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Joined: Oct 23, 2007 01:05 PM
Last Post: Oct 5, 2018 06:28 PM
Last Visit: Oct 5, 2018 06:29 PM
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Dwood has contributed to 2193 posts out of 464918 total posts (.47%) in 4,647 days (.47 posts per day).

20 Most recent posts:
Halo CE General Discussion » Tempera Public Development Thread Oct 5, 2018 06:28 PM (Total replies: 6)

Quote: --- Original message by: DeadHamster
Because this has been bumped;

If I want a mod to be compatible with offline-splitscreen, which is what it appears you're providing, what steps do I need to take in setting up my mapfile?

This is not compatible with OpenSauce, is that correct?

It will be compatible with Open Sauce maps. I'm working to make Tempera a replacement for important Open Sauce features.

Hang tight though, Open Sauce is massive.

Halo CE General Discussion » Tempera Public Development Thread Jul 7, 2018 11:08 PM (Total replies: 6)

Normally I keep things close to my chest and quiet until time to release, but in the hopes of getting the attention of people who can script in Lua, here goes.

Tempera is growing in size and work has begun to import features that Open Sauce already provides.


Forge Mode has been stripped out until I can do a complete rewrite of it. For those who've been around, Forge mode may look familiar:





I'm looking for help from people who know how to to write lua scripts. If you know how to write Lua scripts, and are willing to help a bit, please message me on either the Chimera or SPv3 discord servers.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 14, 2016 01:09 PM (Total replies: 11508)

@Stunt man - I'm going for splitscreen. It's a long shot, but I think I know what needs to be done for local MP to be a thing.

Halo CE Technical / Map Design » Like designing maps for halo? Jun 10, 2016 11:59 PM (Total replies: 6)

Hey, Malolo's still around. nice!

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 10, 2016 10:54 PM (Total replies: 11508)

Not sure if this is the place to post about these things any more, but...

I have discovered how to get a (SEMI-WORKING) 2, 3, 4 person overlay. I'm going to look into how to render the HUDs, etc, next, and see if I can't do anything interesting with this. Skarma reverse engineered how to do PiP, so if worse comes to worse, i suppose I can use his work from that to get it to work. I think it would be neat, anyway.

There's still a lot of work to be done on it because the game crashes after 5-10 seconds, but I'd like to see where I can go with this over time.
Edited by Dwood on Jun 10, 2016 at 10:59 PM

Here's an imgur album of 2-person and 3-person overlays.
Edited by Dwood on Jun 10, 2016 at 11:14 PM
Edited by Dwood on Jun 10, 2016 at 11:15 PM

Halo CE General Discussion » Halo Online Aug 6, 2015 12:56 AM (Total replies: 2780)

As i've returned to this thread and forums, I'm kind of... disappointed. Perhaps I have rose-tinted glasses, but the level of maturity displayed here is pretty low.

Halo CE General Discussion » 3ds Max 8 Slow To Boot. Aug 4, 2015 12:41 AM (Total replies: 8)

Jesse: Try to install max 8 a 2nd time, in a different directory. I don't know what all that entails, but I'm sure there are apps that let you install twice.
Edited by Dwood on Aug 4, 2015 at 12:43 AM

Halo CE General Discussion » Sapien not working propely on Windows 10 Aug 4, 2015 12:40 AM (Total replies: 43)

So, has OP fixed his problem? Or are we just arguing with each other about Windows versions?

Halo CE General Discussion » how dose one host a OpenSauce server Aug 4, 2015 12:38 AM (Total replies: 10)

First you need to use the OS version of the dedicated server, OR use OS inside your halo client. Next, you need to use Open-Sauce enabled maps (good luck finding them). Once you've reached those two milestones, it becomes "How do I host a server" and there's plenty of resources on this site for that.

Halo CE General Discussion » Dennis hates raffgie and rejects them. Aug 4, 2015 12:35 AM (Total replies: 34)

I might get a job soon guys. Wish me luck.

Quote: --- Original message by: DaLode
I've read could have been fixed by the OS team if they cared even just a little bit, made it that much easier to choose for keeping HAC2.

And, considering btc-22 or whoever is behind OS doesn't really care either, he's not going to fix it.

Halo CE General Discussion » Halo Online Jun 22, 2015 11:48 PM (Total replies: 2780)

Quote: --- Original message by: Kahn

Hey guys i was wondering,
I modded some stuff on Valhalla (riverworld.map)with Assembly
But i have an issue concerning the modded .proj .

While i'm hosting, I'm the only one who is able to see modified .proj such as AR shooting rockets or so..

People see the regular ammo fired but take damage from the modified .proj...

Also I noticed that they can see modded vehi like warthog with scorpion turret etc..
Is it possible to make them see modded weapon without have to send them my tags.dat..?

Edited by Kahn on Jun 22, 2015 at 03:27 PM

It's just like modding halo 1 or halo pc. If you want others to see your mods, they gotta have them, too.

Halo CE General Discussion » Xfire Shutting Down! End Of The Line :( Jun 18, 2015 02:46 PM (Total replies: 101)

Quote: --- Original message by: Corvette19
Downloading now! Thanks for the link. I thought I missed the window.

What's your Steam profile? I was hoping to get in contact with you one day.

Halo CE General Discussion » Xfire Shutting Down! End Of The Line :( Jun 16, 2015 06:21 PM (Total replies: 101)

Quote: --- Original message by: MoooseGuy
Steam: MoooseGuy
>Last seen: 10 days ago.

Halo CE General Discussion » Xfire Shutting Down! End Of The Line :( Jun 10, 2015 08:01 PM (Total replies: 101)

steam - dwood15

Halo CE General Discussion » Step in our place once more.. Jun 9, 2015 05:42 PM (Total replies: 55)

Best post of the thread. <3 FSN

Halo CE General Discussion » Semi-Official Gallery [WIPS] May 30, 2015 10:22 PM (Total replies: 11508)

Quote: --- Original message by: Higuy
Been working on a 2d game. Its a bit tactical and Dungeon Crawler/RPG styled 2.5d top down game.

Heres some gifs and pics. Working on a demo I'll eventually release as a prototype to a full game.


Bro, Kickstart this.

Halo CE General Discussion » Post Your Nudes And Intimate Details... May 21, 2015 03:22 PM (Total replies: 71)

Edited by Dwood on May 21, 2015 at 03:22 PM

Halo CE General Discussion » My little scripting app May 14, 2015 06:31 PM (Total replies: 13)

So the idea would be to keep the whole of the scripts confined to the scenario file. I still need some more research to get this thing working, but as you can tell, it's decent for script researching.

Eventually I'd like to figure out what EXACTLY the game is parsing through, because surely it's not parsing through the text!

Thanks to Kornman for making the BlamLib Library. While this app probably won't be Open Sourced, you can compile BlamLib and use all the libraries I am. The Testing units hold all the information you need. You can use blamLib to open up nearly any tag you want to, including Halo 2 Vista, Halo 3, and Reach!
Edited by Dwood on May 14, 2015 at 06:33 PM

Halo CE General Discussion » Halo Online May 11, 2015 02:33 AM (Total replies: 2780)

Quote: --- Original message by: MEGASEAN2812

Edited by MEGASEAN2812 on May 11, 2015 at 02:03 AM

As someone who is in the know if you will, that statement is false and doesn't reflect any of the team's current states.

Please disregard it, and anyone reposting it you should consider trolls

Time: Sun July 12, 2020 12:16 PM 234 ms.
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