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Viewing User Profile for: spike15
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Joined: Sep 26, 2007 01:04 PM
Last Post: Apr 28, 2010 12:23 PM
Last Visit: Apr 28, 2010 12:38 PM
Location: england
Your Age: 17
What Games do you play: loads

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spike15 has contributed to 489 posts out of 469401 total posts (.10%) in 4,411 days (.11 posts per day).

20 Most recent posts:
Halo CE General Discussion » Concept Art - Work in Process thread [WIP] Apr 28, 2010 12:23 PM (Total replies: 34)

doodled this yesterday, already modeled it and 50% uvw unwrapped.

haven't been on here in months :P

thought i might at least contribute a bit.

Quote: --- Original message by: Marka Haiyana
There's more to weapons than just modeling. Tagging can go a long, long way :)

^ true but this is a process in making the weapon (modeling high then low, unwrapping, baking and then texturing) but obviously rigging, animating etc would be done afterwords and that includes tagging.

thought that this would be very helpful to allot of you so enjoy.
here are the links.

his site: http://racer445.com/
and a site he posted it on:http://www.game-artist.net/forums/spotlight-articles/10425-tutorial-full-weapon-creation.html

here's a pic:

i really enjoyed this, thank you

as always this was good looking forward to the next one.

Halo CE General Discussion » ASP / H3MT Jun 19, 2009 05:00 PM (Total replies: 32)

Quote: --- Original message by: Karrde

Higuy I think he just said your maps are ugly

it was a joke and he can do allot better...

Halo CE General Discussion » ASP / H3MT Jun 19, 2009 02:36 PM (Total replies: 32)

here are some others

Halo CE General Discussion » Needler Ghost Tags release Jun 17, 2009 01:10 PM (Total replies: 23)

love the needler ghost!! will try it out soon...

Halo CE General Discussion » MERRY CHRISTMAS HALO MAPS! Dec 24, 2008 12:22 PM (Total replies: 49)

leap year/intercalary year (means the same thing) and merry Christmas ;) have fun and none of u better be on the internet/computer cozz then ur ruining ur day :P

Halo CE General Discussion » Halo modding Pedia Dec 22, 2008 12:10 PM (Total replies: 15)

lol i clicked on the link in the first comment went to the sidebar and went to forums and the side menu came up....i must say at least u give allot of help ;) seen as u have 2 help desks...

Halo CE General Discussion » how to take screenshots Dec 3, 2008 12:47 PM (Total replies: 14)

http://www.knochlet-development.de.tt/ download top and render i don't know if it works u will have to try.

Halo CE General Discussion » Chains Revised Holiday Contest Nov 29, 2008 04:33 AM (Total replies: 159)

can i be judge?

Halo CE General Discussion » photoshop cs4!!!! Oct 29, 2008 04:18 AM (Total replies: 30)

so is posting images such as fail/BAN hammer/ and so forth.
and as it been said before gimp is an awesome program and iv used it in the past it all depends on which 1 your more comfortable with and which one can help u exceed in what u want to do (gimp does this) but i find photoshop more comfortable for me thus the reason i use it.

Halo CE General Discussion » photoshop cs4!!!! Oct 28, 2008 04:34 PM (Total replies: 30)

what Advancebo said and i have it too i downloaded the free trial haven't installed it yet.
Edited by spike15 on Oct 28, 2008 at 04:34 PM

Halo CE General Discussion » photoshop cs4!!!! Oct 28, 2008 10:37 AM (Total replies: 30)

hay guys you herd about the new photoshop cs4??? well its out and cost allot but that's not the reason for this topic
photoshop now has :

now i know there's body paint but this is awesome for photoshop users :)

talk talk talk ;)

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Oct 27, 2008 11:18 AM (Total replies: 8490)

lololololol i make my self laugh XD i gave my self 20 minutes to draw/model/uvw unwrap/texture a character that's 5 minutes on each bit XD u will see y its not gd to go to quick XD

its not to bad :P but i will admit though i gave my self 20 minutes it took me 27 XD 5 minutes drawing (i could only make the front view didn't have enough time) about 10 minutes modeling 5 minutes unwrapping (the reason u will be able to spot seams with ease) and 7 minutes texturing:P

as u might have realized i was bored :P
u can see the uvw map ;)

yes i didn't finish i wonder y XD

the other reason i did this was to see what i needed to work on major 1 is modeling ;P

modeling getting better ;P
Edited by spike15 on Oct 29, 2008 at 06:43 PM

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Oct 21, 2008 12:29 PM (Total replies: 14974)

lol lol lol noob!!!! ;)
its a wire frame render http://www.eddybrown.co.uk/blog/claywireframerender/

Halo CE General Discussion » Weapons - Works in Process thread [WIP] Oct 18, 2008 05:59 AM (Total replies: 14974)

was board
not the best but its practice till i get my graphics card.
Edited by spike15 on Oct 18, 2008 at 07:30 AM

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Oct 11, 2008 03:16 PM (Total replies: 8490)

the only problem i can see is if all the armor is metal how does she move her legs (knees easily) but moving her quads up would be impossible to move with the metal going around her legs (i might be wrong but it does look like metal there) very flexible metal ?? XD

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Oct 11, 2008 09:04 AM (Total replies: 8490)

that is some awesome stuff i can has your/her babies? i like the design dragons anyone?
how much poly?? wire frame maybe??
Edited by spike15 on Oct 11, 2008 at 09:06 AM

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