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OrangeJuice has contributed to 1888 posts out of 466723 total posts
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Heey if you can confirm that those fixes work(considering how hard it is to confirm them), post it here
Edited by OrangeJuice on May 23, 2018 at 03:41 PM
Are you using the Bluestreak 102 exporter from 10 years ago? That's known to cause random non-errors on perfect BSPs
Edited by OrangeJuice on May 21, 2018 at 08:27 PM
Compared to the releases before it, this version didn't really bring anything new to the table that can't already be done through maxscripts or plugins
I still use 3dsmax5 for most other things and just as a self-imposed challenge to ssee how far I can push it. It helps that you can turn every PC in the house into a renderfarm through raysat.
Blender is just..... mmm... Damn. It's a great little tool for making the more complicated stuff like hand-painted cubemaps and other data'esque textures. But at this rate, I'll never learn how to model with it. I just use it to load FBX files for texture painting. It even loads krita animations !
Edited by OrangeJuice on May 14, 2018 at 10:36 PM
Luckily these forums are so ridiculously old and outdated that I can simply just download an entire tree branch of history from it so that another mass-deletion can't be hidden the moment people realize they've screwed up.
In hindsight, anyone who makes content for haloCE can make backups of a forum hive for the purpose of malice and truth. Us halomaps devs are pretty smart.
Edited by OrangeJuice on May 10, 2018 at 08:25 PM
And he also weasels his way out of accountability for ill-will.
Sparky told various people to go to hell using religious quote references as loopholed attempt to disclaim having said it himself ; The heathen chose to press enter.
Edited by OrangeJuice on Apr 25, 2018 at 03:40 PM
Ah sweet, that works too
Use the command:
frees an AI from its active encounter area
As far as identifying encounter_blocks or squad_blocks that you could use, I am unaware of any way to do this without sapien-only debug commands or simply guessing which encounter blocks go where in Guerilla
Edited by OrangeJuice on Mar 18, 2018 at 06:21 PM
Why would you want haloce to use more than 800mb of ram if it doesn't really do anything with 4gb of it?
To waste ram?
(Does alotting more ram to haloce(specifically haloce. Decidedly haloce)actually TANGIBLY improve something I'm not aware of? It's fun not knowing stuff! Telll meee moooooooreee!!!! ;) )
Edited by OrangeJuice on Mar 17, 2018 at 01:55 AM
Edited by OrangeJuice on Mar 8, 2018 at 01:30 PM
Here's an older topic that might clear some things up that someone with your problem progressed on: http://forum.halomaps.org/index.cfm?page=topic&topicID=49824
It's the third post, with a few trial and error findings from super flanker on what they did wrong
Edited by OrangeJuice on Mar 2, 2018 at 02:02 PM
I love pavilions
throwing stuff together instead of drawing the level in advance on paper may be slower, but I'll be damned if it doesn't produce results
Edited by OrangeJuice on Feb 28, 2018 at 11:29 AM
All someone would have to do if they are not part of the intended target-audience: Is simply not download the map
This kind of texturemod doesn't carry as much impact here as it would pretty much anywhere else. The people here on this site are used to having access to a much better game client with much better content creation tools
Hence the critique is harsh and negative because there's a ton of better stuff already on hand to compare it to xD
And damnation was just unnecessary ! All they did with damnation was set all reflection properties to 1.000000
Edited by OrangeJuice on Feb 25, 2018 at 01:28 AM
Slowly but surely, once I have enough art assets I'll start to enjoy myself later
I'm actually enjoying this. Handpainted multipurpose maps
Edited by OrangeJuice on Feb 23, 2018 at 04:55 AM
Making a few assets here and there for a later thing:
(That's a multipurpose map for backwards compatibility)
Also cleaning up specular properties and stuff, a dialable permutation for wet and icy glass
- - - - - - - -
Oh... And remember this old project? I believe I've finally got enough knowledge on halo's compilation rules and requirements to actually follow through. I lost the files to it like a decade ago, so I'd have to remake it from scratch. But MAN I've learned since then
Edited by OrangeJuice on Feb 22, 2018 at 07:26 PM
Edited by OrangeJuice on Feb 22, 2018 at 07:27 PM
BTW, is there a way to make the gbxmodel NOT take up 47KB? That just seems like way too much for a simple rectangle
Edited by OrangeJuice on Feb 20, 2018 at 12:37 PM
The edges of the glass are a lot greener in game. JPG compression makes them not look as good in screenshots
Edited by OrangeJuice on Feb 15, 2018 at 04:02 AM
What is the file called?
The permissions error can be one of two things(that I can think of right now)
Halo Custom Edition (haloce.exe) is still running in the background (it does that sometimes, it'll be in task manager)
Sapien(certain versions of it) is still running
You're using Windows vista or 7 home edition and need to run command prompt as administrator (because it does the virtualstorage thing)
Edited by OrangeJuice on Jan 12, 2018 at 02:36 PM
Oh and yeah, these can be avoided too. I figured it out a while ago that if you install older games like this(old games that need admin privilege to run) outside of the program files folders (I use C:\OLDGAMES ) You can avoid needing certain privileges to do things like launch the game or record save data.
And it works on the HEK
Edited by OrangeJuice on Jan 12, 2018 at 02:36 PM
Under guerilla did you set the map to multiplayer in the .scenario file?
Also if you're trying to load the map through the console instead of going through the menus the proper commands would appear like this:
for multiplayer maps
sv_map mapname "slayer"
for singleplayer maps
(also, a singleplayer map spawn should not have multiplayer properties or a team number above 0 unless you're messing with AI alliances)
Edited by OrangeJuice on Jan 12, 2018 at 12:04 AM