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Viewing User Profile for: jimmy3421
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Joined: Jan 26, 2008 06:01 AM
Last Post: Feb 12, 2012 03:55 AM
Last Visit: Mar 16, 2012 10:25 AM
Location: Taiwan
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What Games do you play: League of Leagends , Halo 1 , Halo 2
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jimmy3421 has contributed to 10 posts out of 469700 total posts (0.00%) in 4,385 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Collision model crash Feb 12, 2012 03:55 AM (Total replies: 3)

It's static scenery.
Grenades can be rebounded and rifle shotting on it has collision effect.
Also i've set bounding radius.
Edited by jimmy3421 on Feb 12, 2012 at 03:57 AM

Halo CE Technical / Map Design » Collision model crash Feb 12, 2012 02:57 AM (Total replies: 3)

In short , I'm making my custom scenery.
Using tool to compile gbxmodel and collision-model is fine.
But into the game , it crash when I approach and hit the custom scenery I made.
it may have some error in collision model i cant find.

Appendix:
Using rifle to shot it or throw grenade to it is fine.
hit by self or driving vehicle to hit ,the game will crash.
Edited by jimmy3421 on Feb 12, 2012 at 03:07 AM

Halo CE Technical / Map Design » tag problem......... Feb 4, 2008 11:50 PM (Total replies: 2)

Umm.....

Thanks your helping

Halo CE Technical / Map Design » tag problem......... Feb 3, 2008 07:36 AM (Total replies: 2)

How to edit hud_message_text tag?

Halo CE Technical / Map Design » Coagulation map problem Jan 28, 2008 11:35 PM (Total replies: 4)

but i need an individual base model

not it is with map!!

Halo CE Technical / Map Design » Coagulation map problem Jan 28, 2008 04:31 AM (Total replies: 4)

where can i get 3DS-MAX model of base of Coagulation?

i need that to make a new map

thanks

Halo CE Technical / Map Design » a problem of Tool.exe Jan 28, 2008 04:26 AM (Total replies: 6)

Quote:
it does; its just empty, listin to what I said in my last post about making it fill itself


OK.

I know what are you meaning

Halo CE Technical / Map Design » a problem of Tool.exe Jan 26, 2008 09:49 PM (Total replies: 6)

Quote: --- Original message by: jimmy3421

skipping bitmap with non-power-of-two dimensions (#24x#29#1)


umm....i'm doing pickup icons

but it doesn't create any bitmap files!!!!

and i make pickup icons as step of Ghost's tutorial.........

Halo CE Technical / Map Design » a problem of Tool.exe Jan 26, 2008 06:24 AM (Total replies: 6)

i convert .tif to .bitmap

but it appear these text

and .bitmap files isn't good as Ghost's tutorial

what should i do?

please give tips

thanks.......

http://www.badongo.com/file/7491658




Quote:
### hud_weapon_icons.tif
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

bitmap created: #128x#32, compressed with color-key transparency, 2K-bytes

### jimmy_icons.tif
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#24x#29#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#24x#30#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#24x#30#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#24x#29#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#122x#26#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#100x#33#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#48x#39#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#95x#42#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#82x#33#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#38x#40#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#62x#56#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#66x#39#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#112x#25#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#48x#42#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#79x#46#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#114x#38#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#113x#40#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#80x#35#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#108x#42#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#91x#42#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#96x#50#1)

==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#108x#39#1)



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