WWLinkMasterX has contributed to 663 posts out of 436109 total posts
(.15%) in 2,320 days (.29 posts per day).
20 Most recent posts:
^ I agree with you that it's half blown out of proportion.
But I'm still worried about it accessing my history/bookmarks, reading my emails, and the freaking key-logger.
I think another part of the paranoia is that unlike Google and Facebook that already do most of the same things. those are individual services that can be turned off (or simply not used). A whole OS on the other hand is running constantly.
Are you running the latest version of CE? Are you running extraneous programs like Open Sauce or HAC2?
Edited by WWLinkMasterX on Aug 1, 2015 at 02:49 PM
Things that won't happen:
- Improve Grackle textures to match the other vehicles and fit in with the map.
- Make the MA5K not suck
- Add Pelican
- Moar armors
- gib haunted armor
- scarab plox
- Bigass IN SPAEC!!!!!
- naked cortana
Yeah, but Altearose's is Blue.
Definitely looking forward to levels post c10, if you catch my drift.
I think the fall at the very beginning of the level should do some damage.
Edited by WWLinkMasterX on Jul 11, 2015 at 10:15 PM
u r a god.
gon' get Autozone to sponsor the map?
Quote: --- Original message by: Pepzee
Quote: --- Original message by: Masters1337
We have a plan for those who can't install OS,
Man, would I like to hear this plan.
I don't know guys, smells like an open gun...
Wow, that's pretty good.
Now, is this going into CE, or a superior engine?
I had an idea concerning the Sgt. Johnson cutscene that always has to be scrapped. Would it be that hard to create in using the appropriate tags in a dummy map, and then record it as part of an intro .bik file? Maybe throw in some other things as part of a pre-game cinematic?
Edited by WWLinkMasterX on Jun 8, 2015 at 12:58 AM
Jesse's Hood. Can't wait.
So the blood on the walls was a hint the whole time...
Quote: --- Original message by: teh lag
Quote: --- Original message by: Bungie LLC
There's a small something hidden somewhere else but it's nothing too exciting. Glad to see that someone thought to play this on noble :)Edited by teh lag on May 16, 2015 at 06:04 PM
I just found two little things, but I suppose one of them always happens when you beat the encounter.
I Got It!
Truly I am the best at teh H4l0. Never before has my E-peen been this big.
I was going all throughout the map looking for every last enemy to kill when I happened across these two gentlemen swimming outside the elevator shaft window:
Figuring these were the ghost drivers I had coaxed into jumping into the abyss (because why would I waste precious ammo if I can make them "kill" themselves?!), I found out where this spot was from above ground and prayed I'd be able to kill them.
Luckily I was: http://i.imgur.com/bBRV95L.jpg
Details: It's called the "Halo 1 Pistol" (I wasn't far off before). It carries 120 rounds, has a scope, perfect accuracy, and I wasn't able to test the damage because I had already killed all the enemies on the map. However, it took 9 headshots to kill an ODST.
Now, (ironically) the golden shredder's the only weapon left to find, and we all know it's probably in a tree somewhere.
Alright, So I just beat the campaign on legendary using only the pistol (yeah, I can't believe it either).
I found the three Chief heads again (the ones that've been found thus far) and I pressed the hidden switch (the one found thus far).
So far I've found nothing particularly new though.
-I didn't use any vehicles
-I didn't switch to any other weapons except once, and I reverted to last checkpoint after doing so.
-I didn't complete the initial beach assault encounter.
-Use the auto save in the UI (but only AFTER beating it because I got tired of no save)
-Take the caves route from the very begging
-Press the hidden switch the first opportunity I got
-Shoot three Chief heads
-Run past certain encounters and ended up doing them later (while looking for new things)
-Hit the "deactivate security" switch a second time after beating and activating the cartographer
What am I missing/doing wrong???
Quote: --- Original message by: EtchyaSketch Quote: --- Original message by: SS Flanker Quote: --- Original message by: Spartan314
We need a squad to figure this out immediately.
Looks like a pre-recorded animation script.
No one is asking how they put it in game, he is asking how to activate it on the map
Quote: From Youtube description:
this is still in the final map, but nobody seems to have found out how to make it happen... and since the dubstep rifle is now found elsewhere in the map, what could the pelican be dropping instead? I hope you guys manage to find out soon
My bet's that it has something to do with the golden pistol challenge.
... Which is extremely hard.
Quote: --- Original message by: Navarro
If people want to find some way to abuse sprint, they're free to do so. Please don't nerf sprint so that it runs out quickly. Don't do it for the sake of balance. Spartan IIs are known for their preternatural stamina resulting from the augmentation process, and I think the gameplay should at least reflect that.
Edited by Navarro on Apr 26, 2015 at 01:19 PM
In a way it already does. I've been playing "Metro 2033" lately, which makes an effort to feel realistic. (The gas-mask and flashlight mechanics require you to switch out filters and recharge like every 5 minutes, it can be grueling). In that game, your default forward speed is as "walk" by Halo's standards and you have to hold down the "run" button to go the Chief's standard speed.
Cheif's standard ability to tank ridiculous amounts of damage (even without a shield!) and run indefinitely, are superhuman in and of themselves.
Lodex's original point was that sprint could hurt the gameplay of a game that didn't take it into consideration, and I think he's absolutely right. I think if you could run through all of Halo's encounters without any difficulty it's would make the game way too easy.
But that's not realistic. There are enemies guarding exits, firefights, switches that open the way forward, and other objectives that must be me before you can proceed.
1) You could skip sections in the original campaign. The consequence were:
- They would run after you.
-"You make it past, just like you could in the stock game and risk not getting checkpoints for a while."
2) More open-word games make it practically a feature of skipping certain sections. People praised the original Silent Cartographer and then TSC:E for having multiple routes and optional encounters. Giving the player choices makes them feel like they're actually participating in the game as opposed to "taking a Disney tour on a rail car." It's a matter of preference.
Quote: --- Original message by: DaLode
If you give people ANY POSSIBLE TOOL that can let them break immersion, in this case making it easier to skip sections, then they WILL do that.
3) Halo is about a bunch of outnumbered and outgunned humans trying survive the onslaught of alien empire on an ancient ring-world, by using guerrilla tactics.
Running away is warranted.
Could sprint ruin a game's gameplay? Sure. Will it ruin SPV3's? Probably not.