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Viewing User Profile for: Jesse
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Joined: Jan 18, 2009 01:00 AM
Last Post: Aug 15, 2017 01:52 AM
Last Visit: Aug 15, 2017 02:39 AM
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What Games do you play: Halo CE


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Jesse has contributed to 5702 posts out of 464166 total posts (1.23%) in 3,137 days (1.82 posts per day).

20 Most recent posts:
Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 15, 2017 01:52 AM (Total replies: 12092)

hi

Halo CE General Discussion » Happy forum anniversary ODX! Jul 26, 2017 10:15 PM (Total replies: 18)

May his soul rest in peace.

Halo CE General Discussion » Halo 2 Tagset Redux Jul 3, 2017 02:55 AM (Total replies: 64)

why did i quote the whole original post...
Mhm, I'm really digging the shaders. Looks like some detailmaps are needed though. Don't forget to use Halo 2 Vista textures, some are higher res than their xbox counterparts.
Edited by Jesse on Jul 3, 2017 at 02:56 AM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jun 15, 2017 03:40 AM (Total replies: 11353)

Quote: --- Original message by: HandofGod

Quote: --- Original message by: DeadHamster
Quote: --- Original message by: SBB_Michelle
Quote: --- Original message by: DeadHamster

https://www.mediafire.com/convkey/6433/1oboq6zidfwdsza6g.jpg



literally the shaders from the odst hub world



https://www.mediafire.com/convkey/1670/5i9720xcnxc6w2c6g.jpg
https://www.mediafire.com/convkey/5187/w7u2h51tyjcyy8s6g.jpg
https://www.mediafire.com/convkey/2c49/1atqvgq0o553i056g.jpg

I updated it to support Shader_Models as well, but yes those were the Hub World shaders from ODST.


Love those shaders for the buildings/urban landscape. It's too bad there's no multiplayer city maps on Halomaps with more contemporary (post 2004) textures. Would love to see you or someone else release a multiplayer Mombasa or city map with an Halo 3: ODST or Reach type urban vibe.
Edited by HandofGod on Jun 10, 2017 at 03:38 PM



Ahem.

http://forum.halomaps.org/index.cfm?page=topic&topicID=47728&start=246

Halo CE General Discussion » Operation Purgepoint (Formerly Project X) Jun 15, 2017 03:35 AM (Total replies: 63)

I don't know about you guys, but I'm almost ready for CE3 2017!

Halo CE General Discussion » CMT RETURNS! New project and team details inside! May 21, 2017 04:26 AM (Total replies: 12092)

Quote: --- Original message by: DOOM899
Quote: --- Original message by: CLASSIFIED
in all seriousness though, what do you guys think?
well if you're willing to take,
The time to do it, I'd say go for it.

Star wars theme.

Anyways how cmt_spv3 going?


Join the discord. Lots of discussion all the time.

Halo CE General Discussion » Money May 18, 2017 07:26 PM (Total replies: 121)

Dennis has been clear that he doesn't make any profit from this site. If anything, he pours cash into it out of love.

Halo CE General Discussion » Does anyone need AI sync May 15, 2017 11:22 PM (Total replies: 17)

Quote: --- Original message by: altis94
I already asked for a tool weeks ago, nobody responded http://forum.halomaps.org/index.cfm?page=topic&topicID=50105


Damn. Not even one reply... That's tough.

lol

Halo CE General Discussion » Does anyone need AI sync May 15, 2017 01:36 PM (Total replies: 17)

I want it but I don't have the skills to implement this, much less develop. If you do continue developing this I would definitely use it.

Halo CE General Discussion » Final Dreamweb Release May 9, 2017 09:57 PM (Total replies: 53)

Still waiting for more hoof noods.

Halo CE General Discussion » Bungie-fying 343i tags May 4, 2017 12:16 PM (Total replies: 14)

And don't forget to make the covenant armor colovery indicative of their rank.

Halo CE General Discussion » Money May 2, 2017 03:34 PM (Total replies: 121)

You'd have to be more specific. Drama happens all the time in good ol' Halomaps.

Halo CE General Discussion » Money May 2, 2017 02:47 AM (Total replies: 121)

I am feeling deserving.

Halo CE General Discussion » XF (Xtreme Forces Halo Custom Edition) Apr 29, 2017 06:11 AM (Total replies: 17)

This is a gathering site for professionals only. Pls act accordingly.


I remember the video too, I was thinking about that first level thing yesterday. I can't say I remember the actual video name though.
Edited by Jesse on Apr 27, 2017 at 12:01 PM

Halo CE General Discussion » Testing LODS Apr 26, 2017 04:12 PM (Total replies: 11)

Idk

I test LODs by having different stages be different colored spheres so I can see the change and tweak the distances.

Halo CE General Discussion » Semi-Official Gallery [WIPS] Apr 7, 2017 02:41 PM (Total replies: 11353)

Quote: --- Original message by: Super Flanker

Quote: --- Original message by: malolo420
Quote: --- Original message by: Halonimator
Second bsp of planet_flood_e
http://i.imgur.com/eEfCNdb.jpg



Reminds me of the birthday map I made for Kinkilla.

http://www.littleraingames.com/ImagesForOffsite/happybdaykinkilla.png

You played as an infection form :)


It has a really big butt hole, it's mate must be relentless. :p
Edited by Super Flanker on Apr 7, 2017 at 12:55 PM


Elite goatse

Halo CE General Discussion » Semi-Official Gallery [WIPS] Apr 5, 2017 06:37 PM (Total replies: 11353)




Because of the bitmap extractor, others and I have been able to sort of reverse engineer how certain bitmaps are used or animated. In the case of H1 HUD bitmaps, It let us see how things were compiled and used (spite sequencing and stuff). Very helpful for developing HUD related tags.

Also, the fact that Moz is currently supported is a huge bonus.

Halo CE General Discussion » Sierra 117 Apr 1, 2017 03:13 PM (Total replies: 1161)

I think that Matt has said release date was some time after his Takedown series. Quite honestly, we're both involved in our projects or those of others to which we have committed.
Edited by Jesse on Apr 1, 2017 at 03:22 PM


Time: Sun August 20, 2017 5:10 PM 203 ms.
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