||Aug 31, 2008 02:52 PM
||Jan 15, 2013 07:44 AM
||Jan 15, 2013 07:45 AM
||New York, USA
|What Games do you play:
||Halo, Halo Custom Edition, Halo 2 Vista, Halo 3, Halo 3 ODST, Halo Reach, Halo 4
Link here come to town!
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Link has contributed to 101 posts out of 438518 total posts
(.02%) in 1,722 days (.06 posts per day).
20 Most recent posts:
Quote: --- Original message by: Long Wang
That's funny, but to be honest, you shouldn't talk negatively about yourself.
Agreed. Even though I was a nuisance to Arkaman, Hydrogen just went way out of the line there..
On-Topic: I still got all the files for Land of Hyrule, Hyrule Market, Twilight Princess, and Wind Waker saved on my Hard Drive.
As the title says, I get this weird either graphics or mouse lag at random times as my Halo 2 Vista doesn't run smooth at all, so is there any particular fix for this? I am playing it on my Windows 7 gaming desktop with HD 7970, i7 2600K CPU, 16GB DDR3 RAM and I don't think it's anything to do with the graphics lag, but I'm not sure. I also have a Razer DeathAdder gaming mouse with 1800dpi that runs stable, so I'm thinking it's not the mouse either. I was wondering if I can get past the Vsync rate as well, kinda like Halo's No Vsync option where I can get more than 60FPS as it will run very smooth.
Quote: --- Original message by: Jesse
An Ancient Evil Lies Beneath The Gate.
Edited by Link on Aug 22, 2012 at 07:26 AM
Nice, I would love to see the fixed sword fighting animations in Halo 2 maps for Halo Custom Edition like z_sanctuary_h2_pb2. It would be also awesome to have the District map from Halo 2 Vista for Halo Custom Edition where I remember playing in this one fun server with energy swords as one weapon and Halo 2 sniper rifle the other.
He probably has the (insert piracy word here) version of the game which isn't allowed to be discussed in this forum.
But @ OP:
If you want to use that app, then just buy the full game with the real updated version 1.09. It's only about $20 or less now.
I want to be part of the custom map league for Halo Custom Edition.
Although I do get bored of playing maps like nightcamp_ce, camtrack_arena_fx, tls_strong_hold and tls_devils_drop, beryl, casualty_isle, etc in scrimmages.
So I hope more people in this community can make maps that are good for gameplay-based and with classic Halo Combat Evolved weapons, biped, and vehicles for this league, kinda like the ones I've listed above from the old days.
This is how we do it in Halo PC community or leagues based on these stock maps:
Battle Creek (beavercreek) 3v3s (Rarely), 4v4s so that's 6, 8
Blood Gulch 3v3s, 4v4s, 5v5s so that's 6, 10 **#3 TOP SCRIM/MATCH MAP**
Boarding Action -We don't play this map because no one ever likes it in scrims or league/matches-
Chillout 1v1s, 2v2s so that's 2, 4 **#6 TOP SCRIM/MATCH MAP**
Chiron TL34 (putput) -We don't play this map because no one ever likes it in a scrim or league/matches-
Damnation 3v3s, 4v4s so that's 6, 8 **TOP SCRIM/MATCH MAP**
Danger Canyon 4v4s, 5v5s so that's 8, 10 **#4 TOP SCRIM/MATCH MAP**
Death Island -Only if we have fun 7v7s and 8v8s gamenight, so that's 14, 16-
Derelict (carousel) 1v1s, 2v2s, 3v3s, 4v4s so that's 2, 8 **#5 TOP SCRIM/MATCH MAP**
Gephyrophobia 5v5s, 6v6s so that's 10, 12 **#7 TOP SCRIM/MATCH MAP**
Hang em High 1v1s, 2v2s, 3v3s, 4v4s so that's 2, 8 (Rare chance of people picking this map)
Ice Fields 5v5s, 6v6s so that's 10, 12 **#9 TOP SCRIM/MATCH MAP**
Infinity -Only if we have fun 7v7s and 8v8s gamenight, so that's 14, 16-
Longest -We don't play this map either so I don't know-
Prisoner 2v2s (Rarely), 3v3s (Rarely too), 4v4s so that's 4, 8
Ratrace 1v1s, 2v2s, 3v3s 4v4s so that's 2, 8 **#2 TOP SCRIM/MATCH MAP**
Sidewinder 2v2s (Top and Long only, meaning no tunnels), 3v3s, 4v4s, 5v5s so that's 2, 10 **#1 TOP SCRIM/MATCH MAP**
Timberland 5v5s, 6v6s so that's 10, 12 **#8 TOP SCRIM/MATCH MAP**
Wizard 1v1s, 2v2s, so that's 2, 4
If you want to know more information about the main Halo league then visit the following:
It's where the real skilled Halo players play. But don't think they cheat, because most of them are old players ever since Trial or Combat Evolved first came out. They also play those matches by getting on this program called HAC (Halo Anti Cheat) which detects if you are using any sort of hack while you have your Halo opened along with that program as well as they have to record every game and are asked to upload within like a 2-day time limit if the other team requests for the video. Players that don't get on HAC and don't record or get caught cheating in this league will result in a league ban along with both CD hash ban from servers and IP ban from forums.
I've always wanted the Windfall Island and Hyrule Market maps as Zombie maps when they are 100% completed with the Phasor app built in the hosted server. The Windfall Island my team worked on had a lot of good places for humans to camp from zombies but also has a fair advantage for the zombies as well such as there are many ways the zombies can enter the spots. For example on the Pirate Ship, if humans camp on the crow's nest, a sniper rifle spawns there, but there should be a time limit to where it spawns like every 1 minute and 30 seconds and spawning with normal 8 rounds of ammo. But in order to get to the crow's nest, there are a lot of ways to go from such as climbing up the main ladder to top, climbing up the ship nets on the sides, and even walk up the front rope of the ship or the back rope as well. Other places like top of the light house has many ways to enter it with 1)Where the port should be added from the second level and 2)Climbing up the rotating Ferris Wheel looking Windmill. The Phasor app is also the best app to make zombie gametypes as I've seen many servers hosted with in on Halo full version. I also heard that the Phasor app should work on Halo Custom Edition too.
This was when I was first learning the basics of Photoshop and I tried my best that time but I didn't do a well job on it. But this one shows Zetsu coming out of a tree on top of Death Island map as Master Chief is staring at him. It will take too much time to fix it, but I don't want to spend time doing that.
So if anyone wants that Zetsu cutout and the Death Island image of Master Chief facing at a tree like that, let me know.
^ Got the original image from http://www.lameorgame.com/pictures/201012/picture868.jpg
It's basically Sasuke using Amaterasu where it shoots out black flames causing the eye to bleed and lose vision. :D
Dennis, I have a question if you are reading this post. I've seen the Windfall Island get uploaded but what about the Twilight Princess Kakariko one? The tp_kakariko.rar that I uploaded to the FTP is corrupted due to me canceling it because I forgot to add some things into readme.txt, so I then re-uploaded a new one called tp_kakariko_alpha.rar there.
Since no one is working on this project at the moment and is pretty much dead, I'm deciding to release these 2 unfinished alpha and beta Zelda maps. The alpha one is based on the Legend of Zelda Twilight Princess game as the location of the map is Kakariko Village from it. The beta one is based on the Legend of Zelda Wind Waker game as the location of the map is Windfall Island from it. I've already uploaded them to the Halomaps FTP and hope Dennis will upload them very soon. But I will decide to put the download link to the 2 maps here if you want to try it now. Please look into the readme.txt for more details. Anyone is free to work on it and finish it. If you have questions about the maps or wanting certain tags, textures, etc, you can add my Xfire username "xbl". But please do not PM me here about it as I don't log on much in these forums. Enjoy. :)
Twilight Princess Kakariko:
Wind Waker's Windfall Island:
Here's mine, everything high with 1920x1080p resolution on my new computer:
Kinda looks like Halo CE Anniversary graphics there doesn't it? xD
How do you scale the frames to 100%?
Hi, my team and I are currently working on a map for Halo Custom Edition and we are trying to put a rotating windmill that looks like a ferris wheel with carts to the map. My friend who made this animation made it so the carts show they are attached to the windmill in 3dsmax8 but they are not. If he does attach it, then the carts will go upside down with the rotation too. So he didn't attach them, and the problem is when he renders it in sapien. It comes out like this:
The cart should be attached like this ingame and rotate it around with windmill like a moving ferris wheel:
This is the direction the windmill rotates/moves:
So anyone know why is that error shown in the first picture happening?
Here is a 10 minute of work logo I made xD
Bumpy jump jump jump for OJ. <3
I was cleaning up my PC today and ZOMG:
I don't have any idea about texturing/modeling, but can I have your Xfire please if you want to help us, my friend is online at the moment and he will tell you what to do.
Hi, my friend who is a really good modeler had modeled the Hyrule Market 3D model from Legend of Zelda Ocarina of Time game. This is going to be another Zelda map for Halo Custom Edition added both classic and Zelda version. The model of the map is done. But my friend who is a good modeler said he isn't good at texturing it as it gets mangled up shown in the screenshot below. So if anyone wants to help with the texturing part, please leave me your Xfire name with a reply or by sending me a private message. Your name also will be typed and credited in the readme credits for the texturing part. Thank you.