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Joined: Feb 2, 2008 11:05 PM
Last Post: May 29, 2012 04:09 PM
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Limited has contributed to 97 posts out of 439189 total posts (.02%) in 1,937 days (.05 posts per day).

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Quote: --- Original message by: Jaz
I never realised that was a common misconception. The legal lingo is quite simple. Any work you submit to Microsoft's licensed software may be used, modified, or extracted for the sole purpose of use in Microsoft's games. I'm not entirely sure on whether or not Microsoft themselves then have the right to use your work, however, there is nothing in the licensing against ripping. Anything that you put into Halo may be used again by others in Halo.

Cough cough

Limitations on Reverse Engineering, Decompilation, and Disassembly. You may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
Edited by Limited on May 29, 2012 at 04:10 PM


Quote: --- Original message by: TM_updates
Quote: --- Original message by: Limited
Typical responses from HaloMaps users.


Typical responses from Modacity users.
You realise your post is dripping in irony?

I'd like to make it clear (as 00Hunter00) has poitned out, this is not about - "Oh I'm going to take you to court!" because as previously stated, it would be pointless.

This is to settle the common misconception that:
A. Microsoft takes all ownership and you have no rights to your work.
B. It says so in the EULA.

Both of those are completely untrue.
Edited by Limited on May 29, 2012 at 03:32 PM

Halo CE General Discussion » The Ghost Froom May 29, 2012 03:28 PM (Total replies: 134)

Quote: --- Original message by: Mator

Quote: --- Original message by: Jaz
So basically you're saying.... we won?

See, I can use your logic too! Ignorance brothers?


Lolwut.

No, I said you're a fool if you think I ever acknowledged you to be right or relinquished my position. Please, learn to think. There is no part of my post which suggests such inverted logic.

Just stop.


-Lock requested-
Edited by Mator on May 29, 2012 at 03:23 PM
To be honest no one here cares what you think of yourself, because clearly you are delusional. We only care about what we perceive you to be - which reading through this thread and the Modacity thread, is pretty much summed up as "having your head up your arse".

Please take a note that you have been 'forced' out this community, stay clear and go back to your 'stunting community', if you could really label it a community.
Edited by Limited on May 29, 2012 at 03:29 PM


Typical responses from HaloMaps users.


Quote: --- Original message by: Dennis
Quote: --- Original message by: Limited
In terms of licencing, all you need to do is include a statement that says you do not wish for your work to be modified, ripped or distributed in any other format than the original map file, and you will be covered.
Except that by willing putting the IP into the Halo Game you have already assigned copyright over to the copyright covering the collective work and can not add additional licensing above and beyond the collective work. Enforcement of the copyright for that collective work then falls to the owner, or in this case Microsoft, and you are bound by their usage rules and licensing. And for the record their usage rules state that assets can be re-used within the games and in any (reasonable) manner that is non-commercial.

This all assumes that you can obtain a copyright for the item in the first place because no matter what it is if you specifically designed it to be used for or in the game then you can't obtain a copyright for it in the first place.

No...

I can claim independent right of ownership on my own respective work. I would enjoy separate, independent and unassailable rights. I'm assuming your lawyer told you the 3 rights of ownership, right to use, right to collect and own, and right of alienation (up to deletion).

I will still have rights in an exclusive manner even if my work is incorporated into a collective work.

I also would hold moral rights on my content.
Edited by Limited on May 29, 2012 at 01:40 PM
Edited by Limited on May 29, 2012 at 01:40 PM


In terms of licencing, all you need to do is include a statement that says you do not wish for your work to be modified, ripped or distributed in any other format than the original map file, and you will be covered. Edit: Protecting the map file with Steelix's application automatically shows intent that you wish the content to be secure and not ripped, so that will cover it too.

So yeah Higuy, when you said 'yeah read the EULA'...the EULA is in favour of anti-ripping without explicit permission from the content creator.
Edited by Limited on May 28, 2012 at 05:48 PM


Quote: --- Original message by: Dennis
Quote: --- Original message by: Limited
Decompling the map to get to the tags therefore breaks this rule of the EULA, which breaks the license of having said map file. Which then, is breaking the copyright.
Your logic is flawed, the copyright protection is not broken or abrogated when the license is violated. The copyright still stands

You break the EULA license, which in turn means you are then not licenced to use the game and its materials (including the map file that has your 3d model in). Which if you then use it unlicensed, you are breaking the copyright law.
Quote: The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.

Quote: --- Original message by: Limited
I still cant find where it says MS is given the copyright once you compile, anyone know where it is? It definitely wasnt in the EULA when you install HEK.
Quote: DennosIt is within copyright law where a person willingly assigns his copyrighted material to a collective work he assigns over the use for that collective work.

Yes, but they still hold the copyright for the files and they control the usage of the 3d model. I.e, only can be used in Halo and cannot be copied, distributed etc etc (outside of its current state = map file), like I said earlier...

Quote: --- Original message by: Limited
As I would be providing the models, I would be classed as a supplier and I would have the rights.
Quote: DennisYou are only a supplier if you have a previous agreement with the company and you do not.

The EULA surrounds all the materials in the software product, therefore they have to agree to the EULA to use your content too, they break that EULA (in any way) and they also lose the license to your 3d model.

P.S. Dont see this as me arguing with you Dennis, more of a debate :)
Edited by Limited on May 28, 2012 at 12:55 PM

Jaz, they are included within the software product, and they are licenced under the EULA.
Edited by Limited on May 28, 2012 at 12:57 PM


Quote: --- Original message by: Limited
If I make a completely new 3d model, not copying any other design previously made. If I put that in Halo I still hold the copyright. I dont lose the copyright of that design


Quote: DennisThe assumption here is that it is clearly an original design and not a re-make of a previously copyrighted design like a new battle rifle or a Spartan model and that you can obtain a copyright to that material in the first place nor was it made specifically for use in the game.

If so then no you don't lose the original copyright, I never said you do, to that original design but as I have said before; by putting it into the game without obtaining a distribution license with Microsoft, you assign use of that copyright over to the Halo game and Microsoft and are therefore subject to the terms and conditions set by Microsoft for that game and thereby lose any control over its use within the Halo game; Including other people using that copyrighted material within the game. You as the copyright holder cannot sue Joe game user for copyright infringement within the scope of the Halo game when you willingly assigned your copyright over to use within the game.


Yes, we are assuming it is a brand new design and you are the sole owner of that IP (which in my case is true, as a UK citizen). You stated that you assign the use of that copyrighted material within the Halo game. Yes that is true, in its current state. I.e, tags within the map file.

Quote: Limitations on Reverse Engineering, Decompilation, and Disassembly. You may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.

Decompling the map to get to the tags therefore breaks this rule of the EULA, which breaks the license of having said map file. Which then, is breaking the copyright.

I still cant find where it says MS is given the copyright once you compile, anyone know where it is? It definitely wasnt in the EULA when you install HEK.

Quote: . COPYRIGHT. All title and copyrights in and to the SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and “applets” incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. The SOFTWARE PRODUCT is protected by copyright laws and international treaty provisions. Therefore, you must treat the SOFTWARE PRODUCT like any other copyrighted material.

As I would be providing the models, I would be classed as a supplier and I would have the rights.
Edited by Limited on May 28, 2012 at 12:26 PM

Halo CE General Discussion » The Ghost Froom May 28, 2012 12:03 PM (Total replies: 134)

Game design? No. Gameplay design? Yes

Halo CE General Discussion » The Ghost Froom May 28, 2012 10:03 AM (Total replies: 134)

Quote: --- Original message by: TM_updates
Using acronyms just because YOU know what they mean does NOT mean others here don't have a good grasp on decent game design. I could say that you should do some more investigation into the SAE domain, before blabbering on and acting like you're the man here, but I'd just look stupid because only a few people here know what that means.

In conclusion, one could say your abilities to judge other people their knowledge, talents and capabilties are in fact quite...Limited.
You clearly missed the whole point of that part of my post. Knowing the acronym means nothing, particularly when my post pretty much (read between the lines) gave what it means away.

'Good grasp', is not what I said. I'd say theres a very small minority of people in the community that actually know game design, what it involves. Everyone else simply doesnt understand what the definition is - from an industry standpoint I mean. Hence why I referenced GDD and CDD.

My abilities to judge is only based upon what people post :)


Quote: --- Original message by: Higuy
Read the EULA please k thanks

You mean EulaHEK.rtf? The one that ends with: If this product was acquired outside the United States, then local laws may apply.

That doesn't mention anything.


Quote: --- Original message by: Dennis
Oh the drama. Look people the issue is already settled and was long before you were twinkles in your mothers eye. Their are only two ways to protect intellectual property: Don't give it to anyone or via Copyright. Since you can't copyright anything that looks like, derives from or is made for or from or the Halo game then your only option left is to not give it to anyone. This is the nature of fan based creations. The rest of the arguments are moot.

Lol, you can copyright that Dennis. You are mistaking it for what, Trademark law?

Copyright is a grey area, you do have to 'stand out' from the crowd, but you can copyright things that 'have somewhat similiarties', just look at the smartphone copyright documentations.

If I make a completely new 3d model, not copying any other design previously made. If I put that in Halo I still hold the copyright. I dont lose the copyright of that design and I don't lose the copyright, rights to publish the design in any form. Look at paintings, a painter paints a painting, holds copyright and then sells prints. No one can then copy those prints and sell them, because they'd be breaking the copyright of the original painting design.

Dennis, you have been muddying the waters of Halo copyright knowledge for years.

Also for those fools who, may reply with "but your not making money", I may as well state now that money does not need to be involved in regards to copyright infringement.
Edited by Limited on May 28, 2012 at 08:30 AM

Halo CE General Discussion » The Ghost Froom May 28, 2012 08:17 AM (Total replies: 134)

Mator, you really are a tough cookie aren't you? At first I started to like you and the more I have read the more I have to simply laugh and scratch my head in disbelief.

I do have to say up front, that I do admire your dedicated to a project, and carried it through and produced a product and met your goals (I'm assuming), to hats off to that.

The problem is the content of that product and your 'labeling' and marketing and non-stop babbling about how amazing and marvelous it is. At the end of the day, the only stunt in the video, was when you got launched from the ground onto the ghost in midair - that was the only part of the video that I nodded and thought, 'nice'.

I've heard people throw around the words 2 years spent making this, to be honest I have no quarrels with how long it took, if it took you 5 years, then meh 5 years. Who cares? People here need to realise you didnt work on it 24/7, it was one of the hobbies that you do on rainy days, or when you have a spare 30 minutes or so. That said, I am thankful that I didnt run into you within those 2 years.

Also, Tiel - do you really know much about game design? It seems everyone and their Grandmother seem to 'know about game design' in this day in age. How many people here actually know how to properly structure a GDD? And how many here will need to Google that acronym before knowing what that actually means (anyone with knowledge will know instantly). Heres a hint, CDD also plays a role but is shorter.


But that isn't no harm. Theres 2 parties involved in ripping, the original creator and the ripper. So thats 50% harm straight away. Its not about anyones ego, its about their wishes to keep their work protected and not shared around. No one in the community should say that its alright for someone elses content to be shared, only the original creator.

If you dont want your content used, dont release it? Thats a stupid mentality. Releasing a map allows players to play the map. Having fun in-game and fully enjoying the persons work. They didnt release the map to allow others to crack open the case and take out the goodies inside.


Precisely the game is suppose to be fun and creative. If people are using the same tags in everything then that becomes boring and stale. We want people to be innovative and to produce rich content. Reusing tags over and over will not give us that.


And those people who worked at disecting Halo were already professional modders who probably learned to mod through other means at the time. No newbie to modding could look at the game scripts and check out maps and just somehow work it all out.

Please dont assume. Considering you werent around then, and I was and I spoke to them on a regular basis - I'd say I'm more than 'qualified' to say it how it is.

You do realise, no game is exactly the same? To mod Halo you'd still need to learn everything about Halo, even if you were a master at modding other games (which by the way, most of them weren't). People still had to work out how the map file structure worked in Halo.

If its Microsoft's property, that just means you are stealing from them...Is it your write to own those tags that were compiled and protected by another map maker?
Edited by Limited on Apr 28, 2012 at 08:49 PM


darkness samurai, you arent the first to be able bypass the protection. It has been worked out in the past and the programmer, on advice from the rest of the community - decided not to release the app.

The problem you have is even with the majority of people saying "yeah sure let people rip", even if one person says they wish for their content to be protected then you are breaking the trust of that one person.

Jaz, What an ignorant thing to say, you've only learn everything you know from someone stealing? How do you think the original tag creators worked out all this stuff? How was Halo originally modded? People took the time into discovering how Halo worked, they didnt rip any content. They worked at dicesting Halo and modifying the maps.

Personally I feel the app shouldnt be released, it will cause more harm than good and I really dont think people will genuinely learn how to make new tags by gaining access to ripped tags.


I use DevC++ when I code in C++, I like it raw :D

Halo CE General Discussion » Halo Editing Kit AIO - C# Developers Needed Apr 4, 2012 10:44 PM (Total replies: 525)

Quote: --- Original message by: Jaz
Any updates on this at all?
Ha, your kidding right? This thing has been dead for months. Actually, to be fair it was never really alive.


Nice tutorial.

I just wanted to point out a few tips to people reading this tutorial.

As you are trying to narrow down an address, you want to basically make it as easy for yourself to find it, within the quickest time.

If its possible, you want to try and make whatever your looking for as unique as possible. For example if I was trying to find my death count, I would first give myself 5 deaths and then start searching from there. The reason being there are millions of addresses beginning with 0, and you will have to search for every instance, thats going to be both slow and return a lot of results. There will be rather a lot returned with 5, but it will generally be faster and return less unwanted results.

That said the reason Sean used 0 in the tutorial, was to show that you will sometimes end up with tons of addresses and you need to whittle them down.

Soon I'm going to make my own video tutorial/accompaning PDF file as a final note for Halo :)


Time: Wed May 22, 2013 10:03 PM 281 ms.
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