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Joined: Dec 29, 2008 06:23 PM
Last Post: Nov 27, 2009 05:47 PM
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skoron has contributed to 15 posts out of 468188 total posts (0.00%) in 3,709 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Nasty water problem.. Nov 27, 2009 05:47 PM (Total replies: 12)

No, since you named it water!$ in 3ds, it is using the Silent Cartographer water shader. In 3ds max, try naming it ghost_station_water!$, and then re-export it.

Halo CE Technical / Map Design » Nasty water problem.. Nov 27, 2009 11:07 AM (Total replies: 12)

What's the name of your water shader? I know there's one from the Silent Cartographer level named water.shader_transparent_water, which has a hole the shape of the island in the center. Your gap looks rather like the shape of the island. Maybe that shader is for some reason being used if your shader is named the same thing. I'm not sure if this helps, but good luck!

Halo CE Technical / Map Design » Animated scenery/machine Oct 28, 2009 05:43 PM (Total replies: 6)

Thanks, I'll give it a go.

Halo CE Technical / Map Design » Animated scenery/machine Oct 27, 2009 05:43 PM (Total replies: 6)

Thanks, but more the issue I'm having is that the masterchief does not stick with the animated scenery when the scenery is moving side to side, but just passes through the barrier I placed on the scenery. Is this just a problem with the physics engine, or is there a way to circumvent this?

Halo CE Technical / Map Design » Animated scenery/machine Oct 26, 2009 09:40 PM (Total replies: 6)

Knowing that the physics engine is somewhat limited, is there any way I could set up a scenery/machine so that it can move from side to side without masterchief just shooting through the collision of the walls of the scenery?

Halo CE Technical / Map Design » Ce deletes player Jan 1, 2009 08:29 PM (Total replies: 23)

Switching the structure_bsp seemed to work for me, I don't get exceptions any more. And also, no, I had it set on slayer, not CTF, so it shouldn't have been the problem.

Halo CE Technical / Map Design » Ce deletes player Dec 30, 2008 09:59 PM (Total replies: 23)

still isn't working. Here's the error message it gives now. Oh, and the 360 controller works for all the other custom maps I have.

12.30.08 20:03:22 sapien pc 01.00.00.0609 ----------------------------------------------
12.30.08 20:03:22 reference function: _write_to_error_file
12.30.08 20:03:22 reference address: 401b13
12.30.08 20:03:22 Couldn't read map file './sapienbeta.map'
12.30.08 20:03:22 CreateDevice succeeded with refresh rate = 0
12.30.08 20:03:23 Increasing sound decompression buffer size to 1048576 bytes
12.30.08 20:04:06 local player 0, weapon (0x0), deleted unexpectedly
Edited by skoron on Dec 30, 2008 at 10:00 PM

Edit: O.K. awhile back, I had compiled the tutorial map, which loaded in-game and worked fine, so I just swapped the structure_bsp of the tutorial. scenario with mine, but using the tutorial scenario, and it loaded the map with no exceptions. Either I'm messing up somewhere with editing the scenario, or guerrilla or Sapien is.
Edited by skoron on Dec 31, 2008 at 10:01 AM

Halo CE Technical / Map Design » Ce deletes player Dec 30, 2008 03:10 PM (Total replies: 23)

Here's what it shows every time it gets the exception in the debug.

12.29.08 23:01:32 sapien pc 01.00.00.0609 ----------------------------------------------
12.29.08 23:01:32 reference function: _write_to_error_file
12.29.08 23:01:32 reference address: 401b13
12.29.08 23:01:32 Couldn't read map file './sapienbeta.map'
12.29.08 23:01:33 CreateDevice succeeded with refresh rate = 0
12.29.08 23:01:33 Initializing 10 button 5 axis 1 pov joystick 'Controller (XBOX 360 For Windows)'
12.29.08 23:01:33 Successfully initialized device axis 258 instance number 1 - Y Axis to range [-4096,4096]
12.29.08 23:01:33 Successfully initialized device axis 2 instance number 0 - X Axis to range [-4096,4096]
12.29.08 23:01:33 Successfully initialized device axis 1026 instance number 4 - Y Rotation to range [-4096,4096]
12.29.08 23:01:33 Successfully initialized device axis 770 instance number 3 - X Rotation to range [-4096,4096]
12.29.08 23:01:33 Successfully initialized device axis 514 instance number 2 - Z Axis to range [-4096,4096]
12.29.08 23:01:33 Successfully initialized device button 4 instance number 0 - Button 0
12.29.08 23:01:33 Successfully initialized device button 260 instance number 1 - Button 1
12.29.08 23:01:33 Successfully initialized device button 516 instance number 2 - Button 2
12.29.08 23:01:33 Successfully initialized device button 772 instance number 3 - Button 3
12.29.08 23:01:33 Successfully initialized device button 1028 instance number 4 - Button 4
12.29.08 23:01:33 Successfully initialized device button 1284 instance number 5 - Button 5
12.29.08 23:01:33 Successfully initialized device button 1540 instance number 6 - Button 6
12.29.08 23:01:33 Successfully initialized device button 1796 instance number 7 - Button 7
12.29.08 23:01:33 Successfully initialized device button 2052 instance number 8 - Button 8
12.29.08 23:01:33 Successfully initialized device button 2308 instance number 9 - Button 9
12.29.08 23:01:33 Successfully initialized device POV 16 instance number 0 - Hat Switch to range [-4096,4096]
12.29.08 23:01:33 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Game Pad
12.29.08 23:01:33 Could not initialize unknown device object 448 instance number 1 - Collection 1
12.29.08 23:01:33 Could not initialize unknown device object 704 instance number 2 - Collection 2
12.29.08 23:01:33 Could not initialize unknown device object 960 instance number 3 - Collection 3
12.29.08 23:01:33 Increasing sound decompression buffer size to 1048576 bytes
12.29.08 23:01:42 local player 0, weapon (0x0), deleted unexpectedly

Halo CE Technical / Map Design » Ce deletes player Dec 29, 2008 10:54 PM (Total replies: 23)

No errors appear in tool, it seems to compile without error. Should a map have no portals?

Halo CE Technical / Map Design » Ce deletes player Dec 29, 2008 10:08 PM (Total replies: 23)

No, no tags were ripped.

Halo CE Technical / Map Design » Ce deletes player Dec 29, 2008 09:27 PM (Total replies: 23)

No, this is actually the first time I've tried to make a CE map.

Halo CE Technical / Map Design » Ce deletes player Dec 29, 2008 08:11 PM (Total replies: 23)

How can I check this? As far as I know, I'm using just the basic masterchief that's already in the CE tags.

Halo CE Technical / Map Design » Ce deletes player Dec 29, 2008 07:46 PM (Total replies: 23)

All right, I tried that and it still gives the exception.

Halo CE Technical / Map Design » Ce deletes player Dec 29, 2008 07:22 PM (Total replies: 23)

I checked, and it is set to multiplayer, but still does not work.

Halo CE Technical / Map Design » Ce deletes player Dec 29, 2008 06:34 PM (Total replies: 23)

I am working on creating a map. Everything seems to work until testing. Every time I load the level, halo generates an exception before the map loads. If, in Sapien, I change all the player spawns to gametype:none, then the map seems to be able to load, although of course I can't spawn. Whenever the exception appears, the debug.txt shows player unexpectedly deleted at the end of the most recent report. Does anyone know what the problem is, and if so , how to fix it? Oh, and this was made in gmax and it also says that the map only has 0 portals and 1 cluster, but I'm not sure if this is important or not.


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