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Viewing User Profile for: Cryptosis
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Joined: May 27, 2008 01:32 PM
Last Post: Jun 1, 2008 04:51 PM
Last Visit: Jun 1, 2008 04:51 PM
Website: Under Construction
Location: In a Stasis Pod orbiting Vex.
Occupation: Anonymous
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Your Age: Undead.
What Games do you play: All Halo games, all Half-Life games, Xbox, Secondlife, Marathon, UT, EA, etc...
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Post Statistics
Cryptosis has contributed to 21 posts out of 439648 total posts (0.00%) in 1,826 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Playing Sound Tags Jun 1, 2008 04:51 PM (Total replies: 23)

Thanks so much man! I can finaly extract files and play them in Winamp, wav, Media player, etc... All the voices are in Ogg, which i can easily play.

The only problem is that the actual ambience sounds are in some "ADPCM" fomat, and the codec isn't supported for Vista. Typical Microsoft, eh?

Halo CE Technical / Map Design » Playing Sound Tags May 31, 2008 01:28 PM (Total replies: 23)

Ive tried Halo Hacking tools, you have to open up a ".map2 file, and when I do it opens but with loads of errors and crap, so I can't do anything..

Also, I don't know how to do all that permutation stuff on Audacity. I tried opening a sound tag in the CE folder with the "Import raw data" thing and it just plays blank.

Halo CE General Discussion » Nobody can join my game May 30, 2008 01:39 PM (Total replies: 11)

I tried that DMZ thing, but I think it only works on certain games like Half-Life..

Most of the time you have to open up all the static ports and all that stuff...

Halo CE General Discussion » Cool Vehicle May 30, 2008 01:37 PM (Total replies: 84)

SkyBurn? AshFall? HeatBlaze?

Ive came up with all sorts of names... (Even though they all sound strange).

Halo CE General Discussion » Nobody can join my game May 30, 2008 09:56 AM (Total replies: 11)

Thanks man. I'll have a look later...

I usely have a normal/good latency, it's usely others that lag me up. I'll probebly using Coldnsnap.

Halo CE General Discussion » Cool Vehicle May 30, 2008 09:55 AM (Total replies: 84)

It's a Shortsword. A smaller, fighter-version of the Longsword. But because it's in Halo Wars it will be before Halo: Combat Evolved. (It will probebly take place in Halo: First Strike).

Halo CE General Discussion » Nobody can join my game May 30, 2008 09:52 AM (Total replies: 11)

This happens to me. I'm no sure whether Ive done the port thing or not, (but Ive did it on other games and it didn't work).

Halo CE General Discussion » "Ghosts" in Halo CE? May 30, 2008 09:51 AM (Total replies: 94)

Does it matter whos faking and whos not? Does it matter whos pathetic and whos not? Just let this topic die and consider what Mythic just said.

Halo CE General Discussion » "Ghosts" in Halo CE? May 30, 2008 09:46 AM (Total replies: 94)

You've said you want to close this? Then stop posting. It's just going to go on forever and ever...

Halo CE General Discussion » "Ghosts" in Halo CE? May 30, 2008 09:39 AM (Total replies: 94)

Agreed.

Halo CE General Discussion » "Ghosts" in Halo CE? May 30, 2008 09:37 AM (Total replies: 94)

I'll take a look at this whole argument...


But this topic is totaly went off the track. Shoulden't we end all this?

Halo CE General Discussion » "Ghosts" in Halo CE? May 30, 2008 09:33 AM (Total replies: 94)

Unfortunatly, this World is full of negative people. We can't stop them all sadly.
Edited by Cryptosis on May 30, 2008 at 09:34 AM

Halo CE General Discussion » "Ghosts" in Halo CE? May 30, 2008 09:29 AM (Total replies: 94)

Yeah. I also wonder why people always enter topics they don't like and start being negative all the time. Why don't they just not go on it?

Halo CE Technical / Map Design » Playing Sound Tags May 30, 2008 09:19 AM (Total replies: 23)

I see Secondlife as a game, (but a Virtual game). You just build random stuff out of blocks, I just need it as ambience...



Thanks.

Halo CE General Discussion » "Ghosts" in Halo CE? May 30, 2008 09:16 AM (Total replies: 94)

Quote: --- Original message by: YakZSmelk
Quote: --- Original message by: aklass
Dark you're an idiot stop wasting our time with this total bs just because everyone hates you and you get no attention at this forum. GO GET FRIENDS
Edited by aklass on May 29, 2008 at 06:35 PM

You don't have to like the topic, but there's no reason to be a prick. Do what I do when I see topics like this, I just hit back and look at something else.



Probebly the most sensible response so far.

Halo CE Technical / Map Design » Playing Sound Tags May 30, 2008 09:09 AM (Total replies: 23)

Nooo...

Not for another game. For some ambience for my base I built in a virtual world called "Secondlife".

I think it's allowed. (Aslong as you don't go around selling it ofcourse).
Edited by Cryptosis on May 30, 2008 at 09:10 AM

Halo CE Technical / Map Design » Playing Sound Tags May 30, 2008 06:26 AM (Total replies: 23)

I am not sure. I was lazy so I went on the computer that doesn't have CE on, so I downloaded the "A50 Sound Tags" from this site, they just had names like "a50 sound tag 1",
"a50 sound tag 2", etc.

But when I get the chance, I'll download Audacity on the computer that DOES have CE on. Then I'll have another go...


(The sounds I need is that "covy ship" tag from a50, and the "grav lift" one).
Edited by Cryptosis on May 30, 2008 at 06:27 AM

Halo CE Technical / Map Design » Playing Sound Tags May 29, 2008 05:39 PM (Total replies: 23)

Some sounds are contained in one file such as "Pak". But thats differant.


I think the reason all the Halo sounds are in an "Unknown format" or encrypted into a ".map" file is because of some copyright crap.

Some person I was talking to said I would have to obtain "Special permission" from Microsoft, and I really can't be bothered to do all that. All I need is some damn ambience sounds for my Orbital Base in Secondlife...


(Also I tried Audacity, didn't work. I first tried opening the tag normaly, and the format wasn't recognized, I tried importing it as raw data, and it then just appears as a blank file).
Edited by Cryptosis on May 29, 2008 at 06:00 PM

Halo CE Technical / Map Design » Playing Sound Tags May 29, 2008 05:22 AM (Total replies: 23)

Hmm. I was going to try that, but I don't know any SPECIFIC tools.

It's strange how on almost any PC game you can easily get the sounds in MP3/WAV from the program folder, but Bungie always have to put them in some "unknown" format... -_-

Halo CE Technical / Map Design » Playing Sound Tags May 28, 2008 06:27 AM (Total replies: 23)

Hmm...

You said about adding permitions? Will that allow me to play it in a WAV/MP3 player, or something similar?


An old Halo expert on Secondlife built some amazing Forunner base called "Subnova". He had all Covenent ambience sound effects in his base which were from Halo: Combat Evolved sound tags, and he had them as an MP3 format or something.

I want to do the same with my base. He sais he used some "special" program, but won't tell me.
Edited by Cryptosis on May 28, 2008 at 06:29 AM


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