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Joined: Mar 29, 2009 07:17 PM
Last Post: Feb 25, 2015 04:19 PM
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WWLinkMasterX has contributed to 592 posts out of 429888 total posts (.14%) in 2,164 days (.27 posts per day).

20 Most recent posts:

will it use open salsa?

Quote: --- Original message by: MatthewDratt
They should just release the map without OS. So you have the map file but not anything that can play it on.

Actually hilarious.

Please do this.

Murphey's Law.

Halo CE General Discussion » Bigass Public Beta Feb 20, 2015 11:48 PM (Total replies: 1564)

Quote: --- Original message by: altis94
The next project is ZMP butt I'm not sure if it's worth finishing, people didn't seem to like it much. Then there is H3 Guardian and a bunch of other maps I wanted to make like forklift football, prophunt, my variant of forge world, map with boats...

I thought QPQ was pretty good, and turf looked good. Maybe just not make so many? (From what I remember the list looked really long.)

I just love the quality and originality of your maps. Balanced gimmicks, it's a rare art. Seeing a good water map would be interesting...

Halo CE General Discussion » WIP Gridiron Feb 17, 2015 02:52 PM (Total replies: 203)

would this be Gridiron-2 ?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Feb 17, 2015 02:49 PM (Total replies: 10487)

Good idea then. Think they can get snow inside the POA?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Feb 16, 2015 10:14 PM (Total replies: 10487)

Quote: --- Original message by: Infinite Guardian
Pretty much this. But what if the maw was snowing instead

you're kidding, right?

Halo CE General Discussion » Bigass Public Beta Feb 16, 2015 08:56 PM (Total replies: 1564)

What's Altis's next project? (is there one?)

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Feb 16, 2015 03:54 PM (Total replies: 10487)

Clearly, they intend to end "The Commander" with you driving a pelican, hence why you start with one in "The Maw."

Also notice that the video title specifically says this is the intro "Noble" difficulty. I'm hoping that the screams are just a joke/easter-egg only present on this difficulty.

I don't really like the grass either. At least throw some brown on the cliff-side to make it look more realistic. Maybe some mud/charring in the wake of where the Autumn slid.
Edited by WWLinkMasterX on Feb 16, 2015 at 03:56 PM

Halo CE General Discussion » Bigass Public Beta Feb 16, 2015 03:13 PM (Total replies: 1564)

Is it weak against infantry? How, long charge time?

Quote: --- Original message by: DaLode
I was given confirmation that the project is canceled.
All efforts are now being redirected into starting CMT SPv4.

reles d8 plz

Halo CE General Discussion » Jesse's Thread of Unamazing Things. Feb 11, 2015 03:14 PM (Total replies: 98)

your- you're still here?

Halo CE General Discussion » Bigass Public Beta Feb 10, 2015 02:04 PM (Total replies: 1564)

pretty darn cool.

Will there be enough space in the final version for a secret room?

(btdubs, the only place that still seems to offer v,2069 is some Japanese site.)

Quote: --- Original message by: darkrider400
So I had a dream last night, or maybe you'd call it a nightmare, i dont know. But anyway, it was comprised of a lot of junk, like always, but the most clearest part i remember is that i went on to my computer, came to this site to check the status of TSC:E, and the final lightmap had finished rendering and there was a big post saying about how its finally being released. And there was a download link, and i clicked it and another post came up and said JUST KIDDING! and showed this huge list of like, 400 things to do before the actual release. I woke up crying.....

someone make this a reality.

Halo CE General Discussion » Is your HAC 2 borked? Feb 8, 2015 09:41 PM (Total replies: 9)

I'm getting the same problem. I've actually gotten this problem before when playing without an internet connection, but I clearly have one now.

Zetren, can you direct-link that patch?

Halo CE General Discussion » Bigass Public Beta Feb 7, 2015 03:42 PM (Total replies: 1564)

Quote: --- Original message by: StormUndBlackbird
Quote: --- Original message by: Nickster5000
Quote: --- Original message by: altis94
But I love Echo-77 <3

Then why did you make me strip for newest bigass build?
You too?

on that note, how do you get into that room?

Quote: --- Original message by: Danger_zone_98
It seriously feels like it's always getting closer but we won't see it, ever.

Halo CE General Discussion » Firefight-Sector 9 Thread Feb 2, 2015 11:44 PM (Total replies: 176)

In that case,

Quote: --- Original message by: Nickster5000
I love leaking my own stuff.



Quote: --- Original message by: Nickster5000
I don't remember posting these tags on halomaps before, but this thread needs a little update.

Stuff I've worked on in the past, but are being used for projects of mine:

Battleship Class Vessel:

Frigate Class Vessel:

Cruiser Class Vessel:

Prowler Stealth Class Vessel:

Programmed the battleship to circle around an environment, while I attached a vehicle turret to the top of it to act like air support:



And I have a working Halo Reach pelican, scorpion and Mass Driver cannon ingame. (Thank you kirby & MattDratt for helping me SIGNIFICANTLY to get these to work!!!)









Mass Driver cannon video:


Now, i'm not an expert at shaders, porting models (the vessels are NOT ported, I modeled those from scratch F.Y.I.) or modeling, so if you see something that concerns you or you think you can fix, leave a positive note and pointers of where to improve the tags you see ;)

Thank you for reading, I hope you enjoy!

That's what I think.

Halo CE General Discussion » Zeus Feb 1, 2015 09:25 PM (Total replies: 271)

The Zeus thread to end all Zeus threads.

Looking forward to it.

Halo CE General Discussion » Firefight-Sector 9 Thread Feb 1, 2015 08:36 PM (Total replies: 176)

I liked the idea of turning it into a mini-campaign; firefight maps don't particularly fit my fancy.

However, this project has taken a while, and it's not comforting seeing the dev ask the audience for ideas...

Time: Sun March 1, 2015 10:26 PM 234 ms.
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