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Joined: Dec 30, 2008 11:56 PM
Last Post: Jan 6, 2010 12:14 AM
Last Visit: Feb 13, 2010 09:52 PM
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markopolo has contributed to 72 posts out of 469152 total posts (.02%) in 3,854 days (.02 posts per day).

20 Most recent posts:
Halo CE General Discussion » Star Wars Mapping Team (Redux!) Jan 6, 2010 12:14 AM (Total replies: 35)

Sweet you guys are back up. I was subscribed to your old thread forever in case you guys came back up, and you did.

Halo CE Technical / Map Design » Ripping Protected Tags Dec 31, 2009 12:37 PM (Total replies: 62)

Delicon, you are fighting a losing battle. Gamma has not only brought up better arguments for protecting tags, but you have not brought up any good arguments for ripping. So please stop before you make more of a fool of yourself.

Halo CE General Discussion » Revelations released Nov 10, 2009 11:13 PM (Total replies: 30)

Very good map. One of the best recent mp maps out there. very good job making it.

Halo CE General Discussion » Halo: Return of The Forerunner, Literary work Oct 30, 2009 11:50 PM (Total replies: 20)

Well the story so far was overall pretty good. It got way better in the 4th, 5th, and 6th chapters though. The first 3 chapters seemed short I guess. Maybe add some more details into them, or something like that. They just seemed short. Very good job so far though.

Halo CE General Discussion » Revelations Oct 30, 2009 11:29 PM (Total replies: 21)

i really can't wait to play this map. best looking one i've seen for some amount of time. i hope there will actually be servers with it though.

Halo CE General Discussion » Ascension Firefight beta feedback topic Oct 23, 2009 06:36 PM (Total replies: 383)

please not coldsnap. relic would be much better.

Halo CE General Discussion » Public open source sigma release Oct 20, 2009 12:26 AM (Total replies: 33)

Ok, this map is just simply amazing. even your unfinished weapons like the BR and the AR are way good. Good job on making it this far, and I really hope that you'd be able to finish it but if nobody's working on it, that's understandable.

Halo CE General Discussion » valhalla? Oct 16, 2009 12:18 AM (Total replies: 30)

jesse, just because you have the weapons that gamma's gonna use in his firefight map doesn't mean you have to show off, jk. but i like your idea though about better weapons and crap.

Halo CE General Discussion » CMT SPV2 A10 Public Beta Oct 14, 2009 05:41 PM (Total replies: 786)

Quote: --- Original message by: eliteslasher
Something quite a bit funny about this map that i found at the very end of this map. Watch this. XD

http://www.xfire.com/video/14cf92/


Lol, I found that out too.

Halo CE General Discussion » Nazi Zombies? In my Halo? Oct 13, 2009 10:28 PM (Total replies: 2917)

Okay, that BR is probably the best Halo 3 recreation I have ever seen. Good freckin' job.


The buildings and ruins and layout look really good. Now just make it shiny, and it will be pretty dang good.


grunt, those pictures are freckin' awesome. this is really looking good.

Halo CE General Discussion » Nazi Zombies? In my Halo? Oct 5, 2009 07:11 PM (Total replies: 2917)

pick number 2!!

Halo CE General Discussion » Nazi Zombies? In my Halo? Sep 11, 2009 04:59 PM (Total replies: 2917)

Map looks really good Gamma, especially that shotty, can't wait for the release.

Halo CE General Discussion » Nazi Zombies? In my Halo? Sep 10, 2009 12:00 AM (Total replies: 2917)

oh, well for being untextured it looked good.
Edited by markopolo on Sep 10, 2009 at 12:01 AM

Halo CE General Discussion » Nazi Zombies? In my Halo? Sep 9, 2009 11:38 PM (Total replies: 2917)

Sniper looked good. I like snipers better when they have that green screen but you can keep that see through.

Halo CE General Discussion » Halo Maps Sponsored Official CMT Thread Sep 8, 2009 11:09 PM (Total replies: 3743)

The board game would be way fun as a halo map.

Halo CE General Discussion » Nazi Zombies? In my Halo? Sep 7, 2009 06:31 PM (Total replies: 2917)

Yay!! Even though it's not out yet I just wanna say good job on this map gamma.

Halo CE General Discussion » Halo 2 Map pack. Sep 7, 2009 01:38 PM (Total replies: 191)

Okay. I remember reading something about having to use devmode or something like that, I can't remember exactly so I wasn't sure.

Halo CE General Discussion » Halo 2 Map pack. Sep 7, 2009 12:46 PM (Total replies: 191)

Hey jesse, did you mean for the zanzibar mystery box to be attainable without devmode? Because I was able to find it without using devmode.


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