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||Aug 15, 2017 01:52 AM
||Aug 15, 2017 02:39 AM
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Jesse has contributed to 5702 posts out of 464166 total posts
(1.23%) in 3,137 days (1.82 posts per day).
20 Most recent posts:
May his soul rest in peace.
why did i quote the whole original post...
Mhm, I'm really digging the shaders. Looks like some detailmaps are needed though. Don't forget to use Halo 2 Vista textures, some are higher res than their xbox counterparts.
Edited by Jesse on Jul 3, 2017 at 02:56 AM
Quote: --- Original message by: HandofGod
Love those shaders for the buildings/urban landscape. It's too bad there's no multiplayer city maps on Halomaps with more contemporary (post 2004) textures. Would love to see you or someone else release a multiplayer Mombasa or city map with an Halo 3: ODST or Reach type urban vibe.Edited by HandofGod on Jun 10, 2017 at 03:38 PM
I don't know about you guys, but I'm almost ready for CE3 2017!
Quote: --- Original message by: DOOM899
Quote: --- Original message by: CLASSIFIED
in all seriousness though, what do you guys think?
well if you're willing to take,
The time to do it, I'd say go for it.
Star wars theme.
Anyways how cmt_spv3 going?
Join the discord. Lots of discussion all the time.
Dennis has been clear that he doesn't make any profit from this site. If anything, he pours cash into it out of love.
Damn. Not even one reply... That's tough.
I want it but I don't have the skills to implement this, much less develop. If you do continue developing this I would definitely use it.
Still waiting for more hoof noods.
And don't forget to make the covenant armor colovery indicative of their rank.
You'd have to be more specific. Drama happens all the time in good ol' Halomaps.
I am feeling deserving.
This is a gathering site for professionals only. Pls act accordingly.
I remember the video too, I was thinking about that first level thing yesterday. I can't say I remember the actual video name though.
Edited by Jesse on Apr 27, 2017 at 12:01 PM
I test LODs by having different stages be different colored spheres so I can see the change and tweak the distances.
Quote: --- Original message by: Super Flanker
It has a really big butt hole, it's mate must be relentless. :pEdited by Super Flanker on Apr 7, 2017 at 12:55 PM
Because of the bitmap extractor, others and I have been able to sort of reverse engineer how certain bitmaps are used or animated. In the case of H1 HUD bitmaps, It let us see how things were compiled and used (spite sequencing and stuff). Very helpful for developing HUD related tags.
Also, the fact that Moz is currently supported is a huge bonus.
I think that Matt has said release date was some time after his Takedown series. Quite honestly, we're both involved in our projects or those of others to which we have committed.
Edited by Jesse on Apr 1, 2017 at 03:22 PM