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Viewing User Profile for: DavixXx
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Joined: Mar 22, 2009 02:58 PM
Last Post: Oct 12, 2010 09:04 AM
Last Visit: Sep 11, 2011 12:47 PM
Location: France/Martinique
Occupation: Student
Interests: making stuff on my comp
Your Age: 18
What Games do you play: FPS,strategy,aventures
Avatar:
MW map pask in process


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Post Statistics
DavixXx has contributed to 73 posts out of 469458 total posts (.02%) in 3,894 days (.02 posts per day).

20 Most recent posts:

Quote: BlackOps into CE = MW2 into CE = 99% not gonna done


gamma927 and his team made MW2 weps, bipeds and dialog and HUD.....
I made a complete grenade flash for MW and extracted dialog sound from MW1
Kingfish said me he could make a claymore....


so i think 30% not gonna done is better
Edited by DavixXx on Oct 12, 2010 at 09:06 AM

Halo CE Technical / Map Design » TOOL++ strang working Aug 31, 2010 06:46 PM (Total replies: 2)

i using tool++ for sound because tool doesn't work with sound(for me)
when i try with tool have

Quote: 08.31.10 18:14:37 tool pc 01.00.00.0609 ----------------------------------------------
08.31.10 18:14:37 reference function: _write_to_error_file
08.31.10 18:14:37 reference address: 42ca20
08.31.10 18:14:37 Couldn't read map file './toolbeta.map'
08.31.10 18:14:37 EAX: 0x00100000
08.31.10 18:14:37 EBX: 0x01620F68
08.31.10 18:14:37 ECX: 0x00000001
08.31.10 18:14:37 EDX: 0x000007FF
08.31.10 18:14:37 EDI: 0x01320000
08.31.10 18:14:37 ESI: 0x01607B68
08.31.10 18:14:37 EBP: 0x0018E360
08.31.10 18:14:37 ESP: 0x0018E338
08.31.10 18:14:37 EIP: 0x77CE2840, 32 4E 02 F6 ?????
08.31.10 18:14:37 00000002 ?????
08.31.10 18:14:37 002E7AED ?????
08.31.10 18:14:37 7C34218A ?????
08.31.10 18:14:37 761614D1 ?????
08.31.10 18:14:37 77CE2A32 ?????
08.31.10 18:14:37 77CE2B47 ?????
08.31.10 18:14:37 EXCEPTION_ACCESS_VIOLATION



I found why, tool++ doesn't work on w7, so i have to use it on vista
Edited by DavixXx on Sep 1, 2010 at 11:34 AM

Halo CE Technical / Map Design » TOOL++ strang working Aug 31, 2010 06:33 PM (Total replies: 2)

i using tool++ for sound making
yesterday i made a .sound and today tool++ doen't finish loading
i have a infinite loading for creating a sound (wav 22500khz 16bit PCM) 618kb
yesterday the other sound'size was 660kb was created quicly.

Someone can help me ?

Halo CE General Discussion » cod4 mp5 Aug 30, 2010 10:03 AM (Total replies: 14)

there is a MP5k on ambush_2 (but need some correction) charger and animation

Halo CE General Discussion » mw2 map pack Aug 9, 2010 10:44 AM (Total replies: 26)

para i mean stun grenades

Halo CE Technical / Map Design » Where do i put my script for a sp map Aug 9, 2010 08:43 AM (Total replies: 12)

data/levels/youmap/scripts

you must create this folder he dont existe(scripts)

and you must compile script with sapien (files>compile script, or ctrl+shift+c)

Halo CE Technical / Map Design » how do i edit the falling damage? Aug 6, 2010 08:36 AM (Total replies: 3)

global.global>section falling damage>
harmful falling distance
maximum falling distance
falling damage (global/falling)>damage section (damage lower bound and upper bound)

Halo CE Technical / Map Design » map error help plox Jul 28, 2010 10:26 AM (Total replies: 2)

mmm maybe a material with no ID or you put too much material. i dont know exactly

Halo CE Technical / Map Design » Help with script Jul 26, 2010 11:09 PM (Total replies: 12)

i modified some line

Quote: (script startup name
(sleep_until (= (device_get_position name) 1))
(object_destroy name)
)


and now its working

Halo CE Technical / Map Design » Help with script Jul 26, 2010 07:07 PM (Total replies: 12)

thank you is working, i was put too many parenthesis

PS: when i active the device control(holo control) the object is not destroyed
why ?
Edited by DavixXx on Jul 26, 2010 at 07:28 PM

Halo CE Technical / Map Design » Help with script Jul 26, 2010 01:13 PM (Total replies: 12)

ah ok

but i cant compile on sapien
Quote: 07.26.10 11:35:24 [controler line 3] i expected a real, but this function returns a object.: (list_get (players) 0)) 2.0)

07.26.10 11:35:24 recompiling scripts after scenarios were merged.
07.26.10 11:35:24 this left parenthesis is unmatched.: (if (= (device_set_power name (list_get (players) 0)) 1.0)


when i put a parenthesis erreo persist

Halo CE Technical / Map Design » Help with script Jul 26, 2010 11:46 AM (Total replies: 12)

Hi all.
i want to make a script
when devices_control actived and object is destroyed
i tried

Quote:
(script dormant name
(begin
(if (= (device_set_power name (list_get (players) 0)) 1.0)
(begin
(object_destroy name)


but dont work
can you help me

Halo CE General Discussion » mw2 map pack Jul 24, 2010 05:49 PM (Total replies: 26)

there are perks too
RPG, claymores, C4,smoke nades, flashbang, para nades


nice i made a pallet too recently

http://fr.xfire.com/video/3105d3/

http://img37.imageshack.us/i/pallet.jpg/
Edited by DavixXx on Jul 22, 2010 at 07:26 PM

Edited by Dennis on Jul 22, 2010 at 07:40 PM

Halo CE General Discussion » mw2 map pack Jul 21, 2010 06:37 PM (Total replies: 26)

i sent you the new Fp anime (melee knife)

PS: yes hydrogen and me
Edited by DavixXx on Jul 21, 2010 at 06:38 PM

Halo CE General Discussion » mw2 map pack Jul 21, 2010 06:30 PM (Total replies: 26)

MW2 i don't know but im working on MW(COD4) map pack.
there will are Killhouse,Backlot, pipeline,showdown,crossfire,etc... but i dont know if i will be able to make all MW map

Halo CE Technical / Map Design » tags help Jul 16, 2010 08:17 PM (Total replies: 2)

Thank you, its working

PS:
can you read you Xfire PM please
Edited by DavixXx on Jul 16, 2010 at 08:18 PM
Edited by DavixXx on Jul 17, 2010 at 01:32 PM

Halo CE Technical / Map Design » tags help Jul 16, 2010 02:52 PM (Total replies: 2)

hi.
i want to create a device_machine(like a door), so i create the gbxmodel, all bitmaps, collision_geometri, and animation(JMO) and my .device_machine (

with guerrila, at device section: add, my animation>save

when i compile my map there are:

07.15.10 21:33:32 tool pc 01.00.00.0609 ----------------------------------------------
07.15.10 21:33:32 reference function: _write_to_error_file
07.15.10 21:33:32 reference address: 42ca20
07.15.10 21:33:32 Couldn't read map file './toolbeta.map'
07.15.10 21:33:32 the model 'devices\control_post\control_post' and the animation graph 'devices\control_post\control_post' don't match
07.15.10 21:33:32 the object 'devices\control_post\control_post' will not animate


HELP ME!!!!!!!!


np you re welcome


you have to open you PORTS
2302 UDP and 2303 UDP on your firewall
and restart comp
its recomended to open your routeur ports


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