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||Sep 21, 2017 10:56 PM
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|What Games do you play:
discord was killing the forums anyways
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OrangeJuice has contributed to 1850 posts out of 464614 total posts
(.40%) in 3,163 days (.58 posts per day).
20 Most recent posts:
Escape doesn't seem to work.
Did you install hac2 properly?
Ohh or maybe you didn't update to haloce 1.10
Edited by OrangeJuice on Sep 16, 2017 at 09:12 PM
Sounds like your chat is not working
Go to where you have the Halo Custom Edition program installed and look in a folder called redist: Install msxmlenu
Edited by OrangeJuice on Sep 16, 2017 at 12:09 PM
Am not that smart. But being purely an animator for a while now has taught me pretty well on how on how to fake things using what I have on hand.
Regularly using super outdated enterprise software certainly helps :)
Edited by OrangeJuice on Sep 13, 2017 at 11:10 PM
If guerilla makes mention of a preview image tag and a map_description tag, wouldn't it be possible to get tool to compile those and have the UI map take advantage of it?
EDIT: So that these considerations aren't necessary in the future?
Edited by OrangeJuice on Sep 13, 2017 at 02:39 PM
What exporter are you using for the final product?
EDIT: The version number of it
Edited by OrangeJuice on Sep 11, 2017 at 07:23 PM
Can I feel your
In any case, can this topic at least be merged with the original chimera topic that's only a couple of topics down? It really shouldn't have been made in the first place
Edited by OrangeJuice on Sep 9, 2017 at 10:45 PM
It's pretty nice when you get to the point where you haven't used the HEK for like 5 years but still know every nook and cranny of the engine :)
Working on smoothing groups and trying to find some original textures to work with because the stock textures are kinda too much.
Edited by OrangeJuice on Sep 8, 2017 at 07:15 AM
Edited by OrangeJuice on Sep 18, 2017 at 01:09 PM
It "creates," for lack of a better word, new inbetween frames at the cost of CPU usage.
Which shouldn't matter much( cpu usage ) for an old game like this
It doesn't use scanlines(oldschool CRT TV interpolation) the way that its creator seems to explain. So it isn't blending//blurring two finished images together. It's rendering new ones entirely.
Looks like bad hypersmoothed "flash-tweens" considering halo uses 25//30fps animation
Edited by OrangeJuice on Sep 7, 2017 at 05:16 PM
Trying to experiment with dynamic shadows and volumetric lighting dust and stuff, so am making a little mockup area//under highway sinkhole thing
Most "traditionally compiled" maps cannot be renamed as this interferes with the checksum verification
(It does make me curious how this ended up in the archive )
Edited by OrangeJuice on Sep 4, 2017 at 01:51 AM
What have you done so far?
I do give it props for using actual " Re-projection " instead of the old, nasty scanline based interpolation. So you're actually getting fully rendered inbetweens.
I simply don't like it clashing with halo 1's low-poly//low-texres artstyle and it provably doesn't affect how I play. I got my skill from the days of the Geforce2 MX200
I'll play a game like omega boost with 240Hz though. Because I like that game. It's actiony, full of framecopied motionblur laser beams and chain lightning. And has fun bullethell that LOOKS good at high framerate.
Halo looks like a cheaply shot mexican telenovela at 60Rpjs
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Lovely tool for recording because extra motion helps a lot with splicing and editwork :)
But nope, if you're expecting me to play an actual "match" with it on? Nope !
Edited by OrangeJuice on Aug 31, 2017 at 07:09 PM
I'm working purely in C++ and DirectX without an engine
playing music or ripping tags isn't exactly realtime though.
Unless absolute performance is needed, like say, making a fully-fledged direct3D or vulkan renderer, c++ is kinda unnecessary. Then you gotta compile for every little change(luckily new stuff can run through code first without needing this), it's definitely not needed for simple little mundane tasks xD
Edited by OrangeJuice on Aug 28, 2017 at 12:11 PM
I tend to just lock most new games at 24fps or 30 because they usually have item-for-item-for-object motionblur
I dislike the soap opera effect that comes from trying to smooth out lower-framerates.
I always keep a few 128gb thumbdrives in my bag loaded with programs, and little batch-files and scripting I make myself xD
I also dislike installing stuff unless they're like . . . fully fleshed out programs that do more than one thing. Funny thing to agree on
Edited by OrangeJuice on Aug 20, 2017 at 09:28 PM