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Viewing User Profile for: Renn
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Joined: Sep 27, 2008 02:00 PM
Last Post: Sep 27, 2008 10:07 PM
Last Visit: Sep 27, 2008 10:58 PM
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Location: United Kingdom
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Renn has contributed to 2 posts out of 438792 total posts (0.00%) in 1,697 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Problem with compiled map. Sep 27, 2008 10:07 PM (Total replies: 5)

I've got dynamic lights to work on bsp surfaces again. but for some odd reason they only illuminate bsp surfaces if i set the radius modifier of the light from 1 to 2 in gorilla, witch makes it rather odd looking to have a large light radius on something small such as a frag grenade.

I'm using the tags that came with gearbox's official HEK installer. i'm just finding it odd though why dynamic lights are not working as they should under the original tags settings.
Edited by Renn on Sep 27, 2008 at 10:08 PM

Halo CE Technical / Map Design » Problem with compiled map. Sep 27, 2008 04:55 PM (Total replies: 5)

Hi

I ripped the scenario tags from the death island map with HEK plus to recompile it so I could test some custom weapons tags that I made in gorilla.

The tags where successfully compiled into a map file by tool and are working as they should. My only problem now is though that dynamic light from projectiles (p pistol overcharge shots, frag nades, etc) are not illuminating the bsp surfaces and only models and not both.

Is there any way to fix this? or is there something wrong with my tags?


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