warchieftain has contributed to 141 posts out of 470345 total posts
(.03%) in 1,988 days (.07 posts per day).
20 Most recent posts:
Quote: --- Original message by: gnademassica117
I can and will do all of that, but I can't make marines or ODST's melee without some new animations. Also, getting into vehicles is specific to the command list, not the tag.
Edited by gnademassica117 on Dec 12, 2010 at 11:32 AM
If you ask nicely to the people who made sp epsilon mabey they will help you
Out of curosity do these "behave" a drones as in can land and take off or hover like sentinals?
Newby is new, for the brute chieftan can we please have a new actor varient besides the the bruteshot one, like say one a FRG
I've heard before that people who attempted to add ai to the extinction scarb had sapien crash
Quote: --- Original message by: MoooseGuy
If he was going to be a Spartan-I, how come on blast from a monitor killed him? Lame.
Perhaps because even though he was not infected he could have possed latent flood dna and seeing as sentinal weapons are effective weapons are highly effective agaist flood and the moniter had a 2.0 version of the standerd sentinal weapons...idk?
I known that this campagin uses the vanilla tag set but have you guys updated on edited anything like particles or ai behavior?
Quote: --- Original message by: Lone Warrior
Tag-work on the other hand is coming along smoothly, we've added in some community creations, including some better looking grunts, and Halo 2 Hunters (courtesy of HDoan/DMT)(No, the Huntes don't have the beam weapon from H2, we've decided to keep weapons the same as Halo 1)
Did you fix the issue with their heads being messed up?
Quote: --- Original message by: flyingpenguin117
I'm working on a vehicle conversion of OpsY's Prowler, and I was wondering what its weapons should be. I'm currently in the modeling process, and placed primary triggers on the side. They will be pulse lasers, and I was wondering what the secondary weapon should be. I was thinking either a slow-firing explosive cannon or missiles, but is there something different I should add?
Humanity is not advanced enough to have pulse lazers, use machine guns, and two person controlled or else you have another version of extinctions pelican, an op gunship
Quote: --- Original message by: ASP_GRUNTS
Would an equipment sync if you destroyed and recreated it?
Also, you can only pick up the equipment if you are in a certain trigger volume. Maybe you should try to implement portable trigger volumes.
Try and make it so that you can swap one equipment for another without having to deploy it.
Have you tried to make the HUD icon that corresponds with the equipment being held?
The time limit for the equipment won't sync if a player joins late:
If I deploy a bubble shield that lasts for 10 seconds, and someone joins 1 second before that 10 seconds is up, then that new player will still see the bubble shield for another 9 seconds, even though it's supposed to be destroyed.
Edited by ASP_GRUNTS on Nov 3, 2010 at 10:18 PM
Rite from from past experinces i can say that equipment as weapons dont sync... also i thing that it needs to be a bit more "silvery and shiney"
Edited by warchieftain on Nov 5, 2010 at 04:58 AM
So loe are you the only one working on this now or is every one back like gamma, bp etc...
Personally even though people make maps not a lot of people play them the only h3 map that i see people play on is h3 sandtrap and personally that a meh map.
Honestly even with all these
maps have you ever seen a sever hosting sphix's maps ?
But all of that that is very rough estimate on my part b/c i quit halo mp a long time ago i stay in this community and halo ce simply for the sp maps and the sp maps alone.
Edited by warchieftain on Nov 2, 2010 at 05:16 PM
Quote: --- Original message by: Echo77
I've been pretty much bored out of my skull for the last two months, with absolutely nothing to do other than see how much Godsmack I can listen to before I end up rupturing an eardrum. So for all of you "Idea Guys" out there, consider this your lucky day. :P
I need a project. Something to keep me occupied, while at the same time, something I'll be able to release to the public.
Edited by Echo77 on Oct 30, 2010 at 11:54 AM
Weren't you working on Boneyard mp or boneyard ff because i specifally remeber you talking about it on other threads
Shadowslayer pleses release it on this thread, for gods sake give us a dl link.
Quote: --- Original message by: milkkookie
every 1 loves halo 3 > yeah but i kind of agree with u to many halo 3 maps
It is what it is...atleast they are contributing to the community in some way. Now i've said this once or twice before: if you don't like it don't download it.
I am personally annoyed that the new solitude firefight hasen't benn upploaded yet
( seriously please just give us a mediafire link )
Personally i look forward to all the [Hreach]maps :P
Quote: --- Original message by: Dwood
Quote: --- Original message by: milkkookie
THAT WAS SO AWSOME!!!!!!!!!!!!!! HOW MANY ROUNDS IS THERE I ONLY GOT TO 20
OH AND I PLAYED WITH DEATHLESS, AND I STILL DIED WHAT THE HECK.
lolol. Those black spartans will melee you watch out.
Meeling spartans in mah halo?!?!? OMGWTFBBQHAx
I dont say this often but... this map is bad@$$ even if its ont 100% custom i till think that this is one of the best maps made.
Quote: --- Original message by: goldkilla88
Ive been seeing alot of Halo 3 grunts being tossed around in maps lately (For example: Marine Firefight, Solitude Firefight) And I was wondering, where is everyone downloading them? Are they being used in some kind of clan or something? I would get them from Halo 3 if I could but I don't know how to rip tags from the 360 (And I would if I could instead of asking you guys) and I can't find any tutorials on how to do it, can someone give me a link to them or how to rip tags from Halo 3?
They were released on page 45 of the biped wip thread i belive.
Quote: --- Original message by: SeanTheLawn
That wouldn't work well for multiplayer though right? Enabling bump possession for one person also enables it for everyone else, does it not?
This would mean that there's a slight chance that players would be bump possessing each other (if that's even possible, I've never tried it) during the brief moments when it would be enabled.
Edited by SeanTheLawn on Oct 19, 2010 at 08:41 PM
Thats why i had said originally that this would have to work as a sp mod however....
Though it would be inaccurate imagine this idea for how to make it work in mp:
You know of how on death island the bases have teleporters to specfic loactions like the shades, and banshees; what if we made all plays spawn in a room with no weapons, then in the room there would be telepoter entrances to diffrent room each designed for a specific class....
I.e. you enter a tele with a hevey picture near it.. and you go to a room filled with chainguns, then take another telepoter to get outside.
The only down side is that you cannot modfiy health but you could place overshilds in the heavy room and double speed in the scout room.
Furthermore i think sticky bombs can be replaced with spike gernades.
And please no one think i am making this, i have nither the skills nor cooperative tools even attempt this, i just hope some one will consider making this
Edited by warchieftain on Oct 19, 2010 at 09:21 PM
Ever since i've started playing halo ce there's been one type of mod that i wish i could see and that would be a Team Fortress 2 Style single player mod ( cause I don’t think mp would work ) where the player with ai allies of each class could fight against an opposing ai team
While I am aware of the fact that some components will not work in Halo i know that we can replicate a majority of the weapons and classes and even give it a halo flare.
1. Art style: With cel shading i think we can mimic the TF2 art style.
• The Heavy: Spartan ai with modified health, and movement speed, chain gun weapon
• Demoman: Spartan ai with GL
• Solider: Spartan ai with RL
• Scout: Spartan ai with modified health, and movement speed, shotgun with modified range
• Sniper: Spartan ai with sniper
• Pyro: Spartan ai with flamethrower, alt fire has projectile that does no damage but pushes you back
• Medic: To my knowledge this class will not work like it will work in tf2
• Spy: same as medic
• Engineer : it’s possible but I don’t know how the spawning of sentry’s and dispensers would work so…..?
3. Class selection:
How I envision to work is that the player will span in an empty room with no weapons, then in the pause menu they can choose the class they want, then the respective weapons and poer ups for their class would spawn i.e. : choose scout -> shotgun and double speed spawn.
4. Alternative classes ? :
Since the medic ,spy, and engi classes would not work properly I have suggestions for 3 alternative classes –
• Assault : Spartan ai with descent health, wields assault rifle
• Marksmen: Spartan ai, weak like sniper, functions like a mid-range flexible sniper, uses Br or Dmr
• CQB: Spartan ai uses powerful close range shotgun like the scout
Weapons can be prevented from being picked up so that classes cannot use each other’s weapons.
This is my idea would any of you consider it ? This was my grand design for halo ce but sapien, guerrilla and everything in between hates me so please don’t waste your time by telling my to do it myself.
Quote: --- Original message by: goldkilla88
were.... where in the HELL did you get those Halo 3 Grunts!? D:<
Page 45 of the biped WIP, i think.
Insanity! is proably the most advanced ai map that i have seen so far.