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Joined: Jan 29, 2008 05:36 PM
Last Post: Oct 15, 2016 11:15 AM
Last Visit: Jan 3, 2017 02:32 PM
Location: Avon Lake, Oh
Occupation: Worship Arts Director
Your Age: 22
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vmt has contributed to 1254 posts out of 464918 total posts (.27%) in 4,550 days (.28 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Release] Worldtanks Oct 15, 2016 11:15 AM (Total replies: 10)

Quote: --- Original message by: lolslayer
Quote: --- Original message by: Echo77
I like the concept here, and I especially like the tank in the first screenshot. Perhaps with some refinement, we'll have a viable armored warfare map for CE.

Weren't you offline for like, years?

Weren't we all though?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jun 8, 2015 08:25 PM (Total replies: 12124)

For some reason playing halo 2 and 3 not knowing much back story about brutes, I always considered them far more advance than the other covenant. So to me they would be the ones with better weapons but I guess I don't know much! I do love it all so far though, so great job! :)

Halo CE General Discussion » Is halo ce dead? Jun 8, 2015 07:28 PM (Total replies: 33)

I have been on this forum since 2006 (under a different name) and even back then people were saying this lol. It truly has gone down in terms of population considerably since then.

Halo CE General Discussion » Halo Online Jun 2, 2015 04:15 PM (Total replies: 2780)

1st: Nothing about that post says worldwide
2nd: April has already passed
3rd: Dennis already said this forum is specific to games with official editing kits

Halo CE General Discussion » Halo Online May 31, 2015 09:08 PM (Total replies: 2780)

Can someone update me on what exactly is going on haha? I saw Halo Online, my interest was peaked, but looking through a lot of the posts on here I'm super confused. Is someone making it playable in America is that what is going on? And if so how come it is so hard to find or make work? haha.

Halo CE General Discussion » Bigass Public Beta Jul 4, 2014 04:41 PM (Total replies: 1869)

There actually was a map called Bigass previously, idk what happened to it. But it was a hugeass alternative.

Halo CE General Discussion » In-Game Map Downloader Jun 13, 2014 01:02 PM (Total replies: 2)

Thanks mate.

Halo CE General Discussion » In-Game Map Downloader Jun 13, 2014 12:53 PM (Total replies: 2)

I recall there being a app you could get that would automatically download maps before you play them so that you wouldn't have to download them from here and take the time it requires. Does anyone know what it was called or have a link to it? In the process of installing Halo CE again and wanted to save some time.

Halo CE General Discussion » Halo Collection PC Petition NOW!!!! Jun 12, 2014 07:04 PM (Total replies: 145)

Well on a high note, it did reach 1000 votes haha.

Halo CE General Discussion » Halo Custom for Android?? Nov 15, 2013 12:31 AM (Total replies: 83)

better yet... https://www.facebook.com/photo.php?fbid=10152029239011473&set=a.186753251472.120629.23542086472&type=1&theater
Edited by vmt on Nov 15, 2013 at 12:31 AM

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Nov 14, 2013 10:11 PM (Total replies: 4989)

Don't hate. Lol

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Nov 14, 2013 09:27 PM (Total replies: 4989)


Halo CE General Discussion » Halo Custom for Android?? Nov 14, 2013 08:45 PM (Total replies: 83)

That is actually pretty cool... I like that it could be used like a regular tablet, laptop, or hub for games or anything really.

That was my first time ever making a map and i made it with water and all in two days. Don't give people crap for no reason. I've heard from many advanced halo mappers that it is the best way to start learning how to make a map. Doesn't mean I won't eventually learn how to do it right, but I'd rather get the basics down first. Thanks.

Im loving the warthog/flying vehicle base/hanger. It's a cool concept.

Halo CE General Discussion » Paid to make a map Nov 6, 2012 02:01 PM (Total replies: 48)

And yeah I understand that, and I want to do better details on the mountain eventually but the problem is this map is like 3 times the size of sidewinder... too many hills to do manually for me right now haha.

Here is the wireframe for the first picture:

Here is the wireframe for the second when the WRL is applied:

1st View

2nd View

Edited by vmt on Nov 6, 2012 at 09:55 AM

Do you think this face is the one that needs fixed?

I don't see any extra vertices that I can weld to make it square instead of a triangle...

There are these random lines that keep poping up when i imporl the wrl
And I delete them and save everytime but they pop up as if the wrl creates them....

At first I thought they were the problem but after deleting them and then running the script and then it still not working I figured they weren't the problem. (These are on the wall opposite of that other wall).
Edited by vmt on Nov 6, 2012 at 09:23 AM

The hunters are just blessed. lol

Thanks for that :)

Okay so now I am at the .scenario stage of tool, ive made my shaders for my cliff, water, and grass, but when it go

tool structure levels\Lost Lost

I get this error in the debug:

11.05.12 23:16:45 tool pc ----------------------------------------------
11.05.12 23:16:45 reference function: _write_to_error_file
11.05.12 23:16:45 reference address: 42ca20
11.05.12 23:16:45 Couldn't read map file './toolbeta.map'
11.05.12 23:16:45 EAX: 0x00000000
11.05.12 23:16:45 EBX: 0x01475701
11.05.12 23:16:45 ECX: 0x00000000
11.05.12 23:16:45 EDX: 0x00000000
11.05.12 23:16:45 EDI: 0x0018F298
11.05.12 23:16:45 ESI: 0x00000000
11.05.12 23:16:45 EBP: 0x0018F170
11.05.12 23:16:45 ESP: 0x0018F160
11.05.12 23:16:45 EIP: 0x77D40C22, 83 C4 04 C2 ?????
11.05.12 23:16:45 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count

I'm assuming the problem is where it says hal in intermediate_geometry.c .... what does that mean?

Apparently it means not everything has material applied to it? How do i find out what doesn't? As far as I can tell all my faces have material applied to them...
Edited by vmt on Nov 5, 2012 at 11:31 PM

This is the error I am having now:

Is there a way to find out where those spots are and figure out how to fix the issues?
Edited by vmt on Nov 6, 2012 at 12:02 AM

Time: Mon July 13, 2020 6:29 PM 406 ms.
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