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jadboy has contributed to 14 posts out of 469660 total posts (0.00%) in 4,160 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Problem with .jms with 3ds max 2010 Dec 24, 2009 11:38 PM (Total replies: 3)

Ohhhhhhh. That makes sense. Thx mate but now ive just figured out how to get 3ds max 7 to work again. Thx anyways.

Halo CE Technical / Map Design » Problem with .jms with 3ds max 2010 Dec 14, 2009 09:49 PM (Total replies: 3)

I have 3ds max 2010 on my comp at the moment and that means i cant use blitzkrieg. When ever i export my models, when i compile them in tool, it does not export. it says something like exception halt in intermediate geometry. I dont know why that is. Is it something to do with the poly count?

Plz help. None of my 3ds max 8 and below work for me so i cant use blitzkrieg.

Halo CE Technical / Map Design » Actor Varient problem. Nov 11, 2009 12:38 AM (Total replies: 2)

Everytime i try to import an actor_varient it keeps on saying that theres something wrong with my AVs. i Exported them with Hek+. When i import them into sapien it says:


11.11.09 16:30:50 sapien pc 01.00.00.0609 ----------------------------------------------
11.11.09 16:30:50 reference function: _write_to_error_file
11.11.09 16:30:50 reference address: 401b13
11.11.09 16:30:50 Couldn't read map file './sapienbeta.map'
11.11.09 16:30:50 CreateDevice succeeded with refresh rate = 0
11.11.09 16:30:51 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
11.11.09 16:30:51 Increasing sound decompression buffer size to 1048576 bytes
11.11.09 16:31:00 local player 0, weapon (0x0), deleted unexpectedly
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\bodyfalls\grunt\hkillfrontgut.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'hkillfrontgut.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\bodyfalls\grunt\skillbackgut.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'skillbackgut.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\bodyfalls\grunt\skillfrontgut.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'skillfrontgut.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\bodyfalls\grunt\skillleftgut.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'skillleftgut.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\onfire_idle.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'onfire_idle.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_dive.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_dive.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_evade_left.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_evade_left.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_evade_right.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_evade_right.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_reload_1.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_reload_1.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_surprise_back.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_surprise_back.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_surprise_front.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_surprise_front.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_throw_grenade.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_throw_grenade.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\alert_pistol_move_front.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'alert_pistol_move_front.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\crouch_pistol_move_front.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'crouch_pistol_move_front.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\crouch_pistol_move_left.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'crouch_pistol_move_left.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\crouch_pistol_move_right.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'crouch_pistol_move_right.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\flee_pistol_move_front.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'flee_pistol_move_front.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_missile_move_front.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_missile_move_front.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_missile_move_left.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_missile_move_left.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_missile_move_right.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_missile_move_right.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_move_back.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_move_back.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_move_front.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_move_front.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_move_left.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_move_left.sound'.
11.11.09 16:31:39 file_open('tags\sound\sfx\impulse\animations\grunt\stand_pistol_move_right.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'stand_pistol_move_right.sound'.
11.11.09 16:31:39 file_open('tags\sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping.sound') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open sound tag 'idle_sleeping.sound'.
11.11.09 16:31:39 failed to load model_animations tag 'characters\grunt\grunt'
11.11.09 16:31:39 file_open('tags\effects\blood aoe grunt.effect') error 0x00000002 'The system cannot find the file specified. '
11.11.09 16:31:39 couldn't open effect tag 'blood aoe grunt.effect'.
11.11.09 16:31:39 failed to load model_collision_geometry tag 'characters\grunt\grunt'
11.11.09 16:31:39 file_open('tags\sound\dialog\grunt\conditional\grunt.dialogue') error 0x00000003 'The system cannot find the path specified. '
11.11.09 16:31:39 couldn't open dialogue tag 'grunt.dialogue'.
11.11.09 16:31:39 file_open('tags\globals\grunt.material_effects') error 0x00000002 'The system cannot find the file specified. '
11.11.09 16:31:39 couldn't open material_effects tag 'grunt.material_effects'.
11.11.09 16:31:39 failed to load biped tag 'characters\grunt\grunt specops'
11.11.09 16:31:39 failed to load actor_variant tag 'characters\grunt\mygrunt'

Im thinking that im missing some tags but i cant find them or export them. When i re install it, it doesnt help either.

Halo CE Technical / Map Design » Making weaon animation overlays Nov 11, 2009 12:35 AM (Total replies: 4)

Thanks ODX. That really helped.

Halo CE Technical / Map Design » Making weaon animation overlays Nov 7, 2009 08:09 PM (Total replies: 4)

I was just making a 44 magnum and i am now currently making the animations for it. I was looking through the animations i have to make and i came across first-person overlay. I dont know how to make those and i cant find any tutorials on google or anything.

Id appriciate it if anyone could help.

Halo CE Technical / Map Design » Any good tutorials on Gravity Guns Sep 7, 2008 06:10 AM (Total replies: 3)

Sorry if wasnt clear enough. What i meant was does anyone know what to change in a weapon tag to make it manipulate gravity because ive seen a map that has a gravity gun. I tried to extract the tags but it is like secured. So does anyone know?

Halo CE General Discussion » how do u make projectiles Sep 4, 2008 07:59 AM (Total replies: 9)

Hmmmm.....Would be cool if you could. Just fire your own minions.

I was trying before to make a weapon and when i compiled the weapon into the game i could

see it from 3rd person perspective but not 1st. At first i thought it was because i had moved

the camera to much forward when making the first person animation but i tried again and it

didnt work.

How would i fix that problem.

Halo CE General Discussion » how do u make projectiles Sep 4, 2008 07:18 AM (Total replies: 9)

Would it be possible to make mc or covenant ai projectiles or would that just come up with exception data.

Halo CE Technical / Map Design » Any good tutorials on Gravity Guns Sep 2, 2008 07:03 AM (Total replies: 3)

Does any one know any tutorials on gravity guns

Halo CE General Discussion » how do u make projectiles Sep 1, 2008 08:24 AM (Total replies: 9)

do u knwo any tutorials that give me the general idea. Just wondering

Halo CE General Discussion » how do u make projectiles Sep 1, 2008 07:46 AM (Total replies: 9)

im wondering if any one could tell me how or a link that tells me how to make projectiles?

Halo CE Technical / Map Design » sapien problem... Sep 1, 2008 02:15 AM (Total replies: 1)

to be honest i dont know whats happened but maybe this might help your problem:

http://z10.invisionfree.com/tcem/index.php?showtopic=35

Halo CE General Discussion » problems with sapien Aug 31, 2008 05:21 PM (Total replies: 2)

Hey thx for the link. I just reinstalled halo ce and hek and it cleared it right up.

Halo CE General Discussion » problems with sapien Aug 31, 2008 08:06 AM (Total replies: 2)

I've been having some problems with sapien. Ive been tryin to open a bloodgulch scenario but when it opens it just closes immediately. Wondering if anyone can help. The debug says this.

08.31.08 22:05:22 sapien pc 01.00.00.0609 ----------------------------------------------
08.31.08 22:05:22 reference function: _write_to_error_file
08.31.08 22:05:22 reference address: 401b13
08.31.08 22:05:22 Couldn't read map file './sapienbeta.map'
08.31.08 22:05:22 CreateDevice succeeded with refresh rate = 0
08.31.08 22:05:22 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
08.31.08 22:05:22 Increasing sound decompression buffer size to 1048576 bytes
08.31.08 22:05:23 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
08.31.08 22:05:23 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
08.31.08 22:05:23 EAX: 0x09F45688
08.31.08 22:05:23 EBX: 0x00000101
08.31.08 22:05:23 ECX: 0x00000000
08.31.08 22:05:23 EDX: 0x00ADD580
08.31.08 22:05:23 EDI: 0x0012E408
08.31.08 22:05:23 ESI: 0x00000000
08.31.08 22:05:23 EBP: 0x0012E2E0
08.31.08 22:05:23 ESP: 0x0012E2D0
08.31.08 22:05:23 EIP: 0x7C90EB94, C3 8D A4 24 ?????
08.31.08 22:05:23 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)

Also the program opens maps like hang em high and beavercreek but not maps like sidewinder or bloodgulch.

PLZ help...
Edited by jadboy on Aug 31, 2008 at 08:22 AM


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