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Viewing User Profile for: Glitcherguy
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Joined: Jan 28, 2008 03:03 PM
Last Post: Apr 2, 2012 08:27 AM
Last Visit: Oct 15, 2013 05:30 PM
Location: Usually earth, sometimes mars or one of the other fancy planets
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Glitcherguy has contributed to 132 posts out of 469347 total posts (.03%) in 4,257 days (.03 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » sound_looping starts on loop Apr 2, 2012 08:27 AM (Total replies: 5)

yeah the permutations were correct, but I fixed it :D -http://www.youtube.com/watch?v=YNDdO1_fbz4&feature=youtu.be little problem in the beginning, but it's fixed!

Halo CE Technical / Map Design » sound_looping starts on loop Apr 1, 2012 11:38 AM (Total replies: 5)

I fixed one problem, and another one pops up. Got the song to start from the beginning, but the permutations are messed up sometimes. I will upload a video on youtube by tomorrow..

Halo CE Technical / Map Design » sound_looping starts on loop Mar 31, 2012 04:36 AM (Total replies: 5)

So I|ve cut a halo 3 song into permutations so that you'll have a intro, a loop that will loop until a script calls it to end, and then the end plays.. Problem is that it only sometimes starts from the intro, somtimes it starts off with the loop, and plays fine from there, but I want it to always start from the intro!! I call it from sound_looping_start script..

Halo CE Technical / Map Design » Flood AI Mar 30, 2012 08:33 PM (Total replies: 3)

I have this problem where I spawn flood away from the fight. I give them firering positions near where the player will be, but they walk really slowly towards the point I want them to be. How do I make them run? Covenant and humans work fine, they run towards their firering positions, but the flood walks..

I tried to make the guarding at guard position, and moving-loop and moving-randomly

Help! :D

Halo CE Technical / Map Design » Problem with tool Mar 29, 2012 04:00 PM (Total replies: 0)

I've been trying to convert some songs so that I can use them in my maps, but I keep getting this error in tool..

03.29.12 21:54:12 tool pc 01.00.00.0609 ----------------------------------------------
03.29.12 21:54:12 reference function: _write_to_error_file
03.29.12 21:54:12 reference address: 42ca20
03.29.12 21:54:12 Couldn't read map file './toolbeta.map'
03.29.12 21:54:15 EAX: 0x00100000
03.29.12 21:54:15 EBX: 0x02AC0000
03.29.12 21:54:15 ECX: 0x00000001
03.29.12 21:54:15 EDX: 0x000007FF
03.29.12 21:54:15 EDI: 0x02D90CC0
03.29.12 21:54:15 ESI: 0x02D4C7F8
03.29.12 21:54:15 EBP: 0x0012E364
03.29.12 21:54:15 ESP: 0x0012E33C
03.29.12 21:54:15 EIP: 0x777673C0, 32 4E 02 F6 ?????
03.29.12 21:54:15 00000002 ?????
03.29.12 21:54:15 019F7AED ?????
03.29.12 21:54:15 7C34218A ?????
03.29.12 21:54:15 766A9C46 ?????
03.29.12 21:54:15 77767385 ?????
03.29.12 21:54:15 7776714A ?????
03.29.12 21:54:15 EXCEPTION_ACCESS_VIOLATION

I converted the mp3 files into wav with iTunes. I put them on 16bit 41,000Khz, and 22,050Khz. Made sure the filesize wasn't over 10mb, but it still doesn't work. Didn't work in tool++ either.

Help, and I will upload my map-variant soon :)

--- Nevermind folks, figured it out :D
Edited by Glitcherguy on Mar 30, 2012 at 03:43 AM
Edited by Glitcherguy on Mar 30, 2012 at 03:43 AM

Halo CE Technical / Map Design » AI's running out of ammo! Mar 23, 2012 05:03 AM (Total replies: 11)

I put AIs in a multiplayer map, but they keep running out of ammo. At least they stop shooting and I hear the clicking sound that comes when you run out of ammo. How do I give them unlimited ammo?

Halo CE General Discussion » Single/Multi player contest thread Feb 27, 2011 03:36 PM (Total replies: 76)

Can I enter the contest :D?

Halo CE Technical / Map Design » This should be easy for you guys Feb 8, 2011 03:23 PM (Total replies: 5)

I expected a (if [condition] [then] [else].. like I don't have that?

Halo CE Technical / Map Design » This should be easy for you guys Feb 8, 2011 02:55 PM (Total replies: 5)

What is wrong with this script?

(script continuous first_wave
(if
(> (ai_living_count marines_main_defend) 7)
(sound_looping_start "levels\a30\music\a30_07" none 1)
(sleep 120)
(ai_place covenant_main_attack/left)
(sleep 200)
(ai_place covenant_main_attack/right)
(sleep 200)
(ai_place covenant_main_attack/tunnel)
(sleep 200)
(ai_place covenant_main_attack/tunnel_commander)
)
(sound_looping_stop "levels\a30\music\a30_07")
)

I've made sure that all the squads are real, and that the music is there.

Halo CE Technical / Map Design » Nades Feb 8, 2011 01:40 PM (Total replies: 3)

I'm making a single player map and put the difficoulty to impossible, but the AI don't throw granades. I used the (game_difficulty_set impossible) command.

Halo CE Technical / Map Design » UVW Unwrap Jan 30, 2011 12:35 PM (Total replies: 3)

So I'm making a hallway, and I'm going to the model several places in my map, but I don't want to texture every single one of them. I tried to unwrap a part of it, but how do I copy that unwrap and use it again?

Halo CE Technical / Map Design » 3ds Max Exporting to JMS Jan 30, 2011 08:02 AM (Total replies: 2)

It worked :D Thank you sir!

Halo CE Technical / Map Design » Another open edge error!!!!! :S Jan 30, 2011 06:14 AM (Total replies: 8)

before tou export the map make sure it's not in poly, but in mesh mode. In poly mode you get all sorts of unexplainable errors.

Halo CE Technical / Map Design » 3ds Max Exporting to JMS Jan 30, 2011 05:58 AM (Total replies: 2)

I'm using 3ds Max 2010, and Bluestreak JMS Exporter v1-0-3. The problem is that I get an error "Unknown Property: "name" - in undefined.

Halo CE Technical / Map Design » GBX importing problem Jan 19, 2011 10:11 AM (Total replies: 4)

All of them? That I didn't download.

Halo CE Technical / Map Design » GBX importing problem Jan 19, 2011 09:27 AM (Total replies: 4)

I'm using 3ds Max 2010 and can't import GBX models with the gbx model importer by theghost
It says that it's a incorrect file type. Why is this?

Halo CE Technical / Map Design » When you make a map.. Nov 4, 2010 10:56 AM (Total replies: 3)

Just wondering. When you make a map. What things should you do and what should you never do. I mean are there any golden rules that will improve your maps.

And how do you begin, do you draw a sketch?

So the question is, from beginning to end, what do you do when you make a map, and what rules do you follow :)

Thanks :D

Halo CE Technical / Map Design » What does this mean? Nov 3, 2010 11:27 AM (Total replies: 1)

11.03.10 16:02:30 sapien pc 01.00.00.0609 ----------------------------------------------
11.03.10 16:02:30 reference function: _write_to_error_file
11.03.10 16:02:30 reference address: 401b13
11.03.10 16:02:30 Couldn't read map file './sapienbeta.map'
11.03.10 16:02:30 CreateDevice succeeded with refresh rate = 0
11.03.10 16:02:31 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
11.03.10 16:02:31 Increasing sound decompression buffer size to 1048576 bytes
11.03.10 16:03:00 EAX: 0x1110B878
11.03.10 16:03:00 EBX: 0x00000001
11.03.10 16:03:00 ECX: 0x0A976C84
11.03.10 16:03:00 EDX: 0x00000000
11.03.10 16:03:00 EDI: 0x0012E3C0
11.03.10 16:03:00 ESI: 0x00000000
11.03.10 16:03:00 EBP: 0x0012E298
11.03.10 16:03:00 ESP: 0x0012E288
11.03.10 16:03:00 EIP: 0x77B35E74, C3 8D A4 24 ?????
11.03.10 16:03:00 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3)

Halo CE Technical / Map Design » NET. Framework Nov 3, 2010 09:17 AM (Total replies: 5)

Yeah that did it :) Thanks!

Halo CE Technical / Map Design » NET. Framework Nov 3, 2010 08:43 AM (Total replies: 5)

Yeah see. I did that.


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