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Aug 10, 2008 08:22 PM |
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Dec 8, 2011 03:06 PM |
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http://pba-clan.webs.com |
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Florida, USA |
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Student |
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Halo, Computers, Computer Programming, Game Design |
| Your Age: |
19 |
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Halo, H2V, Source, Etc.. |
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=CE= Chris [Captain] [=]
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chrisk123999@gm |
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chrisk123999 has contributed to 1661 posts out of 438917 total posts
(.38%) in 1,746 days (.95 posts per day).
20 Most recent posts:
The problem with hosting custom maps is getting people to join. It just doesn't happen.
It lets you detect whether or not the local client is the host, so you can do stuff (suck as spawning vehicles) without clients running specific parts of the code. With the vehicle spawning example, it eliminates the duplicate vehicles clients will get if you don't check whether they're host or not before you spawn them.
Yoyorast Island V2 has quite extensive use of this for example. Edited by chrisk123999 on Oct 26, 2011 at 07:28 PM
Edit: Realized I messed up the script. Fixed now. Edited by chrisk123999 on Oct 27, 2011 at 04:27 PM
Then your doing something wrong.
Try placing a race vehicle spawn in the sync room.
I can't remember, but I think you just have a big room with a trigger volume set to teleport the vehicles out to the correct spot on the map once they respawn in there.
I have it set to e-mail me when someone posts in this topic. And my Google Chrome is set to inform me upon new e-mails. :)
I'm sure someone around here knows the proper way to get your own vehicles to spawn properly in Race. I know we got it working in Yoyo v2 somehow.
I'm not sure. Halo has a really funny way of doing race vehicle spawns.
Both sides to the story. He used the auto-update in one of his programs to make the program stop working. Don't remember why.
Dennis removed all of his programs from this site.
The problems with hosting custom maps is that nobody bothers to download them. It's nearly impossible to get players to join. So we just end up hosting stock maps. The biggest problem is that the player needs to leave the game and visit this website to get custom maps. That makes anyone who isn't good with computers unable to play custom maps.
The Halo 1 remake is a remake of the console version. I highly doubt they would make a PC version of it.
(Yes, I know it's based off the HCE code)
296 KB of hard drive space apparently. However it's the theory that is wrong.
Their is doing it the right way, and doing it the lazy way.
Blind leading the blind. Please ignore the above posts^
Command prompt is part of windows. On your computer you should open up your Halo Custom Edition older, hold down shift and right click. Then click on "open command window here". You can also make a shortcut to cmd.exe in the system32 folder and change the "start in" folder to your Halo Custom Edition folder.
Exact same reaction in this thread as the one on Modacity.
Quote: --- Original message by: Sprinkle Talking out of your ass, if you don't know don't say anything.
There's only a checksum for halo custom edition not for halo pc. Also for custom edition the checksum is generated during load up, which is why it takes longer when you have more maps, not when the map is compiled.
You should listen to this person. Edited by chrisk123999 on Aug 26, 2011 at 10:31 PM
Change the BSP? Looks bad IMO.
Stop using tools that bypass errors. Overall it won't help in the end.
On another note: If you really want to make useful apps, why don't u make a phantom BSP remover? That would be useful.
That's not the point. You shouldn't have errors in the first place.
No, not at all. It would be better to just make it right in the first place. This is just as bad as that other tool that was modified to ignore all errors. Errors are meant to be fixed, not bypassed.
Quote: --- Original message by: UnevenElefant5 it's a gun from tribes 2. wow that was hard it took me a whole 5 seconds to google it
It's a gun from Tribes: Vengenace. Not Tribes 2. PS. BEST GAME EVER. Dead however. Hopping Tribes: Ascend will be just as fun.
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