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Viewing User Profile for: FrogEJr
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Joined: Dec 16, 2008 03:24 PM
Last Post: Nov 21, 2009 01:09 PM
Last Visit: Nov 21, 2009 01:09 PM
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Is back to mod some new things.


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FrogEJr has contributed to 25 posts out of 469511 total posts (.01%) in 4,014 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » How do I...? Nov 21, 2009 01:09 PM (Total replies: 2)

Thanks :)

Halo CE Technical / Map Design » How do I...? Nov 21, 2009 12:55 PM (Total replies: 2)

How do I change how far a sniper bullet can go? For example, if I wanted to make a bullet shoot ALL the way across Coldsnap, how would I do this?

Thanks in advance.

Halo CE Technical / Map Design » 3DS MAX: How do I hollow out a cube? Nov 6, 2009 11:46 AM (Total replies: 13)

These are all the things shown, http://s883.photobucket.com/albums/ac40/FrogEJr/?action=view¤t=lol.jpg
Edited by FrogEJr on Nov 6, 2009 at 11:46 AM

Halo CE Technical / Map Design » 3DS MAX: How do I hollow out a cube? Nov 6, 2009 11:37 AM (Total replies: 13)

So convert it to editable mesh, then select the left and right faces and go where to inset/bridge?

Halo CE Technical / Map Design » 3DS MAX: How do I hollow out a cube? Nov 6, 2009 11:14 AM (Total replies: 13)

Ok thanks for getting that to work for me, but I still need to know how to hollow an object out.
So for example, I have a solid cube. I want to it so it has a hole in it so it is almost like a hallway, with 1cm thick walls on the top, left and right, but have a opening at the very bottom of the cube.
So basically, a house, without a roof.
Edited by FrogEJr on Nov 6, 2009 at 11:14 AM

Halo CE Technical / Map Design » 3DS MAX: How do I hollow out a cube? Nov 4, 2009 04:08 PM (Total replies: 13)

For some reason it doesn't let me 'flip'. I've tried it before, and instead of creating an 'open' space at the side, it just turns my cube purple, and keeps all the faces up. Here's an example of what I mean by 'it creates an open space': http://www.youtube.com/watch?v=2iM55RyUkvM Go to 3:33

Edit: Quick question, how do you 'attach' again?
Edited by FrogEJr on Nov 4, 2009 at 04:10 PM
Edited by FrogEJr on Nov 4, 2009 at 04:13 PM

Halo CE Technical / Map Design » 3DS MAX: How do I hollow out a cube? Nov 4, 2009 03:43 PM (Total replies: 13)

I was reading somewhere that you need to make a smaller cube, and put it inside the original cube, and reverse the normals of the second cube, to hollow out the original cube. How can I do this?

Halo CE Technical / Map Design » How many polygons allowed max? Aug 13, 2009 11:45 AM (Total replies: 8)

Ok thanks.

Halo CE Technical / Map Design » How many polygons allowed max? Aug 13, 2009 11:41 AM (Total replies: 8)

What number would that be?

Halo CE Technical / Map Design » How many polygons allowed max? Aug 13, 2009 11:34 AM (Total replies: 8)

Hey there again, I was just wondering the max amount of polygons you can import into Halo CE?


Nothing just a mistake I made while compiling the map.


Problem solved thanks anyways guys.
Edited by FrogEJr on Aug 9, 2009 at 06:57 PM

Halo CE Technical / Map Design » I have a tag question-PLEASE RESPOND! Dec 30, 2008 10:49 PM (Total replies: 21)

I don't get it...

Halo CE Technical / Map Design » I have a tag question-PLEASE RESPOND! Dec 30, 2008 02:42 PM (Total replies: 21)

Well thanks for the responses guy's.

P.S. No one has told me a solution on why the SPV1/CMT UI isn't working?
I'm pretty sure i did everything properly.

1.Put UI in map folder
2.Downloaded SPV1, and put that in the map folder as well.
3.Get's stuck at the hardness/easiness mode selection

Halo CE Technical / Map Design » I have a tag question-PLEASE RESPOND! Dec 28, 2008 06:46 PM (Total replies: 21)

I couldn't get the CMT spV1 to work properly? It get's stuck at the easy,heroic,legendary,etc menu, and won't go any farther.

P.S. Thanks everyone for your advice and help.

P.P.S. Mabye it IS possible?, but with LOT'S of scripting?
Edited by FrogEJr on Dec 28, 2008 at 06:47 PM

Halo CE Technical / Map Design » I have a tag question-PLEASE RESPOND! Dec 28, 2008 12:04 PM (Total replies: 21)

As "I" have said before...

I do NOT mean homing in rocket's.

Here is a link of what I mean.

http://www.youtube.com/watch?v=Zt15JJoUFNA

They lock-on BEFORE they fire the rocket... (The thing that goes "dele-nat!-nat!"

That is what I meant by locking on...

Any Advice/help would be appreciated.

Thanks in Advance.
Edited by FrogEJr on Dec 28, 2008 at 12:05 PM

Halo CE Technical / Map Design » I have a tag question-PLEASE RESPOND! Dec 27, 2008 01:15 PM (Total replies: 21)

Oh that sucks.. :(

Any idea how they made it?

Halo CE Technical / Map Design » I have a tag question-PLEASE RESPOND! Dec 27, 2008 12:22 PM (Total replies: 21)

Are you kidding me?
Can you give me a link?

Halo CE Technical / Map Design » I have a tag question-PLEASE RESPOND! Dec 27, 2008 11:05 AM (Total replies: 21)

I was just wondering if: Is there a map that has the lock on system for the halo 2 rocket launcher?
Basically what i am asking is: Is there a Lock On System in Halo CE? Is there a way to make one?

Any help/advice would be appreciated.

Thanks In advance.

Halo CE Technical / Map Design » Please help.. Vehicle modeling question. Dec 19, 2008 04:26 PM (Total replies: 2)

Thanks.. Didn't see the one by doug.. I'm going to try importing it now :) and hopefully it will work
P.S. I tried making a model before i made the collision geo -.- lol


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