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Feb 22, 2008 04:04 PM |
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Mar 8, 2008 09:37 PM |
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Mar 11, 2008 11:48 AM |
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http://iris.nyit.edu/~mcafarel/ |
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Long Island, New York, USA |
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Student/ 3D Computer Graphics Artist/ Graphic Designer/ Web Designer |
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21 |
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Battlefield 2/2142, Call of Duty 2/4, Crysis, Halo PC/CE |
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MVC343 |
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TheSeventhCircle has contributed to 19 posts out of 442007 total posts
(0.00%) in 1,946 days (.01 posts per day).
20 Most recent posts:
weird...
what video card do u have?
jack sparrow,
im confused. lowering the quality in the halo settings will cause the game to be laggy and crash?
shouldn't it be the other way around? (raising quality, causing lag and crash.)
umm.... that might be a video card problem... i remember someone else had this problem. they fixed it by lowering the texture quality. its becuase i use very large bitmpas for the textures and if your video card isnt large enough, it can't load up the bitmaps/textures.
i used mostly 2048x2048 for diffuse mapping and 1024x1024 for bump mapping.
why, good sir, it is right HERE: http://hce.halomaps.org/index.cfm?pg=3&fid=3567
hahaha
you guys are fillin up my inbox with this stuff.
Hahaha, wow ok thanx guys....
but it'll be while till i can work on this again it seems...
until then download it (download in first post) play it and let me know if it is fun... even though the version there to download is pretty dull
***Edit: Actually its finally been accepted by Halo Maps and is one of the new maps... please check it out. Edited by TheSeventhCircle on Mar 2, 2008 at 02:28 AM
No, I wasnt offended. i appreciate the criticism, its the only way to get better. I was thinking about hieroglyphics myself, but there arent any nice images on the internet so i would have to make them, and im not really in the mood right now... prob. do it at a later date.
Disaster,
I can only do so much between classes and internships.
just to help me out... when u refer to making the map better (the cliffs, modelling, etc.) are u looking at the pictures i posted in my first post, or the new pictures/video i posted? Just so i know whether u are talking about the old map which i have already changed, or the new one.
im guessing u use gmax.
either that or u dont delve into 3d computer graphics that much
http://en.wikipedia.org/wiki/V-Ray
http://en.wikipedia.org/wiki/Mental_ray
or visit my site: http://iris.nyit.edu/~mcafarel
(shameless plug ^)
kirby_422,
Thanks for that, thats a great idea, and im working on it right now. Just doing some final touches and whatnot...
i suggest everyone use this b/c it is 10,000 times faster than sapien or tool and a lot better and very very customizable ( for those of you who know how to use v-ray or mental ray)
I'll post pics and stuff when i get a chance (holy hell this semester is crazy)
Here are some screenshots in sapien after i did a 0 0.000001 lightmap in tool. I don't know where these shadows are coming from, because the sky polygons are completely flat. And im pretty sure the smoothing is even as well (or else it would look bad in 3dsmax and the uvw's would be off).
So, what the hell?



Thanks man,
heres a flash video showing some updates (even though its not great quality, i like it better than screenshots)
http://iris.nyit.edu/~mcafarel/halo/
Hahaha, thanks guys.
i just redid the grass a little, got rid of that white outline to it (alpha map problem). u prob. wont see that until the next release (either alpha ver.2 or beta)
I am currently redoing all textures and bump maps (they werent lined up with diffuse maps [color maps]).
there were also a bunch of problems with the uvw map on the desert ground, so i fixed that, made the ground more smooth, and not as polygonal. added some higher rock walls to the smaller passages leading to center of map, added a tomb (hidden, kind of) to the map, but that will prob stay unfinished for a while.
I am redoing the pillars on the pyramids to match the columns in the rest of the map, and am adding a different texture for them.
Also i heard from someone that i had the textures too large, and all they could see was black. whether their video card was old or what i dont know, but i am downgrading the textures a tiny bit to help this.
will prob post new pictures at the end of the week.
oh...
...ok.
P.S. Thanks! I've got a server running it right now, but no one's on it... maybe a few people here can jump on and test it out??? Perhaps??? A couple people go on, and i'll join in the testing.
I actually have a question:
how long does it often take for HaloMaps to accept a map submission? i uploaded this map on friday, and it still isn't listed.
Just finished my first map ever. This is still an alpha version. The weapons are kind of placed haphazardly in places, not really uniform. games types Oddball/Race/KotH are supported but not really defined.
*--- "pyramid_alpha" ---*
Map created by: TheSeventhCircle
Release Date: February 22, 2008
Email: cafar808@yahoo.com
Website: http://iris.nyit.edu/~mcafarel
Description: A mid-sized to Large Map featuring two pyramids with roman architechture, a roman sacrificial temple, a waterfall, and a tomb with lush gardens.
About: Featuring lush gardens in the pyramids and tomb, this map uses a lot of scenery and custom grass elements, both of which may disappear and reappear depending on hardware of machine, but it shouldn't effect gameplay, just visuals.
Recommendation: This map is best made for team game modes (CTF) and Slayer. All game types are supported. This map is best made for large amounts of players.
Notes: Since this is still Alpha, there is little balancing as far as weapons, and the lightmap is little off in places.
This is my first release, but my fourth attempt at creating a map. This is first time i have gotten to a semi-playable stage.
The bitmaps made for this map were completely made by me, and i made them very large for maximum quality and detail, so some slower machines may feel a bit sluggish. All feedback regarding slowdown would be greatly appreciated.
=========================== Credits:
TheSeventhCircle > Map > Bitmaps > Custom "Grass" Scenery
[DD]ZiON > Railgun
Download: http://files.filefront.com/pyramid+alphazip/;9685816;/fileinfo.html



ahhh, ok this makes a lot of sense.
this is probably exactly happened. thanks guys, ill try this in a bit.
Edit: Yup that was it, thanks again guys! Edited by TheSeventhCircle on Feb 22, 2008 at 08:18 PM
I recently made a map, and i have been using sapien to fill it up with weapons/scenery/vehicles etc.
But when i go to test the map in Halo CE, the weapon pickups that i have placed all over the map disappear within a few seconds of being spawned. its very odd. These are the normal weapons, i didnt change any of the tags in Guerilla. If i get to one of the weapons before it disappears and pick it up, i can use it like normal, and it has full ammo, the way i want it, but then i place it back down and it disappears. This happens to all weapons, whether or not i pick them up.
Am i missing a step anywhere?
Please help, any advice would be much appreciated.
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