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WWLinkMasterX has contributed to 507 posts out of 413932 total posts (.12%) in 2,012 days (.25 posts per day).

20 Most recent posts:

Quote: --- Original message by: Masters1337
Right now our AU system is suffering from having more than 4 in a map making it unstable, so we are pretty much at our limit with it. Things like the auto sentry may not even make it in in the end. If there is a really good idea for one, I can see about getting it integrated but we're at the end of the line for it right now.


Then be very particular about what AU's go into what levels. Does flashlight count as one of the 4?

a10 - Only Human AUs: Radar, Regen, VISR
a30 - Balanced: Sprint, EMP, Reflex
a50 - Covenant/Stealth: VISR, Camo, Reflex
b30 - Sprint,
b40 - Camo, EMP,
c10 -
c20 - Heavy on the Forerunner: Sentry, (EMP ?),
c40 - EMP, Sprint,
d20 - Sentry, Radar, Regen
d40 - Radar,


Quote: --- Original message by: Delicon20
Quote: --- Original message by: Masters1337
Right now only the overshield is a powerup, the doublespeed and AC are both AUs.


Are you planning on adding some new powerups to go with the old system? Like maybe a damage boost powerup; or maybe something completely new like a powerup that makes all the player's weapons slowly regenerate ammo for a short time? I'll admit I'm not really all that sure that any of that is really possible though as I've never looked in to the restrictions the vanilla powerup system had, but I figure I'll just ask anyway.


The AUs that be (with the exception of EMP) generally seem to be lacking in the offense department. It's understandable since such upgrades would probably be OP. I'm liking the weapon idea though:


Long Haul - Passive upgrade that allows you to carry a third weapon. If the upgrade is dropped, so is the weapon being held and the carrying capacity returns to two.

Pack Mule - While the powerup is active, any new weapons picked up will hold an (two?) extra clips(s) of ammo. Does not give ammunition.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Sep 27, 2014 04:54 PM (Total replies: 9688)

EMP Shield confirmed.

Will that play a role in C40?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Sep 23, 2014 12:42 PM (Total replies: 9688)

-Remove/replace the orb on the very top
-Fuel rods should be less transparent
-Handle should have a more Covenant feel to it. Consider purple metal with a grey grip.

Halo CE General Discussion » Bigass Public Beta Sep 23, 2014 10:40 AM (Total replies: 947)

Quote: --- Original message by: altis94
There are other servers for that. And I probably won't add that truck in next version of bigass, maybe just in the map files so it could be spawned with sapp.


Thank goodness.

Halo CE General Discussion » Ask an ex-SBB member anything. Sep 22, 2014 09:42 PM (Total replies: 40)

y u buthurt m8?

Halo CE General Discussion » Fixing Renamon's Halo CE Campaign port Sep 17, 2014 04:24 PM (Total replies: 99)

Quote: --- Original message by: MoooseGuy
Retarded black-bordered lightning in the Library and The Maw.


As well as on the electricity in 343 Guilty Spark.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Sep 17, 2014 04:02 PM (Total replies: 9688)

Quote: --- Original message by: Higuy
Whatever you do with 343 - don't kill the mood. That level still gives me the heeby jeebys.


Agreed.


I watched a friend play the campaign for the first time a few months ago, and c10's repetitive sections had an interesting effect. After the flood-reveal climax, my friend had an especially hard time finding the way out. And that was just getting back to the first (broken) elevator. Heck, seeing the look on his face after he went through all that effort was priceless.

Point is, the confusion caused by the repetitive sections adds to the feel of the level. However it's also, y'know, annoying. Will you do what 343 did and add textures to differentiate sections, or keep it in its maddening glory?


Also, remember those Elite corpses with their chests burst open? A great way to introduce Elite (shielded) flood would be to walk into a room full of them, and then watch as they re-animate.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Sep 16, 2014 12:31 PM (Total replies: 9688)

Quote: --- Original message by: Masters1337

POA-Space (So irrelevant)
Halo-Day
T&R-Night
TSC (Classic and Evolved): Sunrise
AOTCR: Day
343 GS: Day
Library (Classic and Evolved): Afternoon
2 Betrayals: Night
Keyes: Night
None Left Behind: Daybreak
The Commander (Classic and Evolved): Daybreak
The Maw: Day.


1) "343 GS: Day" - Does that mean the map will be sunny, or just bright for a swamp?

2) "Library (Classic and Evolved): Afternoon" - Implying C20:E will have outdoor sections?

3) "None Left Behind" is probably the most curious reveal. For one, it comes before D30. Is this D25?! If you've been following this thread, D25 was originally a suggestion for a mission where you fly in a banshee and blow up the T&R. There were several suggestions, but the most prominent ones involved a flight level since D20 ends with and D40 begins with a banshee. (At this point, people were just trying to guess what D30 was about).

The description says it's about getting the marines off Halo (none left behind, lol) and the image displayed is a shot of the ring. Will CMT finally be taking advantage of their sparrowhawk asset?


Also, why does the image for D30 look SO much like B30?

Halo CE General Discussion » Are first person cut-scenes possible? Sep 10, 2014 12:46 AM (Total replies: 16)

Quote: --- Original message by: Spartan314
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: GLaDOS
Yes.






"Scooters are for squirts"

...but they make for good easter eggs.

Halo CE General Discussion » Bigass Public Beta Aug 30, 2014 11:21 AM (Total replies: 947)

What ever happened to the turret idea?

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 30, 2014 11:15 AM (Total replies: 9688)

PoA confirmed.

Halo CE General Discussion » Your CD KEY is Invalid Aug 26, 2014 11:17 AM (Total replies: 16)

I know this is going to sound suspect, but you should PM me what your key is, and I'll tell you if it's part of the "common eight."

Actually, just google your key. If it turns up any results you've been screwed.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 23, 2014 01:25 AM (Total replies: 9688)

Quote: --- Original message by: Spartan314
Quote: --- Original message by: Spartan_234
I want to give an opinion here, I have always found the needler to be odd in every halo game. The reloading shows the player pushing out the needles rather than inserting ammo of some sort. If you play 343 Guilty Spark you will find Needler Cystals there but why? Could it be that the ammunition was built into the needler? However SPV3 changes that with an actual realoading animation rather than pushing out needler. Remember this an opinion.

...what's your point?


You just don't understand the depth of Spartan_234's posts. They have layers...

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 21, 2014 10:59 PM (Total replies: 9688)

Quote: --- Original message by: Echo77

Quote: --- Original message by: Masters1337
It's going to be in with dual Assault Rifles with Grenade Launchers but we have no model yet.

Have you considered belt-fed conversions of the MA5, or are they just going to have bottomless magazines?


Please do this.

The ghost's specific niche as a vehicle lies in the combination of a weak but constant fire rate, coupled with the ability to strafe and always be on target. Ghosts literally circle their prey while slowly bringing them down.


The mongoose can't strafe, so you'll have to constantly be re-adjusting your alignment to stay on target. Enemies can just quickly move out of your firing range if you're not constantly moving forward or backward to keep facing them.


This creates an entirely unique play style. Where the ghost stalks, mongooses will have to attack in forward bursts and then drive away. Making its weapons system have to reload after use, compliments this "pounce-retreat" play style.

It's the difference between a sniper rifle and a focus rifle. Also, it's more characteristic of human tech to be powerful, but require reloading, while covenant tech sacrifices brute strength for efficiency.


I was originally opposed to this armament for the mongoose because I thought it might be OP (see: Bulldog), but now I think it can work if you limit it with a reload system.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 21, 2014 01:22 AM (Total replies: 9688)

Referring to my last question,

Will ODSTs be any stronger than marines, or is it just a cosmetic difference? What about on the level(s) where both are present?


Also, question/suggestion. Will the bumblebee pilot/helmet be remade? If so, it would be a shame to waste. If the helmet itself can be added efficiently as just an armor permutation, it would be nice if each group you rescue on A30 had exactly one marine with the helmet.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 19, 2014 11:15 PM (Total replies: 9688)

Of course it's possible. It's just a matter of modeling/scenery placement.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 18, 2014 06:56 PM (Total replies: 9688)

Supposedly, that's why it wasn't released a month ago like originally intended.

Halo CE General Discussion » CMT RETURNS! New project and team details inside! Aug 18, 2014 05:50 PM (Total replies: 9688)

Quote: --- Original message by: Masters1337
it plays in a wait and see style where you will one day see footage when we are ready or play it for yourself.



Time: Tue September 30, 2014 7:53 PM 344 ms.
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