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Viewing User Profile for: JLtheking
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Joined: Mar 4, 2009 04:49 AM
Last Post: Dec 28, 2011 04:56 AM
Last Visit: Dec 28, 2013 01:12 PM
Location: Singapore
Occupation: student
Your Age: uh... ice age?
What Games do you play: pac man
Email: {hidden}

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JLtheking has contributed to 301 posts out of 464918 total posts (.06%) in 4,149 days (.07 posts per day).

20 Most recent posts:
Halo CE General Discussion » [WIP] Halo: Duality Dec 28, 2011 04:56 AM (Total replies: 38)

Fantastic idea! This seems to be a very interesting concept. One problem though, is the lack of weapon diversity. Yes, you have gotten different variants of rifles and pistols, but thats what they are, rifles and pistols.

I'm gonna agree with some of the above suggestions for you to put in some more type of weapons, like dual needlers, maybe even dual carbines or beam rifles XD

Regardless, this is a very promising approach to weapons and I look forward to it.

Oh, oh, oh! Put in DUAL ENERGY SWORDS :)
It can be just be a cheesy one hit melee but IT LOOKS COOL SO WHO CARES
Edited by JLtheking on Dec 28, 2011 at 04:57 AM

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Dec 28, 2011 04:45 AM (Total replies: 12124)

In my opinion, I'm ok with the larger shotgun reticle, if it does mean that the shotgun has a spread as large as the reticle, as well as a greater power. The new shotgun sounds and animations give it a nice cohesion as well, giving the shotgun a powerful punch.

I think it reminds me of the Gears 3 sawn off shotgun. With a reticle that covers the entire screen :D

Halo CE General Discussion » [W.I.P.] Halo: Reach menu fan-made Jun 1, 2010 08:26 AM (Total replies: 33)

Quote: --- Original message by: Spectrum1012
1 if you enlarged the logo to take up most of the dark space in the top left quad.

Halo CE General Discussion » MW2 Map Pack? Behold. Jan 25, 2010 04:44 AM (Total replies: 71)

This looks very nice. Good luck making it in game

Edited by JLtheking on Jan 25, 2010 at 04:45 AM

Halo CE General Discussion » Ryan C. Designs Official Thread Jan 2, 2010 10:41 AM (Total replies: 388)

if its radioactive, make em explode when u shoot em

Halo CE General Discussion » Coming Soon: Snowtorngrove_AI Dec 30, 2009 02:56 AM (Total replies: 80)

This SP right? looks fun! However what team will the skeletons and stuff be on?

Halo CE General Discussion » cityscape freeroam Dec 30, 2009 02:51 AM (Total replies: 118)

I don't care if this map uses ripped tags and gives credit or not. As long as its released and is fun to play :D

Halo CE General Discussion » Halo PC Dec 30, 2009 01:55 AM (Total replies: 14)

Quote: --- Original message by: Soldier7
No,I mean Like This http://www.youtube.com/watch?v=TYbnVA5U6vo the video shows you CE tags Imported Into Halo PC

That mod looked awesome. I am looking more forward to playing that mod than SPV2 :D

Halo CE General Discussion » Ascension Firefight beta feedback topic Dec 7, 2009 04:13 AM (Total replies: 383)

Quote: --- Original message by: Gamma927
Use the object_cannot_take_damage command, which I doubt he blocked off.

hush shush! Don't give him the idea.... :(

Halo CE General Discussion » twilight map 1 Dec 7, 2009 02:48 AM (Total replies: 76)

Twilight? In MY HALO!?

Halo CE General Discussion » What, hippies? In MY Halo? Dec 3, 2009 07:45 PM (Total replies: 77)

What is this map I don't even

I am very very confused @_@ :O
Edited by JLtheking on Dec 3, 2009 at 07:46 PM

Halo CE General Discussion » have to be 17 to play halo? Nov 15, 2009 04:57 AM (Total replies: 109)

cocaine thanks for the one month bump.

Halo CE General Discussion » What health system would be good? Nov 12, 2009 07:00 AM (Total replies: 24)

I would vote for Halo 1, but I would like to see one with the Black Eye's Skull. Where you have shields, but they will not regenerate until you melee something.

Quote: --- Original message by: hjm65
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Man2424

Sounds too good to be true.

Are you guys really gonna remake H2? Thats alot of work for a small team.
I'd like to see H2 ui with your SP maps supported

Edited by Man2424 on Nov 5, 2009 at 11:20 AM

It's not too good to be true yet,it'd be too good to be true if they made it an h3 remake of h2 and added odst scenery to new mombassa.

That would be cool too. How about you guys put in both content from H2 and H3? But with H2s campaign?

put odst weapons too

Halo CE General Discussion » Ascension Firefight beta feedback topic Oct 30, 2009 04:20 AM (Total replies: 383)

can you pls post it on halomaps or somewhere else?(anything but rapidshare) megaupload keeps saying "download limit exceeded" for me even though i have not downloaded anything from it for months (because of this reason)

Halo CE General Discussion » Ascension Firefight beta feedback topic Oct 27, 2009 09:54 AM (Total replies: 383)

woahwoahwoah release the current map first before starting on another (don't be like darkhalo)

Halo CE General Discussion » [WIP][MOD] Flood Campaign Oct 27, 2009 09:52 AM (Total replies: 3202)

can you pick up the sentinel beam

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Oct 27, 2009 09:18 AM (Total replies: 4989)

that's a big boat

Halo CE General Discussion » Ascension Firefight beta feedback topic Oct 24, 2009 04:33 AM (Total replies: 383)


Halo CE General Discussion » Flood Carriers (Engineer) Oct 22, 2009 01:42 AM (Total replies: 59)

Quote: --- Original message by: MasterRyan
if it deploys an overshield right on top of you, you get more health, an it does its job

exactly, it can't on this engine (so far)
unless it's on SP but it will take a lot of work and scripting
Edited by JLtheking on Oct 22, 2009 at 01:45 AM

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