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Viewing User Profile for: john_athan
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Joined: Jan 24, 2008 06:36 AM
Last Post: Jan 26, 2008 08:43 PM
Last Visit: Mar 19, 2008 12:15 AM
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What Games do you play: halo, halo 2, halo 3, halo ce, ratchet and clank all of them!
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some day ill be your boss...
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john_athan has contributed to 6 posts out of 438615 total posts (0.00%) in 1,943 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Halo 3 tags Jan 26, 2008 08:43 PM (Total replies: 41)

i have a 360 i have explored the maps so i wont to have a try...

Halo CE Technical / Map Design » Halo 3 tags Jan 25, 2008 04:32 PM (Total replies: 41)

like when i compile a map with back weapons sapien crashes is there a way to get it to work without sapien i might as well get a new pc...

Halo CE Technical / Map Design » Halo 3 tags Jan 25, 2008 02:58 AM (Total replies: 41)

i am making the menu map or what ever im using gmax to make the menu excacly like halo 3 i need plugin that can export jms but i used cimp it does not work i tryed another one it exported it but when i use tool it cant find the right path btw the name of the jms is UI.jms i followed the readme exactly here it is...

IMPORTANT README!!

**************************************************

Save the "JMS_Exporter_v1-0-1.ms"
and the "GrabListener"
to your gmax\scripts directory

**************************************************
How to use the complete Gmax JMS file exporter:

1. Create your map/weapon/vehicles in Gmax (NOT 3ds Max).
2. At the top of Gmax click "MAXScript" then "Run Script".
3. Navigate to where you saved the "JMS_Exporter_v1-0-1.ms" and click open.
4. A popup box should appear with a few check boxes and a button that says "Export JMS Data".
5. Click the button.
6. It should have a loading bar at the bottom of your screen. Now open up any folder and navigate to where you saved the "GrabListener". Open the GrabListener now.
7. Name your file and save it as a ".txt". Put it somewhere easy to find. Now open it up and click "File" then "Save As" and change the name to "YourNameHere.JMS"
8. Put it in your halo ce directory in the folder that it belongs. (If it's a weapon then C:\program files\microsoft games\halo custom edition\data\weapons)

**************************************************


PLEASE NOTE:

Neither of these items were made by me. I do not take credit. I just made them easier to use.

The "JMS_Exporter_v1-0-1.ms" was written by TheGhost, and the "GrabListener" was in the download for the Chimp.ms script. I'm sorry I can't find who made the Chimp script but
it doesn't work with Gmax. So I made this Package of both because they need eachother to word in Gmax.

Sincerely, Lardman12

Halo CE Technical / Map Design » Halo 3 tags Jan 24, 2008 09:38 PM (Total replies: 41)

i know i cant import the object files to gmax and i don't know how to apllie texture with it. Also i seen some vids on halo 3 weapons where do they get there weps? link: http://youtube.com/watch?v=D-rjVZffGOc&feature=related

Halo CE Technical / Map Design » Halo 3 tags Jan 24, 2008 06:09 PM (Total replies: 41)

thanks guys forgot about gmax...

Halo CE Technical / Map Design » Halo 3 tags Jan 24, 2008 07:02 AM (Total replies: 41)

well first of im trying to recreate the campaign mode of halo 3 for ce and i need some help finding tags i would use 3ds max but my trail is up... i need to find these...

-Assult rifle (showing but [cheak attachment])
-pistol (exact colours!)
-Sparten laser
-shotgun (same as pistol)
-new grenades
- spike grenade
-smg
-brute spiker
-plasma pistol (new colours)
-new sniper texture
-battle rifle
-hud
-brute shotgun
-gravity hammer
and any other halo 3 weapons/equipment
even if its just 1 tag plz! post
also if you find a brute tag plz! tell me...

Assult rifle

i tryed 1 gravity hammer i get an error in sapien sayin contact an bungie programer
also how do i get the backpack script to work in detail how to do it...
Edited by john_athan on Jan 24, 2008 at 07:14 AM


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