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Viewing User Profile for: chrisk123999
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Joined: Aug 10, 2008 08:22 PM
Last Post: Apr 19, 2015 02:24 PM
Last Visit: Apr 19, 2015 02:32 PM
Website: http://pba-clan.webs.com
Location: Florida, USA
Occupation: Student
Interests: Halo, Computers, Computer Programming, Game Design
Your Age: 19
What Games do you play: Halo, H2V, Source, Etc..
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=CE= Chris [Captain] [=]
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AIM: chrisk123999@gm
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chrisk123999 has contributed to 1668 posts out of 437622 total posts (.38%) in 2,578 days (.65 posts per day).

20 Most recent posts:
Halo CE General Discussion » [Release] Perfect Host Detection Script Apr 19, 2015 02:24 PM (Total replies: 67)

I think what most people did to fix this was to have the first vehicle in the list in a separate room. Then you just teleport the vehicles to their proper starting spot when they are detected in there.

Halo CE General Discussion » [Release] Perfect Host Detection Script Apr 18, 2015 05:50 PM (Total replies: 67)

Quote: --- Original message by: Black Crypt

About the video:

Only the host hog should be spawning at the position. All the other vehicles should be spawning on the ground below. They are spawning at the location of the first vehicle in the vehicle list and the trigger volume / script are moving them to the flags set in the map - this still leaves me puzzled as to why they are spawning where they shouldn't be spawning.
Edited by Black Crypt on Apr 17, 2015 at 05:11 PM


What gamemode are you in? I think I remember this being an issue with the race gamemode in certain conditions. If I remember right it's when you reset the map .

Halo CE General Discussion » [Release] Perfect Host Detection Script Apr 17, 2015 03:56 PM (Total replies: 67)

Quote: --- Original message by: Black Crypt
https://www.youtube.com/watch?v=1SSPWfSeOZk&feature=youtu.be


Says the video is private.

Halo CE General Discussion » [Release] Perfect Host Detection Script Apr 15, 2015 05:22 PM (Total replies: 67)

You could always use scenery if you don't want to mess with the terrain again.

At any rate, try to set it up to look sort of like this:



[Vehicle]
_______| |_______


Halo CE General Discussion » [Release] Perfect Host Detection Script Apr 15, 2015 05:16 PM (Total replies: 67)

The thing is, the client vehicle isn't spawning on top of the host vehicle; it spawns in the same exact spot (inside it) and gets pushed out do to the physics of the game. It doesn't always get pushed upward and possibly can be getting pushed down / sideways.

Just know that when you adjust the sleep time on host detection that it comes at the cost of all your scripts not knowing who the host is until that time is up.

Edit: If you meant the host vehicle falling into the box, I meant change it so there is no box and instead it's sitting on a pedestal.
Edited by chrisk123999 on Apr 15, 2015 at 05:20 PM

Halo CE General Discussion » [Release] Perfect Host Detection Script Apr 15, 2015 05:02 PM (Total replies: 67)

Increase the sleep time in the host detection part of the script. It's 30 ticks in the default script. Also the vehicle can be safely put on top of a box without worry about it getting pushed out from the duplicated vehicle (since the client vehicle doesn't exist on the server so it can never really gets moved). Try making the warthog's tires level with the top of that platform thing you have instead of it sitting in it.

Edit: When you say reloaded, are you using sv_reset or loading the map again? (Loading screen shows up).
Edited by chrisk123999 on Apr 15, 2015 at 05:04 PM
Edited by chrisk123999 on Apr 15, 2015 at 05:06 PM
Edited by chrisk123999 on Apr 15, 2015 at 05:08 PM

Halo CE General Discussion » [Release] Perfect Host Detection Script Apr 15, 2015 04:19 PM (Total replies: 67)

It's been a very long time since I've worked with Halo CE, but what you can do is get your players who have the duplicate vehicles check if they were accidentally detected as the host. They can do this by enabling developer mode (through a 3rd party program since it's online) then using a command to check what is_host returns.

inspect is_host


If it returns true, there their may be an issue with the script or possibly the vehicle isn't given enough time to bounce off the host vehicle.
Edited by chrisk123999 on Apr 15, 2015 at 04:20 PM


The problem with hosting custom maps is getting people to join. It just doesn't happen.

Halo CE General Discussion » [Release] Perfect Host Detection Script Oct 26, 2011 07:28 PM (Total replies: 67)

It lets you detect whether or not the local client is the host, so you can do stuff (such as spawning vehicles) without clients running specific parts of the code. With the vehicle spawning example, it eliminates the duplicate vehicles clients will get if you don't check whether they're host or not before you spawn them.

Yoyorast Island V2 has quite extensive use of this for example.
Edited by chrisk123999 on Oct 26, 2011 at 07:28 PM


Edit: Realized I messed up the script. Fixed now.
Edited by chrisk123999 on Oct 27, 2011 at 04:27 PM
Edited by chrisk123999 on Apr 15, 2015 at 04:30 PM

Halo CE General Discussion » [Release] Perfect Host Detection Script Oct 25, 2011 10:05 PM (Total replies: 67)

Then your doing something wrong.

Halo CE General Discussion » [Release] Perfect Host Detection Script Oct 25, 2011 07:42 AM (Total replies: 67)

Try placing a race vehicle spawn in the sync room.

Halo CE General Discussion » [Release] Perfect Host Detection Script Oct 24, 2011 09:46 PM (Total replies: 67)

I can't remember, but I think you just have a big room with a trigger volume set to teleport the vehicles out to the correct spot on the map once they respawn in there.

Halo CE General Discussion » [Release] Perfect Host Detection Script Oct 24, 2011 09:31 PM (Total replies: 67)

I have it set to e-mail me when someone posts in this topic. And my Google Chrome is set to inform me upon new e-mails. :)

I'm sure someone around here knows the proper way to get your own vehicles to spawn properly in Race. I know we got it working in Yoyo v2 somehow.

Halo CE General Discussion » [Release] Perfect Host Detection Script Oct 24, 2011 09:26 PM (Total replies: 67)

I'm not sure. Halo has a really funny way of doing race vehicle spawns.

Halo CE General Discussion » Halo Editing Kit AIO - C# Developers Needed Sep 14, 2011 01:05 AM (Total replies: 525)

Both sides to the story. He used the auto-update in one of his programs to make the program stop working. Don't remember why.

Dennis removed all of his programs from this site.


The problems with hosting custom maps is that nobody bothers to download them. It's nearly impossible to get players to join. So we just end up hosting stock maps. The biggest problem is that the player needs to leave the game and visit this website to get custom maps. That makes anyone who isn't good with computers unable to play custom maps.


The Halo 1 remake is a remake of the console version. I highly doubt they would make a PC version of it.

(Yes, I know it's based off the HCE code)

Halo CE General Discussion » Command Prompt? Aug 28, 2011 07:13 PM (Total replies: 20)

296 KB of hard drive space apparently. However it's the theory that is wrong.

Halo CE General Discussion » Command Prompt? Aug 28, 2011 06:53 PM (Total replies: 20)

Their is doing it the right way, and doing it the lazy way.

Halo CE General Discussion » Command Prompt? Aug 28, 2011 04:57 PM (Total replies: 20)

Blind leading the blind. Please ignore the above posts^


Command prompt is part of windows. On your computer you should open up your Halo Custom Edition older, hold down shift and right click. Then click on "open command window here". You can also make a shortcut to cmd.exe in the system32 folder and change the "start in" folder to your Halo Custom Edition folder.


Time: Mon August 31, 2015 5:42 PM 391 ms.
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