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Joined: Jan 22, 2009 05:54 PM
Last Post: Aug 10, 2012 09:39 AM
Last Visit: Nov 5, 2015 11:56 PM
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Smmt has contributed to 80 posts out of 469343 total posts (.02%) in 3,893 days (.02 posts per day).

20 Most recent posts:
Halo CE General Discussion » ce no start Aug 10, 2012 09:39 AM (Total replies: 12)

remove the deltaruins map and run?

Halo CE General Discussion » Will people stop making yelo maps? Apr 19, 2012 09:10 PM (Total replies: 87)

What Sean said ^
Edited by Smmt on Apr 19, 2012 at 09:11 PM


Quote: --- Original message by: qwertyuiop15
Make it so that when you try to enter a server playing a map you don't have, it automatically downloads the map, then joins the server.

Definitely include that above all!

Halo CE General Discussion » new maps server's Nov 21, 2011 08:32 PM (Total replies: 20)

Did you buy the game?

Halo CE General Discussion » Here, Before I Forget Oct 20, 2011 01:06 AM (Total replies: 9)

No link? D:

Halo CE General Discussion » Halo: CE no longer working. Oct 20, 2011 12:59 AM (Total replies: 5)

Did you happen to change your monitor or screen resolutions? Any changes to halo? like what maps you dled

Halo CE General Discussion » How to chat/ enter cheats? Oct 15, 2011 01:36 AM (Total replies: 21)

How to solve the issue with the chat bar

http://hce.halomaps.org/index.cfm?nid=268

Or you can get http://hce.halomaps.org/index.cfm?fid=4995 devmode in order to enable cheats even in multiplayer. But cheats dont really work over multiplayer...
Edited by Smmt on Oct 15, 2011 at 01:37 AM
Edited by Smmt on Oct 15, 2011 at 01:37 AM

Halo CE General Discussion » New Download System for Halo Maps Mar 31, 2011 07:40 PM (Total replies: 44)

Thanks Dennis! Its going to take me time to get over the fact i can download more than one file at a time.


That would be nice if you can release it.

Halo CE General Discussion » Lumoria Episode 1 : Released! Nov 25, 2010 11:16 PM (Total replies: 628)

Pretty cool! downloading now!

Halo CE General Discussion » AI doesnt sync online, what about LAN? Oct 30, 2010 09:12 PM (Total replies: 3)

Geared beat me to it.
Edited by Smmt on Oct 30, 2010 at 09:13 PM

Halo CE General Discussion » [Project/Tags] Improved AI Oct 20, 2010 10:43 PM (Total replies: 204)

Hey thanks for these!

Halo CE General Discussion » Maxplayer app Sep 18, 2010 01:19 PM (Total replies: 4)

Has anyone seen this?
http://www.modhalo.net/index.php?/topic/27237-maxplayers-mod/page__gopid__251687#entry251687
According to the creator the app allows you to go over the max limit of 16 players. Can anyone verify it?
Edited by Smmt on Sep 18, 2010 at 01:25 PM

Halo CE General Discussion » RCMT Recruitment thread Sep 9, 2010 10:24 PM (Total replies: 37)

I would love to beta test this map. :P

Halo CE General Discussion » Halo in unity 3D Sep 2, 2010 12:09 AM (Total replies: 61)

:O i was just thinking of doing something like this in the future. More pics if you can. XD

Halo CE Technical / Map Design » How do i spawn in air Plz Help Aug 27, 2010 11:39 PM (Total replies: 1)

just hover over the place where you want to spawn the object in sapien and press the space bar.

Halo CE General Discussion » Touch on Realism Aug 15, 2010 02:13 AM (Total replies: 69)

if you guys really wanted a realistic shooter go play ARMA II


Quote:
Quote: ---Original message by: UnevenElefant5
For the ammo counter, here is what you do:
Make 2 planes where you want the ammo counter
find and extract this bitmap with one of the bitmap extractors on this site:
tags\weapons\assault rifle\fp\bitmaps\numbers_plate
Make 2 new materials. One names numbers0 and another named numbers1
apply numbers1 to the tens place (ex, the 6 in 60) and numbers 0 to the one's place(the 0 in 60)
I'm about 80% sure that's how it is. If it doesn't work, like the numbers count wrong ingame, flip the placement.
then modifier list -> UVW map
Go to planar, fiddle with the alignment, sorta towards the bottom, so that it lines up with your plane (your plane should be placed straight up and down)
Now you can move the planes into position on the gun model, and attach them to the rest of the gun. Re-export like normal and you should be ready to go.


Umm, do you mean the hud or the ammo counter on the gun?
If you mean the hud you can check out this tutorial.
http://hce.halomaps.org/index.cfm?fid=1214

Halo CE Technical / Map Design » Weapon ammo counter Aug 4, 2010 04:00 PM (Total replies: 2)

Quote: ---Original message by: UnevenElefant5
For the ammo counter, here is what you do:
Make 2 planes where you want the ammo counter
find and extract this bitmap with one of the bitmap extractors on this site:
tags\weapons\assault rifle\fp\bitmaps\numbers_plate
Make 2 new materials. One names numbers0 and another named numbers1
apply numbers1 to the tens place (ex, the 6 in 60) and numbers 0 to the one's place(the 0 in 60)
I'm about 80% sure that's how it is. If it doesn't work, like the numbers count wrong ingame, flip the placement.
then modifier list -> UVW map
Go to planar, fiddle with the alignment, sorta towards the bottom, so that it lines up with your plane (your plane should be placed straight up and down)
Now you can move the planes into position on the gun model, and attach them to the rest of the gun. Re-export like normal and you should be ready to go.



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