||Aug 15, 2007 12:50 PM
||Jun 7, 2008 06:45 AM
||Nov 30, 2010 01:36 PM
||Older Than You, Well 15
|What Games do you play:
||Loads, Mainly Crimson Skies These Days.
I Like Pie, Do You Like Pie? Xfire: sebthepleb
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Sebby123 has contributed to 180 posts out of 465360 total posts
(.04%) in 4,612 days (.04 posts per day).
20 Most recent posts:
Sorry its been a long time, I know I didnt even say goodbye.
But im sure no-one missed me or even knew who I was.
TBH this isnt to do with Halomaps but nvm.
In 3ds max you can make a shape, put it through another shape and use it to cut that shape hole into the shape. If that makes sense.
I cant remember how to do it or what it was called.
If anyone gets me please tell me =P
Edited by Sebby123 on Jun 6, 2008 at 05:51 PM
Have you choosen the X Y Z?
Sometimes diffrant ones act diffrantly.
Choose each one and see what happens...
what do you mean.
I want the light to be on permently.
But fliker every now and then.
Like a faulty street lamp.
Is it possible to make a light flicker.
I want it to be on for about 5 secs, then flicker, then repeat.
Is this possible... If so how?
Edit: I need to make this model better, but i dont know what to add.
I know its untextured
Edited by Sebby123 on Nov 3, 2007 at 01:36 PM
15, year 10 - im english
Thats the thing. I dont uvw it.
I click show map in veiwport (i think it is)
And boom, its automaticly applyed
In 3DS, and proberly gmax
When you strech a polygon, if theres a mertial it stretches aswell
Is there a way to stop the material stretching?
Quote: --- Original message by: Sgt Stacker
(annoyed by all the pointless bloodgulch servers in CE)
Lmao - Someone who feels the same!
Ty, and kirby could you look at my vehicle turn on post please.
try redrawing you hightmap
it happend to me once, i redrew it and it worked.
In 3ds if i make a material reflective will it apply to Halo?
Or do i need to do it by the shader?
And finaly pt 3
He does a tutorial on inside modeling
http://hce.halomaps.org/index.cfm?pg=3&fid=1288 - pt 1, find the rest
Edited by Sebby123 on Oct 26, 2007 at 09:19 AM
Theres a time wait in halo scripting.
You enter the seat. It shows the animation of the rip cord.
After a small time it as you said, unloads the seat.
Are there varibles that you can set?
Quote: --- Original message by: kirby_422
(script continuous NAME
(if (= (unit_get_current_flashlight_state <unit>) 1)
(vehicle_test_seat <vehicle> <string> <unit>)
(vehicle_load_magic <unit> <string> <object_list>)
if the flashlight is on, it moves a person from a gunner like seat to the real driver seat.
Using that you could do some kind of.. if VAR1 = 'on' ...then it could trigger that script.
*Shouts with all his might* KIRBY! I need your talent. Can this work?
Seat to enter cause's the rip cord.
After a small time.. the time it takes for the animation, it dismounts the seat.
After the code for the dismount is done it triggers your script.
Would that work?
Edited by Sebby123 on Oct 26, 2007 at 04:13 PM
I want someone else to be able to start it once someones inside!
Sorry should of mentioned that.
Edited by Sebby123 on Oct 25, 2007 at 05:40 PM
So thats sitting in it with it being 'off'
But what about someone else pulling the rip?
Or would that affect the person inside if someone else did it?
And you say a gunner like seat? Does that mean I will need to make the seat the gunner like one and set the nodes for that?
Your going to have to explain this in detail please.
Spoooooon feed me please. I will love you forever.
I shall look at that later
Cheerz, if anyonme knows help please.
Kirby O=] Your good at stuff like that!
Edited by Sebby123 on Oct 25, 2007 at 01:02 PM
I dont realy want the biped to turn it on while in the drivers seat.
I can make it like that, but i dont want to.
Can it be, theres no one in the vehicle when its turned on?
So you walk to the back of it, rip the cord, and hop in.
Then when your done, get out, and turn it of by a switch?