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Viewing User Profile for: Bloody Jabs
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Joined: Apr 7, 2009 10:04 PM
Last Post: Sep 13, 2014 01:59 PM
Last Visit: Oct 2, 2014 11:59 PM
Location: United States
Your Age: 18
What Games do you play:
It's been 4 years...

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Post Statistics
Bloody Jabs has contributed to 452 posts out of 465528 total posts (.10%) in 4,078 days (.11 posts per day).

20 Most recent posts:
Halo CE General Discussion » Streaming a relic of the past [Halo PC Beta] Sep 13, 2014 01:59 PM (Total replies: 13)

You have my attention.

Edited by Bloody Jabs on Aug 28, 2014 at 01:37 AM

Halo CE General Discussion » The gauntlet has been thrown down! Aug 24, 2014 09:54 PM (Total replies: 20)

I came back after 4 years of inactivity just to see Dennis do this. It betta happen.

Halo CE General Discussion » Conduit ITC Font Download (free) Jan 19, 2010 03:27 AM (Total replies: 18)

*link removed by admin due to copyright violation

It's free. Download it, then install the fonts. It has numerous fonts of the way Conduit ITC was used in Halo 3. In your fonts selection, the main one is the plain ol' Conduit ITC.

This should help those creating a Halo 3 UI.
Edited by Dennis on Jan 19, 2010 at 07:49 PM

Halo CE General Discussion » Semi-Official Gallery [WIPS] Jan 18, 2010 06:17 PM (Total replies: 11491)

Quote: --- Original message by: Joshflighter
where did it go?
Anyways, I cant seem to find the thread at all, so going to just show this here I guess then. Learning to concept art environments:


Nice concept, though it reminds me of Valhalla.
Edited by Bloody Jabs on Jan 18, 2010 at 06:18 PM

Halo CE General Discussion » Halo: Reach release date? Jan 17, 2010 05:39 PM (Total replies: 17)

Hey everyone, lol haven't been around for awhile...
Anyway I was just browsing Wal-Mart and found the Halo: Reach product page... It says it would ship on 09/01/2010 if you preorder it. Feels about right since a majority of the Halo games were released in September. http://www.walmart.com/catalog/product.do?product_id=13313723

Not sure if anybody already knows but I'm sure this probably is a good find...
Edited by Bloody Jabs on Jan 17, 2010 at 05:40 PM

Halo CE Technical / Map Design » Tool error, help please! Dec 12, 2009 01:48 PM (Total replies: 5)

I have never seen this error before but I think it does seem it has a problem building the map's collision.

Halo CE General Discussion » Happy Thanksgiving Nov 26, 2009 02:01 PM (Total replies: 53)

I eat turkey heads on this day...
nom nom nom nom....

Halo CE General Discussion » have to be 17 to play halo? Nov 15, 2009 05:03 AM (Total replies: 109)

Quote: --- Original message by: JLtheking
cocaine thanks for the one month bump.

He didn't bump it. A spammer originally did.

Halo CE General Discussion » something great!! Nov 14, 2009 08:36 PM (Total replies: 35)

Quote: --- Original message by: sierra117
Quote: --- Original message by: UnevenElefant5
I wish my dad would make maps with me :C

i wish i had a dad :C

I wish I had my mom D:

Halo CE General Discussion » Aquarii Nov 13, 2009 09:08 PM (Total replies: 89)

Quote: --- Original message by: Higuy
Quote: --- Original message by: Bloody Jabs
I like the overall layout but this is going in cysis?
Edited by Bloody Jabs on Nov 13, 2009 at 08:29 PM

No? If this was going in crysis I wouldn't even posted it here nor took the time to fix errors and put it in here. Oh and, if I was putting it in crysis I would be sub dividing half this and making high poly static meshs.

Ok that makes alot more sense and I just saw the ingame pics for CE, they didn't load quick enough for me lol...

Halo CE General Discussion » Aquarii Nov 13, 2009 08:28 PM (Total replies: 89)

E: Oops wrong quote XD
Well wtf were you thinking when you clicked register?

I like the overall layout but this is going in cysis?
Edited by Bloody Jabs on Nov 13, 2009 at 09:06 PM

Halo CE Technical / Map Design » Official H3MT Thread Nov 13, 2009 08:23 PM (Total replies: 487)

Now this something I can get excited about :D

Quote: --- Original message by: roosterMAP
More information can be found on http://www.moddb.com/mods/halo-3-pc.

Fail link.
Edited by Bloody Jabs on Nov 13, 2009 at 08:24 PM

Halo CE General Discussion » pc upgrade help Nov 12, 2009 12:29 AM (Total replies: 31)

Anything nVidia 6400 (6200 at the minimum) and up is good.

Halo CE General Discussion » Slow Bullet's Model Contest! Nov 10, 2009 11:09 PM (Total replies: 21)

Quote: --- Original message by: Newbkilla

3 things:

1- There is no prize

2- less than 25% of the users know how to model

3- This thread will die or be locked due to thread jacking or immature behaver.

Who wants to take a vote, that this will happen, just post 1 2 or 3.

E/ anyone see the irony in my post?
Edited by Newbkilla on Nov 10, 2009 at 10:11 PM

All 3.

Halo CE General Discussion » Release: Devmode for 1.09 Nov 10, 2009 10:31 PM (Total replies: 87)

E3 is so win.

Halo CE General Discussion » [WIP] Odyssey Nov 10, 2009 10:19 PM (Total replies: 49)

Quote: --- Original message by: sleepy1212
File>merge>C:\Program Files\Microsoft Games\Halo CE\data\levels\test\tutorial>Mastercheif

uncheck all boxes hit "ok" and you have MC in your model.

Oh ok thanks, I was looking for that.
Doing a project for school so I didn't even do any today and yesterday I started and then I fell asleep lulz...

Be done with the basic idea in 3d tomorrow ;D

Halo CE General Discussion » [WIP] Odyssey Nov 9, 2009 05:54 PM (Total replies: 49)

Waiting? Getting this done in 2 weeks would be a miracle because of school...

Anyway I have a question, I need to make a reference block that is as tall and wide as a spartan, um, whats the size (length: x width: x height: x)?

Halo CE General Discussion » [WIP] Odyssey Nov 9, 2009 05:21 PM (Total replies: 49)

Its a good concept Ryan, but I'm sticking with mine and just to let you guys know this is a definate WIP. I'm already starting to model it (preview of it in 3d not final model) ;D. The first couple pics I might show when the 3d basic design is done will not (duh) go in game because I can't really explain or show in paint how its going to exactly look -- it will basically just be a crappy heightmap with a couple of extrudes here and there. Should be able to get the preview in about an hour or two (at the max -- if I'm that tired)

Maybe tomorrow if I can get to it (if my graphics will do good with this, if not I WILL NEED a new one) I may actually do the real model and give it some sexy cliffs and rock and hopefully get it ingame within the next 2 -3 weeks (month at max), but thats if my graphics can support it.
As they say in french (gibberish): moor terces dinf thgim

Halo CE General Discussion » I need help! Nov 9, 2009 04:28 PM (Total replies: 1)

Does this happen all the time? If not do you minimize Halo while you are in a game sometimes? Thats what can cause it.


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