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Joined: Jan 18, 2009 01:00 AM
Last Post: Mar 22, 2017 12:59 AM
Last Visit: Today @ 12:13 AM
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What Games do you play: Halo CE


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Jesse has contributed to 5679 posts out of 461482 total posts (1.23%) in 2,990 days (1.90 posts per day).

20 Most recent posts:
Halo CE General Discussion » it's a thing. Halo CE 60 FPS Mar 22, 2017 12:59 AM (Total replies: 59)

Quote: --- Original message by: SBB_Michelle
I think Halonimator needs an intervention.


That implies we care about him. Not worth the effort :o

Quote: --- Original message by: SBB_Michelle
Kudos to Moses for existing, being cool, smart and doing a converter for animation tags that makes them double the length and interpolates them.


Indeed our lord and savior in many ways.

Halo CE General Discussion » Thoughts on a reworked shield concept? Mar 20, 2017 06:07 PM (Total replies: 13)

Perhaps you could model in the plates and add them as part of the collision? With decent shaders (that either show consistently or when taking damage) it can look pretty good...

idk how to pin an online image but:



Halo CE General Discussion » [RELEASE] Mo's Editing Kit (MEK) Mar 19, 2017 01:38 AM (Total replies: 24)

Is DDS the only file type supported by the "Bitmap from DDS"?

I ask because DDS is generally a tricky file type for me (PS doesn't open them by default) and I like using TIF files.


Quote: --- Original message by: Halonimator
Quote: --- Original message by: HaloAU

Quote: --- Original message by: EmmanuelCD
I made this crap some time ago

http://forum.halomaps.org/index.cfm?page=topic&topicID=49905

I can help you with some BSP's if you want, how ever I have to insist that I dont have to much time since I'm studying...


I will send you a pm with my Discord if you want


PM Me

Quote: --- Original message by: SBB_Michelle
Really, I think it might just be the failure to produce anything and the insecurities that most members here have built up that makes them act this way. It is true though that you will want some skill and knowledge before working on something that big though. A lot of that knowledge are things that some halomaps members possessed but never explained or their tutorials dissapeared, so it is hard to get around.

I think you should play around and get to know the engine first, the project definitely isn't THAT big. My only complaint is that remaking something that already exists can hold back your creativity.

Another thing you may want to learn is how to see you can actually trust a person who could help you, because there will be a lot of people who like to leak, so at first only really take help from people you know and then over time get to know more people and then those people might be able to help you.

tl;dr: learn stuff and follow your ambitions


My first mistake was not expecting the amount of cancer and autistic screeching from the elitists. And remaking this won't necessarily limit my creativity because I intend to include levels that were discarded like blowing up an assault carrier from the inside with a wraith, the e3 2003 demo, and the forerunner tank chase from the gravemind. Plus I intend to make some original missions to fill in for the arbiter, he's been moved to a possible post launch project.
Edited by HaloAU on Mar 8, 2017 at 03:12 PM


i doubt you can do that. even with a team and time, tryng to recreate things, animations from h3 and hr is almost impossible. but is possible to make a little sp like i did. with custom bsp's, simple cinematics and voice acting... something comparable to lumoria and vanilla halo but with better graphics and some OS4 features. aside from that... if you are doing it solo, it will be a huge pain for you. Im not releasing my sp maps thanks to the spv3 leader (mustardz1337), pm me if you want someone to model some bsp's for you.


H3 animations are not exactly the highest of standard. Better animations have been made, don't act like you can decide anyone's animation capability.

Halo CE General Discussion » [RELEASE] Mozzarilla v0.9.1 Mar 8, 2017 04:47 PM (Total replies: 84)

The Master's quote was actually changed... read his original post and you'll see that it has two separate thoughts... and it seems obvious to me and they are not related.

His being impressed had nothing to do with anyone being female or not.


My Discord is Jesse#4500


Quote: --- Original message by: FtDSpartn
Quote: --- Original message by: Bugnotnotthegreat
You will probably never see this but there are halo maps that try to be like racing games.

Could you stop bumping months/years old posts?


In this case, decade.

Halo CE General Discussion » Messing with Sky/Fog Feb 28, 2017 01:22 AM (Total replies: 11)

How did I bork a word as simple as "Believe"?

Anyway.

negan, you contribute like, nothing to the thread.

Halo CE General Discussion » Messing with Sky/Fog Feb 27, 2017 02:55 AM (Total replies: 11)

Quote: --- Original message by: Mushi
Quote: i didnt said quit halo, i said if you hate it it's up to you if you wanna leave. Dont be grouchy
Edited by negan2 on Feb 26, 2017 at 06:13 PM


Son, stop posting. You've caused enough damage.

Quote: --- Original message by: Higuy
Just open up whatever sky tag your using and you can edit the fog settings there, along with different sky lighting colors. You'll need to rerun lightmaps on the BSP's though for the new lighting to be applied to the level.


I should have said Eschaton my bad, but yep, I see them. Gonna try editing them right now!! Also thanks you all.



I balievw there is also a rasterizer dev command that removes fog or something. Idk exactly which it is.

Halo CE General Discussion » Project Armonia Feb 24, 2017 03:50 AM (Total replies: 15)

That hang em high remake looks really good. Is that a rip or something?

Halo CE General Discussion » been a while Feb 23, 2017 12:16 PM (Total replies: 23)

Quote: --- Original message by: BKTiel
Quote: --- Original message by: Jesse
Quote: --- Original message by: Masters1337
Why would you call it a leak if it's released by the developers?



Lol yeah I was wondering that too.

"Official leak" is quite the dichotomy.


jesse the correct word is oxymoron

see me after class


I'll do anything for an A...

🤑

Halo CE General Discussion » been a while Feb 22, 2017 05:15 PM (Total replies: 23)

Quote: --- Original message by: Masters1337
Why would you call it a leak if it's released by the developers?



Lol yeah I was wondering that too.

"Official leak" is quite the dichotomy.

Halo CE General Discussion » glowing enemies Feb 21, 2017 07:49 PM (Total replies: 18)

Quote: --- Original message by: KasperZERO
You know what, considering that, I'll invest in getting Halo PC if I can find a copy. Just never owned the game for computer tbh. I always loved Xbox.

Still if you happen to know something about this I would appreciate any advice you could offer, even if somebody could just confirm that this is possible to do either on the Xbox or on CE.

I know this may not be the place for help modding Xbox when this is a CE forum, but all the Xbox forums are (to my knowledge at least) all down. You guys have still just helped me out a ton though.


Why the Xbox? Aside from the reason of not owning a PC copy.

Who do you play with? Are you interested in serious gameplay with peeps who play all tactical and stuff?

Halo CE General Discussion » looking for crazy maps Feb 21, 2017 10:02 AM (Total replies: 17)

Does no one remember Chaosgulch?

Halo CE General Discussion » glowing enemies Feb 21, 2017 02:14 AM (Total replies: 18)

Attaching a lens flare might work.

Halo CE General Discussion » (Release) Hazmat Unit Feb 19, 2017 09:27 PM (Total replies: 33)

What about the gas hose like OJ did? Alternatively, you could make the hose part of the chest mesh and it will always conform to the body movements.

Halo CE General Discussion » Post your Top 10 HCE mappers/modders Feb 19, 2017 05:18 PM (Total replies: 89)

He does, at least for his comic strips.

Halo CE General Discussion » Syncing AI components. Feb 18, 2017 12:00 AM (Total replies: 27)

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: lolslayer
Quote: --- Original message by: Super Flanker
Dennis changed his avatar everyone.


Saw it too, 2001 a space oddysee I think


Oh thought it was Stargate. (I'm a sci-fi pleb leave me alone!)

Someone needs to make a change log thread logging all of Dennis's various activities ranging from avatar changes, funny quotes, bans and the like.


And the websites he visits. We can get to know him quite intimately...

Halo CE General Discussion » Semi-Official Gallery [WIPS] Feb 17, 2017 11:59 PM (Total replies: 11199)

Quote: --- Original message by: Halonimator

Quote: --- Original message by: SBB_Michelle

Quote: --- Original message by: Halonimator
Quote: --- Original message by: Masters1337
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Halo Minotaur
im porting some h2 bsps, with upgrades.
http://i.imgur.com/9qv9U2P.gif

If you want someone to look at your BSP
You'd wanna do it without covering in darkness half the time.
I really shouldn't have to waste so much time trying to figure out what it is I'm looking at.


He prob thinks he can use OS to do dynamic lightmap switching and doesn't realize it won't work like he want it too.


You tard, here are some pics of the map at 2048x1536 (my pc can suport 4k but it starts to dip to below 75fps).
http://i.imgur.com/jdg94Re.jpg
http://imgur.com/zwxmRwU
http://i.imgur.com/uVPv1I3.jpg
http://i.imgur.com/N4Zg7Ed.jpg
http://i.imgur.com/92o2Via.jpg
http://i.imgur.com/eDIQRsq.jpg
http://i.imgur.com/HX2Qmk8.jpg
http://i.imgur.com/biRRQDC.jpg
http://i.imgur.com/U3Tsphd.jpg
http://i.imgur.com/oNQXBxO.jpg


"Upgrades"
That is some disgusting tiling, have you thought about using a bitmap bigger than 256*256?
Edited by SBB_Michelle on Feb 17, 2017 at 04:13 PM


why? its like 5-6 pages of mathematic formulas and my own interpretation of Halo CE + many months of testing. but will give you some basics. Since almost none of the original and tsce variables (damage_values,collisions,materials,projectiles...) are left on my modified tagset... except astethics and some effects. i use many mathematical formulas to calculate the ttk, range, bullet damage, vitality... then i test it, then i tweak the variables............ I will not explain it because is hard. Plasma weapons are good against shields and human weapons against flesh. the point is that this mod isnt just a normal noobified tagset came from a tard like masterz1337.

Quote: --- Original message by: Masters1337
You act like if the people making the assets at 343 are the ones in charge of the designs lol


Every single Campaign map of any 343i game is #hit, specially the third act. midnight from halo 4 is the worst.
Edited by Halonimator on Feb 17, 2017 at 09:11 PM
Edited by Halonimator on Feb 17, 2017 at 09:15 PM

Bro. A lot of what you said *sounds* intelligent, but what the actual $&@% are you talking about?

Halo CE General Discussion » Project Warhawk Announcement! Feb 15, 2017 03:02 PM (Total replies: 40)

Quote: --- Original message by: Spartan314
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Spartan314
Supposed.

What are you implying?

*whistles awkwardly*
no but srs i kno nothing


If we had a CE3 2017, I'd totally be able to show off my urban map, which is just about at a playable state.


Time: Sun March 26, 2017 3:14 AM 297 ms.
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