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vitmerc has contributed to 19 posts out of 438514 total posts
(0.00%) in 1,997 days (.01 posts per day).
20 Most recent posts:
Yes, RPG_beta4 was a leak. but loook: how many times it was IMPROVED by ppl? atleast i gonna say that beta4-4 is almost like finished 4 i dont think you should protect next version, only few files you dont want to go in wrong hands
Quote: --- Original messsage posted by: Opsy Also for the doors... I posted before that MOST of the locked door can be meleed open. I not ment it, i ment that you need HANGAR doors, that ones those what open if you getting close , even if in vehicle.
ifound a draco on back-bottom side of CoQ, a tall short hanger there
I agree with commando N,peli pads would be nice And add some Hangars, like one from hugeass with ^ junction exit, i mean curve, and then real exit goes down from CoQ Then LS would fit, but for gods sake, please return nukes to draco, or atleast give it normal 2ndary gun,the weak MG looks puny for such big ship And if you so hate nukes, try replacing LS nuke with a bombs,rockets that go ballistic and with low inital speed, (not 0 speed trought) i was umm... unhappy when didnt seen any big hangar in CoQ Also add light ship exit\enter, about kestrel, this one SUCKS Replace it with kestrel used in EP_A30 (with back seats, but EP_A30 is protected, find correct tags) and normal collision. i personally like Kestrel's ability to freeze if it touches ground with 2 points on nose if still, making it easy to "crash". Also nice thing to add is to add pelican function on flashlight key, coz you can Toggle it, add effect of flame from engines, and crashing peli sound.(i mean part of it that loops,without variations) thats all i think  P.S. add openable blast doors like was in A10 , but make em open faster and enlarge them so they can act as Hangar doors, it would be nice Edited by vitmerc on Jul 25, 2008 at 08:49 AM
so it not includes H3 spartan???
Quote: --- Original message by: onotix335 u uploaded rpg 5 alredy?
Quote: ] --- Original message by: Opsy have just uploaded the map to Halomaps. All is waiting for Dennis to update:)
remember 1 cmt map? there you after each death changed spartan biped H1 H2 CMT There good will be Elite Marine "H3spartan"
then plz add that WM_combo or what, it will put beta 5 on whole new level of playing, also you can play as Arbiter and Chief, etc. The set i think would be ideal is Marine,ODST,Elite,H3 spartan, H2 spartan
Quote: i think there should also be a covie cruiser and have some covie bipeds hidden somewhere so thats people can bump posses them so poeple could actually rp or make machinima movies with rpg beta 5 Erm, explain plz, how we can bump into AI and other guys can c us as that AI too
but i really think adding another biped AS LONG as H3 spartan, i mean an elite, would add some extra fun, we made LOTS and LOTS of amazing scenes with elites, torturing elite (one finger gone, 7 to go etc.) and other fun scenes If you wil get ability to play as an elite along with humans ( marine or spartan) it wil be hell great. And how can i bump posses in MP so others can see me as AI i bumped in?
bipeds - i ment ABILITY to play as elite, i mean like in one CMT map, forget how it was called, each time you die you become as other guy ANd how the hell can we bump in MP, others see me as a standart biped!! same for me ,when they c themselves as a rine, i see htem as spartan etc.
Guys!I am roleplaying VERY VERY long time and i made lots of fun scenes on maps with elites, i.e. Torturing elite :-P so please add a biped VARIANT elite, and some covenant weapns.
No, i mean more simple effect from original H1 campaign.when E419 was down There is also that effect i want (but not when i want it) in coldrush map,peli are making sounds and it has flames from engines
Can someone mod a N-Pelican in RPG_Beta4 , to make it flame with "flashlight" on? Engines flames i mean,to make pelican 'fall' more realistically? Cant do it myself coz the tool error.
P.S. I already browsed tutorials to solve it, but there is nothing useful for me Edited by vitmerc on May 22, 2008 at 05:12 AM
i know they are not, but client can just manually kill em or drop into water by melee-melee-melee. ok, so can anyone help with my problem or solve it by him(her)self?please, i need it to roleplay.
Men, i want to mod maps, i modded a map BUT i cannot compile it!tool cant find some tags .JMS 's and i cant do anything with it. Please help me solve this problem.(i already done with scenario-structure-bsp)
If there is no way , then PLEASE mod this map: RPG_Beta4 - just add Kestrels (replacing Marathon) and add 8 marines to embark on pelican. Some pelican landing pads,overall 3 pelicans(tag is already in) and Backpack,some H2 weapons (actually Spartan Laser,mb CMTSniper)
yeah,thanks,but do you know how to summon AI players?I know bout red_sniper
I need AI and\or Object list, wanna summon bots by myself,thanks.
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