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Viewing User Profile for: viperfast1992
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Joined: Jan 20, 2009 10:52 AM
Last Post: Dec 9, 2010 11:20 PM
Last Visit: Feb 8, 2011 03:50 PM
Location: Pisgah Forest, NC
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Your Age: 17
What Games do you play: any shoot-em-up games
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(DTS) Death Through the Shadows
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Post Statistics
viperfast1992 has contributed to 71 posts out of 469450 total posts (.02%) in 3,950 days (.02 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » 3rd grenade slot Dec 9, 2010 11:20 PM (Total replies: 19)

see i have some good ideas for maps and i know what i want in my maps. hell sitting on my desktop are some models of different maps i have made but never finished. i want to model some weapons and make them look real. if i could take a picture of my lawn and use it as a bitmap for a map or go take a picture and make it a vehicle in a map i would. if i can get someone who knows what they are doing to sit here next to me and teach me and show me i would do better. i just have a hard time learning from videos. i would like to start up a team. but i got stuk with people who stole my ideas and put them into their own maps. lol

Halo CE Technical / Map Design » 3rd grenade slot Dec 9, 2010 09:30 PM (Total replies: 19)

i got that part down. i can do mods very well. its the modeling new weapons or vehicles i cant do. the tutorials dont help me. modeling maps and scenery i can do very well.

Halo CE Technical / Map Design » 3rd grenade slot Dec 9, 2010 03:22 PM (Total replies: 19)

thank u slappy. but honestly, i am a noob when it comes to modeling and making maps. ive only published 2 maps. 1 flopped and it was just a mod from a halo 2 map. and the other i just published the other day. its called epic_canyon. i go and download tags i dont know how to make, like the m16 weapon. just go download and play it. u will know what i mean. lol.

Halo CE Technical / Map Design » 3rd grenade slot Dec 8, 2010 10:51 AM (Total replies: 19)

thats what i was planning on doing. but i guess its not possible. but you got what ya got i guess. its halo. not something better. the game is like 10 years old. lol

Halo CE Technical / Map Design » 3rd grenade slot Dec 7, 2010 11:34 PM (Total replies: 19)

ok well it was worth a try. i wanted to add a flashbang but not as a item u pick up. like throw it as a grenade whenever u need to. but if i cant i will be stuck with replacing a grenade. maybe i will replace the plasma. they arent my favorite anyways. i would have to go through the globals.globals tag to do that right

Halo CE Technical / Map Design » 3rd grenade slot Dec 6, 2010 12:54 PM (Total replies: 19)

i was wondering if it was possible to make a 3rd grenade slot. like at the start of the game instead of having just frag and plasma, like having a 3rd for flash. i dont want it to be a weapon or an item that you hold on to. just another slot u can have for throwing grenades.

Halo CE Technical / Map Design » sound environment??? Mar 4, 2010 07:50 PM (Total replies: 2)

see i watched the hek tut but everytime i tried to do that nothing happened so i thought i was doing something wrong. i guess i wasnt.

Halo CE Technical / Map Design » sound environment??? Mar 4, 2010 10:56 AM (Total replies: 2)

how can i add a sound environment into my map so you hear a background sound. i hate playing maps with no bg sound. its actually kinda annoying that i cant figure this out and its probably very easy. lol
Edited by viperfast1992 on Mar 4, 2010 at 10:56 AM

Halo CE Technical / Map Design » gmax modeling error Mar 2, 2010 02:20 PM (Total replies: 6)

they are on the inside wall to my base. it dosnt mess up the texture at all, i tried to fix them but it just messes up the wall. any idea how i can fix it without messing up my wall

Halo CE Technical / Map Design » gmax modeling error Mar 1, 2010 06:21 PM (Total replies: 6)

well i got the z buffer error to go away. it was near the entrance to my underground base where the map face went through the entrance. as for the nearly coplanar error i still havnt found them but its not a big deal because it still lets me make the map. i went throung the whole level and didnt find any major problems with that so i may just leave it for now.

Halo CE Technical / Map Design » gmax modeling error Feb 28, 2010 04:23 PM (Total replies: 6)

i am modeling my map to have underground bases with several tunnels to allow players to get to the surface. i exported my jms file and did the bitmaps. when i go to structure in tool i get this error.

Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
building pvs... building pvs... building structure lens flares...done

this is what my tool says after i run the tool structure command... what does it mean and how do i fix it
Edited by viperfast1992 on Feb 28, 2010 at 07:08 PM

Halo CE Technical / Map Design » sapien error, please help me Jun 3, 2009 09:03 PM (Total replies: 6)

ok that almost worked. i deleted the vehicles folder and extracted the vehicles from bloodgulch, when i took out the vehicles in the map from guerilla it kept asking for tags from a different vehicle that wasnt even the map. but once i deleted all the vehicles and the vehicles pallet it worked, i just need to but the vehicles back in. thanks for your help

Halo CE Technical / Map Design » sapien error, please help me Jun 3, 2009 07:41 PM (Total replies: 6)

would it be easier to delete my vehicles folder, then extract the vehicles out of bloodgulch

Halo CE Technical / Map Design » sapien error, please help me Jun 3, 2009 03:40 PM (Total replies: 6)

awww, thats a lot of vehicles to re put in, but how do i fix the physics tag.

Halo CE Technical / Map Design » sapien error, please help me Jun 3, 2009 03:26 PM (Total replies: 6)

06.03.09 15:21:47 sapien pc 01.00.00.0609 ----------------------------------------------
06.03.09 15:21:47 reference function: _write_to_error_file
06.03.09 15:21:47 reference address: 401b13
06.03.09 15:21:47 Couldn't read map file './sapienbeta.map'
06.03.09 15:21:47 CreateDevice succeeded with refresh rate = 0
06.03.09 15:21:48 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.03.09 15:21:48 Increasing sound decompression buffer size to 1048576 bytes
06.03.09 15:21:58 local player 0, weapon (0x0), deleted unexpectedly
06.03.09 15:21:58 EAX: 0xFFFFFFFE
06.03.09 15:21:58 EBX: 0x0E28B001
06.03.09 15:21:58 ECX: 0x0012BC70
06.03.09 15:21:58 EDX: 0x000002CC
06.03.09 15:21:58 EDI: 0x0012BC70
06.03.09 15:21:58 ESI: 0x00000000
06.03.09 15:21:58 EBP: 0x0012BB48
06.03.09 15:21:58 ESP: 0x0012BB38
06.03.09 15:21:58 EIP: 0x776B9A94, C3 8D A4 24 ?????
06.03.09 15:21:58 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390:


is there a way to fix this without losing where i left off in my map. or am i totally screwed and have to make a new model. i do realize it says my physics, but ive never had this problem before, so i dont know how to fix it
Edited by viperfast1992 on Jun 3, 2009 at 03:31 PM

Halo CE Technical / Map Design » I NEED HELP WITH SINGLEPLAYER MAPS!!! May 31, 2009 06:36 PM (Total replies: 4)

idk, i have an acer aspire 5735z windows vista home premimum. how do i figure out what i have

Halo CE Technical / Map Design » I NEED HELP WITH SINGLEPLAYER MAPS!!! May 31, 2009 03:56 PM (Total replies: 4)

ok i know how to run compatibility mode but not fix the anti alaising. how do i do that

Halo CE Technical / Map Design » I NEED HELP WITH SINGLEPLAYER MAPS!!! May 31, 2009 03:24 PM (Total replies: 4)

i have had no issue before with this but my computer did an update to windows vista service pack 2. now i cant play any singleplayer maps on halo or halo ce. i cant understand y it would do this. i dont even know if its vista or my computer. when it loads a singleplayer map it sits there on the halo screen and starts to play the sound of the cutscene, it skips back and forth a lot. its upsetting cause i just wanted to play singleplayer for a while. CAN ANYONE HELP ME AT ALL!!!!!

Halo CE Technical / Map Design » very odd problem, please help me May 30, 2009 10:13 PM (Total replies: 8)

ok i uninstalled hek and reinstalled it. how do i extract my scenario using hek without screwing it up again. or how do i fix the physics tag if i do mess it up again
Edited by viperfast1992 on May 30, 2009 at 10:13 PM

Halo CE Technical / Map Design » very odd problem, please help me May 30, 2009 05:00 PM (Total replies: 8)

wow, thats so simple i cant believe i didnt think of it. well my map has been put on hold. now i cant get it to load. my debug is wierd.
05.30.09 16:59:43 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.30.09 16:59:44 Increasing sound decompression buffer size to 1048576 bytes
05.30.09 16:59:46 local player 0, weapon (0x0), deleted unexpectedly
05.30.09 16:59:46 EAX: 0x0012CFA8
05.30.09 16:59:46 EBX: 0x0DF65F01
05.30.09 16:59:46 ECX: 0x0012C0B0
05.30.09 16:59:46 EDX: 0x0DF65FF8
05.30.09 16:59:46 EDI: 0x0012BC70
05.30.09 16:59:46 ESI: 0x00000000
05.30.09 16:59:46 EBP: 0x0012BB48
05.30.09 16:59:46 ESP: 0x0012BB38
05.30.09 16:59:46 EIP: 0x77AA5E74, C3 8D A4 24 ?????
05.30.09 16:59:46 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390:

lol any idea what this means


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