DavixXx has contributed to 73 posts out of 469458 total posts
(.02%) in 3,894 days (.02 posts per day).
20 Most recent posts:
Quote: BlackOps into CE = MW2 into CE = 99% not gonna done
gamma927 and his team made MW2 weps, bipeds and dialog and HUD.....
I made a complete grenade flash for MW and extracted dialog sound from MW1
Kingfish said me he could make a claymore....
so i think 30% not gonna done is better
Edited by DavixXx on Oct 12, 2010 at 09:06 AM
i using tool++ for sound because tool doesn't work with sound(for me)
when i try with tool have
Quote: 08.31.10 18:14:37 tool pc 01.00.00.0609 ----------------------------------------------
08.31.10 18:14:37 reference function: _write_to_error_file
08.31.10 18:14:37 reference address: 42ca20
08.31.10 18:14:37 Couldn't read map file './toolbeta.map'
08.31.10 18:14:37 EAX: 0x00100000
08.31.10 18:14:37 EBX: 0x01620F68
08.31.10 18:14:37 ECX: 0x00000001
08.31.10 18:14:37 EDX: 0x000007FF
08.31.10 18:14:37 EDI: 0x01320000
08.31.10 18:14:37 ESI: 0x01607B68
08.31.10 18:14:37 EBP: 0x0018E360
08.31.10 18:14:37 ESP: 0x0018E338
08.31.10 18:14:37 EIP: 0x77CE2840, 32 4E 02 F6 ?????
08.31.10 18:14:37 00000002 ?????
08.31.10 18:14:37 002E7AED ?????
08.31.10 18:14:37 7C34218A ?????
08.31.10 18:14:37 761614D1 ?????
08.31.10 18:14:37 77CE2A32 ?????
08.31.10 18:14:37 77CE2B47 ?????
08.31.10 18:14:37 EXCEPTION_ACCESS_VIOLATION
I found why, tool++ doesn't work on w7, so i have to use it on vista
Edited by DavixXx on Sep 1, 2010 at 11:34 AM
i using tool++ for sound making
yesterday i made a .sound and today tool++ doen't finish loading
i have a infinite loading for creating a sound (wav 22500khz 16bit PCM) 618kb
yesterday the other sound'size was 660kb was created quicly.
Someone can help me ?
there is a MP5k on ambush_2 (but need some correction) charger and animation
para i mean stun grenades
you must create this folder he dont existe(scripts)
and you must compile script with sapien (files>compile script, or ctrl+shift+c)
global.global>section falling damage>
harmful falling distance
maximum falling distance
falling damage (global/falling)>damage section (damage lower bound and upper bound)
mmm maybe a material with no ID or you put too much material. i dont know exactly
i modified some line
Quote: (script startup name
(sleep_until (= (device_get_position name) 1))
and now its working
thank you is working, i was put too many parenthesis
PS: when i active the device control(holo control) the object is not destroyed
Edited by DavixXx on Jul 26, 2010 at 07:28 PM
but i cant compile on sapien
Quote: 07.26.10 11:35:24 [controler line 3] i expected a real, but this function returns a object.: (list_get (players) 0)) 2.0)
07.26.10 11:35:24 recompiling scripts after scenarios were merged.
07.26.10 11:35:24 this left parenthesis is unmatched.: (if (= (device_set_power name (list_get (players) 0)) 1.0)
when i put a parenthesis erreo persist
i want to make a script
when devices_control actived and object is destroyed
(script dormant name
(if (= (device_set_power name (list_get (players) 0)) 1.0)
but dont work
can you help me
there are perks too
RPG, claymores, C4,smoke nades, flashbang, para nades
nice i made a pallet too recently
Edited by DavixXx on Jul 22, 2010 at 07:26 PM
Edited by Dennis on Jul 22, 2010 at 07:40 PM
i sent you the new Fp anime (melee knife)
PS: yes hydrogen and me
Edited by DavixXx on Jul 21, 2010 at 06:38 PM
MW2 i don't know but im working on MW(COD4) map pack.
there will are Killhouse,Backlot, pipeline,showdown,crossfire,etc... but i dont know if i will be able to make all MW map
Thank you, its working
can you read you Xfire PM please
Edited by DavixXx on Jul 16, 2010 at 08:18 PM
Edited by DavixXx on Jul 17, 2010 at 01:32 PM
i want to create a device_machine(like a door), so i create the gbxmodel, all bitmaps, collision_geometri, and animation(JMO) and my .device_machine (
with guerrila, at device section: add, my animation>save
when i compile my map there are:
07.15.10 21:33:32 tool pc 01.00.00.0609 ----------------------------------------------
07.15.10 21:33:32 reference function: _write_to_error_file
07.15.10 21:33:32 reference address: 42ca20
07.15.10 21:33:32 Couldn't read map file './toolbeta.map'
07.15.10 21:33:32 the model 'devices\control_post\control_post' and the animation graph 'devices\control_post\control_post' don't match
07.15.10 21:33:32 the object 'devices\control_post\control_post' will not animate
np you re welcome
you have to open you PORTS
2302 UDP and 2303 UDP on your firewall
and restart comp
its recomended to open your routeur ports