do you have? Oct 27, 2007 11:59 AM (Total replies: 26)

Quote: --- Original message by: Sgt Stacker
(annoyed by all the pointless bloodgulch servers in CE)


Lmao - Someone who feels the same!

Halo CE Technical / Map Design » Reflective Material Oct 26, 2007 06:21 PM (Total replies: 2)

Ty, and kirby could you look at my vehicle turn on post please.

Halo CE Technical / Map Design » Help please. Oct 26, 2007 06:15 PM (Total replies: 14)

try redrawing you hightmap

it happend to me once, i redrew it and it worked.

Halo CE Technical / Map Design » Reflective Material Oct 26, 2007 06:12 PM (Total replies: 2)

In 3ds if i make a material reflective will it apply to Halo?

Or do i need to do it by the shader?

Halo CE Technical / Map Design » a inside map Oct 26, 2007 11:28 AM (Total replies: 3)

And finaly pt 3

http://hce.halomaps.org/index.cfm?pg=3&fid=1290

Halo CE Technical / Map Design » a inside map Oct 26, 2007 09:17 AM (Total replies: 3)

Find Firedragon04

He does a tutorial on inside modeling

http://hce.halomaps.org/index.cfm?pg=3&fid=1288 - pt 1, find the rest

Edited by Sebby123 on Oct 26, 2007 at 09:19 AM

Halo CE Technical / Map Design » Turning A Vehicle On.... Oct 26, 2007 08:57 AM (Total replies: 10)

Theres a time wait in halo scripting.

Hmmm...

You enter the seat. It shows the animation of the rip cord.
After a small time it as you said, unloads the seat.

Are there varibles that you can set?

Quote: --- Original message by: kirby_422
(script continuous NAME
(if (= (unit_get_current_flashlight_state <unit>) 1)
(begin
(vehicle_test_seat <vehicle> <string> <unit>)
(unit_exit_vehicle <unit>)
(vehicle_load_magic <unit> <string> <object_list>)
)))
if the flashlight is on, it moves a person from a gunner like seat to the real driver seat.


Using that you could do some kind of.. if VAR1 = 'on' ...then it could trigger that script.

*Shouts with all his might* KIRBY! I need your talent. Can this work?

Seat to enter cause's the rip cord.
After a small time.. the time it takes for the animation, it dismounts the seat.
After the code for the dismount is done it triggers your script.


Would that work?
Edited by Sebby123 on Oct 26, 2007 at 04:13 PM

Halo CE Technical / Map Design » Turning A Vehicle On.... Oct 25, 2007 05:40 PM (Total replies: 10)

I want someone else to be able to start it once someones inside!

Sorry should of mentioned that.
Edited by Sebby123 on Oct 25, 2007 at 05:40 PM

Halo CE Technical / Map Design » Turning A Vehicle On.... Oct 25, 2007 03:12 PM (Total replies: 10)

So thats sitting in it with it being 'off'

But what about someone else pulling the rip?
Or would that affect the person inside if someone else did it?

And you say a gunner like seat? Does that mean I will need to make the seat the gunner like one and set the nodes for that?

Or what?

Your going to have to explain this in detail please.
Spoooooon feed me please. I will love you forever.

Halo CE Technical / Map Design » Turning A Vehicle On.... Oct 25, 2007 01:02 PM (Total replies: 10)

I shall look at that later

Cheerz, if anyonme knows help please.
Kirby O=] Your good at stuff like that!
Edited by Sebby123 on Oct 25, 2007 at 01:02 PM

Halo CE Technical / Map Design » Turning A Vehicle On.... Oct 25, 2007 12:33 PM (Total replies: 10)

I dont realy want the biped to turn it on while in the drivers seat.
I can make it like that, but i dont want to.

Can it be, theres no one in the vehicle when its turned on?
So you walk to the back of it, rip the cord, and hop in.
Then when your done, get out, and turn it of by a switch?


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