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Viewing User Profile for: GAIGHER
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Joined: Nov 5, 2008 10:53 AM
Last Post: Jan 5, 2016 11:46 AM
Last Visit: May 26, 2016 08:05 AM
Website: http://gaighermod.free.fr/nk/
Location: FRANCE
Occupation: HALO
Interests:
Your Age: 21
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GAIGHER has contributed to 179 posts out of 467800 total posts (.04%) in 3,693 days (.05 posts per day).

20 Most recent posts:
Halo CE General Discussion » [REMAKE] Brulante-fin (new name) Jan 5, 2016 11:46 AM (Total replies: 33)

https://www.youtube.com/watch?v=AQa0nJzHqt0


Quote: --- Original message by: Super Flanker
Keewl.

Slight critique most of the metal textures contain alot of edge wear IMO (too much cavity mapping?), perhaps you could try to vary the amount of distress in each texture to break up the monotony.

But otherwise a good re-make.

Ok, too late it's finished... Not return, not remake !




Quote: --- Original message by: sparky
Consider the saturation of colors in the game, being common, whereas the saturation of the terrain makes it look weathered here and the flag and spartan colors look newly-painted.

They are not here born...

Edited by GAIGHER on Jan 6, 2016 at 10:53 AM

Halo CE General Discussion » [REMAKE] Brulante-fin (new name) Dec 12, 2015 05:14 AM (Total replies: 33)

Added in halomaps, await the publication...

In my website: http://gaighermod.free.fr/nk/index.php?file=Download&op=description&dl_id=55
Go to "TÚlÚcharger ce fichier" button for download (in bottom of page).



Halo CE General Discussion » [REMAKE] Brulante-fin (new name) Nov 22, 2015 05:42 AM (Total replies: 33)

It is... ARIDA_MAP !!! You have played ?
Halo Maps link: http://hce.halomaps.org/index.cfm?fid=3559

Date of the first publication: 21/02/2008 (on my website http://gaighermod.free.fr/nk)
Total downloads: ~17 000

After/Before








Edited by GAIGHER on Nov 22, 2015 at 05:44 AM

Halo CE General Discussion » [REMAKE] Brulante-fin (new name) Nov 18, 2015 12:58 PM (Total replies: 33)

https://youtu.be/eauwqx0RVME


Halo CE General Discussion » [REMAKE] Brulante-fin (new name) Nov 11, 2015 03:37 AM (Total replies: 33)

I debug phantom_bsp...
No solved ?







...


Halo CE General Discussion » [REMAKE] Brulante-fin (new name) Nov 9, 2015 12:10 PM (Total replies: 33)

Quote: --- Original message by: lolslayer
So, what is being shown? Plz give us more information

It is a remake of my ancien map, guess...


Quote: --- Original message by: Dumb AI
Maybe a different kind of room? :3

No, no secret*


Edited by GAIGHER on Nov 9, 2015 at 12:13 PM

Halo CE General Discussion » [REMAKE] Brulante-fin (new name) Nov 8, 2015 04:16 AM (Total replies: 33)

No porn room, i don't want overburden.

Halo CE General Discussion » [REMAKE] Brulante-fin (new name) Nov 7, 2015 04:09 PM (Total replies: 33)

...







Halo CE General Discussion » Post custom map secrets here. Aug 22, 2015 11:45 AM (Total replies: 12)

Quote: --- Original message by: Oskarmandude
GAIGHER maps:
Porn



http://www.dailymotion.com/video/xbzl8m_les-secret-hmf-ablation-arida-map-i_videogames

Halo CE General Discussion » Semi-Official Gallery [WIPS] May 8, 2015 12:58 AM (Total replies: 11475)

Quote: --- Original message by: SS Flanker
Those normals maps exhausted my tear ducts?!

wtf?! this is not 1975!

Eh. some cliffs I'm using for a unwrap uv tutorial.

http://img11.hostingpics.net/pics/862706cliffs.jpg

http://img11.hostingpics.net/pics/847822cliffs2.jpg

http://img11.hostingpics.net/pics/390264cliffs3.jpg

http://img11.hostingpics.net/pics/700906cliffs4.jpg

This is "Grands Goulets" in France !




Quote: --- Original message by: altis94
This looked too similar to gaigher's map.

Yes, for access in the secret room...
With_Whiteness


Halo CE General Discussion » Semi-Official Gallery [WIPS] Sep 2, 2014 01:04 PM (Total replies: 11475)

Quote: --- Original message by: Maniac1000

Made another.
http://i.imgur.com/ZEfn5By.png
http://i.imgur.com/ABljJpc.png
http://i.imgur.com/lt9Z4fc.png
Edited by Maniac1000 on Aug 26, 2014 at 09:58 PM







Alpha



Edited by GAIGHER on Sep 2, 2014 at 01:07 PM
Edited by GAIGHER on Sep 2, 2014 at 01:08 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Aug 23, 2014 07:17 AM (Total replies: 11475)

Quote: --- Original message by: Maniac1000
Wanna do another pack?

No.
I will to make a tutorial...
(Only with Gimp and Mspaint.)


Quote: --- Original message by: BKTiel
woah, what's your process for these?

You like ?
Go to download Forerunner Textures Pack and look the quality !
http://hce.halomaps.org/index.cfm?fid=6298


For construction line use mspaint >_<
Press shift for lock your angles.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Aug 22, 2014 03:33 PM (Total replies: 11475)

Quote: --- Original message by: Maniac1000
because i am too lazy to manually make wear and scratches.

I made automatically.





Halo CE General Discussion » Semi-Official Gallery [WIPS] Aug 21, 2014 06:21 AM (Total replies: 11475)

Quote: --- Original message by: Maniac1000
2nd try went better i think
http://i.imgur.com/nfBwYkT.png
http://i.imgur.com/PqMISOa.png


You have construction line ?

Halo CE General Discussion » Halo Custom Edition PGC Thread [Semi Official] Aug 12, 2014 06:55 AM (Total replies: 26)

http://gaigher2000.free.fr/Flash/Waa%20kill.wmv
Edited by GAIGHER on Aug 12, 2014 at 06:56 AM

Halo CE General Discussion » Sierra 117 Aug 9, 2014 02:57 AM (Total replies: 1178)

Quote: Or the almost 1GB file no one wants to download.

BSP:
31 169 Vertices
60 546 Faces
65 Shaders
.scenario_structure_bsp 17Mo

The Halo graphics engine is obsolete.
The expression BSP (Binary Space Partition) is not valid.
My BSP on other engine:
~2 000 Vertices
~4 000 Faces
65 Shaders
.scenario_structure_bsp ~5Mo

Halo CE General Discussion » Sierra 117 Aug 8, 2014 02:37 PM (Total replies: 1178)

Quote: --- Original message by: killzone64

coughgotalittlesidetrackedcough

http://i1226.photobucket.com/albums/ee401/gokarter64/haloce2014-08-0621-37-07-18.png

in an effort to try and help kirby fix his instanced geometry exporter i ended up porting a section of the ark. i had to do all the rotations of the instances by hand (because currently the rotation values are not copying properly for kirbys tool). i am going to port the first section of the level sometime later but once this one is done it should serve as a good lighting test for my shaders

Edited by killzone64 on Aug 7, 2014 at 12:54 AM


http://hce.halomaps.org/index.cfm?fid=6683


Edited by GAIGHER on Aug 8, 2014 at 02:38 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Aug 4, 2014 07:15 AM (Total replies: 11475)

OMG !
I thought that artifacts protect my tags.
I am surprised.


(Is my plasma_turret in Stack-of-Dead map.)


Halo CE General Discussion » CMT RETURNS! New project and team details inside! Jun 1, 2014 12:17 PM (Total replies: 12123)

This is Halo 1 Bsp...
Idiot

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Mar 11, 2014 03:16 AM (Total replies: 4974)




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