xXDRAGONXx has contributed to 73 posts out of 441829 total posts
(.02%) in 2,018 days (.04 posts per day).
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As soon as I read that kids in here are trying to get Halo Reach built in to the CE I laughed. Wow, been a while...
This time it should be better than H2 & H3.
What noobs, lock diz
Quote: What is coming out of it is seeing what we can do to get it to work perfect whilst running it through Wine. Stop being such a Forum troll.
Sir don't be such a fool, if I was a forum troll, wouldn't you think I be banned a long time ago? (notice date I signed up on this)
Now on to topic: We want to make this HCE 100% compatible with Ubuntu (maybe not 100%) so other users can enjoy the playing experience on Ubuntu. I don't really care anyways, in my case I got Windows and Ubuntu on the same PC (dualboot)
You would have to make it look detailed but at the same time low poly (which would probably mean making the walls with window bitmaps & textures) so, you decide. If its gonna be the whole bsp then make sure its portaled nicely.
Well lets see what comes out of this HCE in Ubuntu topic... I definitely wouldn't play it on Wine since it will just cause massive lag.
Funny that they would put this on Linux, this is something that the Linux Penguin (Tux) would be ashamed of...
To get the model in the scene without Gmax closing your map, click on File>Merge then from there choose the model.
Do lightmaps finish faster by doing them in tool than in sapien?
Quote: --- Original message by: rambo4 I am having trouble with a bitmap that i created. When i go to compile the tags it says
Couldn't read map file './tiilbeta.map' ### sand.tif data\levels\sandbox_ultra\bitmap\sand.tif: Warning, wrong data type for "OldSubfileType"; tag ignored skipping bitmap with non-power-or-two dimensions (#1200x#1200#1)
I don't know if it is dimension problems or what because i am sort of new at this and this is the first time i created my own bitmap and put it in a level. I store all my own bitmaps as .tif files
Anyone who knows anything on this please reply. Your assistance is appreciated.
Assuming you already fixed the dimension problem, I think you got one of the subfiles wrongly named, iretype it like this >> data\levels\sandbox_ultra\bitmaps\sand.tif
You missed the s in bitmaps. See if that works.
Also check in your directory for the bitmaps folder, make sure you got it correctly spelled as bitmaps. Edited by xXDRAGONXx on Apr 22, 2008 at 09:22 PM
Well the Warchief has 97,376 Polys, which means it can't be used in Halo at all. According to the Halo Editing Reference, multiplayer levels can reach to a 10,000 polygon limit. The first ship could be used as a vehicle or BSP.
Thanks for that April Fools Dennis lol. Ok on to my question, does anybody know how to remove the lines of smoke the sniper projectile leaves after shooting it, what do I have to do in Guerrilla? I'm planning on doing a custom map without the snipers projectile smoke ( 'cuase ppl can see your sniping spot or were you shot from...UNFAIR ISN'T IT?) Thanks
I would like to give it a shot at it, though I am not guaranteeing that all errors will be fixed or even fix it at all. You said you hacked this thing, well I'm not sure if I am doing something illegal by helping you...
They are imaginary planes, while creating your map in gmax/3ds you can make them there, I haven't experimented with any of it so I don't know much about it.
Yeah they both look good but Tempo hasn't got any downloads yet. Looks like Arteen makes maps pretty fast.
All for FREE! And obviously better than that $25 boxy Avalon.
That's great Dennis. It's similar to the one Halo Uprising comic book. http://www.unscleric.com/Uprising.html
Thanks for correcting me there bobbysoon I always confuse them for bitmaps >.<.
Make sure you put the "!" at the end of the bitmap name you are using.
Are you still able to use HEK to compile your map or skin it up?
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