A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: aaron0819
About Contact
Joined: Jun 22, 2008 08:40 PM
Last Post: Sep 19, 2010 03:19 PM
Last Visit: Aug 3, 2011 08:54 PM
Location:
Occupation:
Interests:
Your Age:
What Games do you play:
Avatar:
Xfire: aaron0819


Send Private Message
Post Statistics
aaron0819 has contributed to 77 posts out of 469521 total posts (.02%) in 4,193 days (.02 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Looking for some scripting help Sep 19, 2010 03:19 PM (Total replies: 2)

hmm, so I guess that you cannot make a biped only attackable by one person then by adjusting team settings?

Halo CE Technical / Map Design » Looking for some scripting help Sep 19, 2010 02:27 PM (Total replies: 2)

I am looking for a script that detects when a player kills another player or a biped. Search and the scripting bible both were not use. Does anyone know of this kind of script?

What I mean is something like

(script .....
(if (player kills unit ) true)
then ...
actions
)


accepted the request, I will tell you on there, it's easier to do it that way.


I am looking for someone with some knowledge on rigging bipeds and who is willing to help me get one rigged. I have the model ready, I tried to do it but it would not work so any help would be appreciated. If you want to help just PM me or add me on xfire and I can send you the model.

Thank You.

Halo CE Technical / Map Design » Day and night Aug 21, 2010 11:18 AM (Total replies: 19)

for the seperate BSP's you will need to seperately compile each one into a .scenario then place a trigger volume in each place you want the BSP to switch to the next one and use the script below to activate the switching.


(script startup bsp_switch
(begin
(sleep_until (volume_test_objects "trigger volume" (players)) 15)
(switch_bsp "bsp #")
)
)

Halo CE Technical / Map Design » Day and night Aug 20, 2010 07:55 PM (Total replies: 19)

then you would edit the SP pause menu to include a day/night button with the switch_bsp script

Halo CE Technical / Map Design » Day and night Aug 19, 2010 04:39 PM (Total replies: 19)

That actually can work in single player too if you use the SP pause menu.

Halo CE Technical / Map Design » Day and night Aug 19, 2010 01:49 PM (Total replies: 19)

Basically to get night and day you make 2 BSP's, 1 with your day sky and one with your night sky and compile both. Then the script to switch between them is (switch_bsp #). The # will be 0 for the first BSP and 1 for the second one.

Halo CE General Discussion » [WIP][N.OW]Desert Dunes v3.0 Jan 2, 2010 01:15 PM (Total replies: 47)

killerkip asked me to bump this, so he must have something in store

Halo CE General Discussion » Desert Dunes [WIP][HS] Aug 5, 2009 05:59 PM (Total replies: 88)

when there are multiple BSPs in the map, yes the day/night buttons do indeed work otherwise they are there for show.

Halo CE General Discussion » what happened to dano´s texturing tutorial Jul 18, 2009 10:08 PM (Total replies: 5)

I have a copy of it on my desktop, if you want I can xfire you it or something

Halo CE Technical / Map Design » Anyone understand this one Jul 16, 2009 08:50 PM (Total replies: 5)

got them working now to get to get the command list set up, thanks for the help

Halo CE Technical / Map Design » Anyone understand this one Jul 16, 2009 08:08 PM (Total replies: 5)

had the wraith pilots added and wrote out a command list then as soon as I hit new instance to make a 2nd encounter it crashed

Halo CE Technical / Map Design » Anyone understand this one Jul 16, 2009 07:54 PM (Total replies: 5)

I was adding a few AI to a map and then sapien crashes, anyone see the problem in the debug because I sure don't



07.16.09 19:41:06 sapien pc 01.00.00.0609 ----------------------------------------------
07.16.09 19:41:06 reference function: _write_to_error_file
07.16.09 19:41:06 reference address: 401b13
07.16.09 19:41:06 Couldn't read map file './sapienbeta.map'
07.16.09 19:41:06 CreateDevice succeeded with refresh rate = 0
07.16.09 19:41:06 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.16.09 19:41:07 Increasing sound decompression buffer size to 1048576 bytes
07.16.09 19:41:20 local player 0, weapon (0x0), deleted unexpectedly
07.16.09 19:50:09 EAX: 0x00003600
07.16.09 19:50:09 EBX: 0xFFFFFF01
07.16.09 19:50:09 ECX: 0x13BA496C
07.16.09 19:50:09 EDX: 0xEE340CBE
07.16.09 19:50:09 EDI: 0x0012F000
07.16.09 19:50:09 ESI: 0x00000000
07.16.09 19:50:09 EBP: 0x0012EED8
07.16.09 19:50:09 ESP: 0x0012EEC8
07.16.09 19:50:09 EIP: 0x77AF9A94, C3 8D A4 24 ?????
07.16.09 19:50:09 EXCEPTION halt in \halopc\haloce\source\memory\data.c,#495: tag instance index #65535 (0xffffffff) is unused or changed

Halo CE Technical / Map Design » ui_widgets Jul 14, 2009 04:15 PM (Total replies: 1)

Can anyone explain how I would go about making a widget in the pause menu that activates a script to do something like spawn an object. I mean you pause the game and get a button that says Spawn in the pause menu then you click it and get a list of things you can spawn and the buttons spawn the object. I searched for a tutorial but did not find any.

Halo CE General Discussion » Returning after quite a long time Jul 8, 2009 08:59 AM (Total replies: 10)

I haven't played it actually. and a bit of a problem with the ring, there are just 4 cannot update edges on it in tool and I have tried to fix it but nothing is working, so I am just going to keep trying to get it to work. Everything but the collision-geometry works on it and I had it ingame animated but no collision to it.
Edited by aaron0819 on Jul 8, 2009 at 09:00 AM

Halo CE General Discussion » Returning after quite a long time Jul 7, 2009 11:17 PM (Total replies: 10)

It is sort of a space doughnut corvette
and glad you think it looks cool SiMuLaCrUm

Halo CE General Discussion » Returning after quite a long time Jul 7, 2009 09:36 PM (Total replies: 10)

That I can do. I am working on a race way based in space. I am calling it The Space Race right now. Its going to be a race track that is both open and has soem tunnels. If I am able to find good mongoose tags I am going to make it a mongoose track, or if not a warthog track. I also modeled out a check point ring that I will use for the race game type which I have a quick render of. Its supposed to be a checkered ring, sort of like a checkered flag.



Halo CE General Discussion » Returning after quite a long time Jul 7, 2009 03:17 PM (Total replies: 10)

Problem with that is, I would love to show some of the things I have made, but when I quit mapping for that time I wiped everything out, so I have none of my old work. I am working on some new things to show though

Halo CE General Discussion » Returning after quite a long time Jul 7, 2009 02:14 PM (Total replies: 10)

Its been quite a long time since I have posted anything, february I think it was. Well anyway, I decided to get back into map making and am wondering if some mapping team would have any use for me. I still have 3ds and gmax. If someone would want me to help them with anything drop me a line here or on xfire.


Time: Sat December 14, 2019 6:04 AM 297 ms.
A Halo Maps Website