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Wow, I really suck at this!
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elite051 has contributed to 30 posts out of 439187 total posts
(.01%) in 1,500 days (.02 posts per day).
20 Most recent posts:
I've tried several times over the past couple years to get into HCE mapping, with varying degrees of success. Since my last attempt, I've lost basically all of that knowledge. Then it occurred to me to try a different approach.
With all tools and knowledge currently available to the community, where should I begin? Is there a specific tutorial that would serve as a better starting point as the others? In addition, what is the ideal toolset currently available(HEK version, etc.)?
Tools I currently have: 3ds MAX 2009, original HEK, photoshop CS5
Did we ever get a working script that allowed for Pelicans to carry warthogs, scorpions, etc? I remember the old one which, while technically functional, looked god awful(lagged like hell, fell then jumped back to the dropship repeatedly). Did this ever get improved?
I've tried all these things. I actually only installed norton yesterday. Before I had used microsoft security essentials, and have since removed norton and reinstalled microsoft security essentials. I've tried disabling my firewall and antivirus, didn't help. A friend of mine tried to help me yesterday, and discovered I can't use teamviewer or windows remote assistance either. Any other ideas?
I just reinstalled Halo CE after restoring my computer from the factory recovery partition a few months ago. I can no longer play for some reason. When trying to get the server list, it displays "An error has occurred trying to contact the Gamespy master server". In addition, when trying to host a LAN game(or Internet) it displays the starting network server screen, then displays "Network connection lost" and returns me to the main menu. Honestly, this problem isn't limited to Halo. Counter strike, Garry's mod, TF2, etc. all can't connect to(or even find) multiplayer servers. I can't even connect to Symantec's servers to activate my new antivirus. At this point, this post is less about Halo and more about me sucking at computers. Does anyone have any idea what to do?
I'm working on a team slayer map, but players will often respawn in the enemy base. Is there anything other than player starting points I need to add?
With HEK+, extracted files all go to the same folder. For instance, if I extracted the characters/elite from b40 to tags/characters/elite, instead of placing the files in their proper locations within tags/characters/elite(like in the bitmaps folder, shaders folder, etc.) all files go into tags/characters/elite.
Is there any way to get around this?
What is the approximate conversion of:
Max units to world units
World units to meters
Okay, picture this. A massive modification for Halo Custom Edition that would allow for things like massive levels, vehicles, etc as well as fixing issues with the engine that hinder these things. Think about large scale ship to ship combat. You'd need to fix some of the annoying issues with the engine, like how you fly out the back when your not in your seat. The engine needs to be modified to support enormous maps, the kind of map in which a full sized Assault Carrier could move comfortably. But why stop in space? Think fully explorable cities. Bump up the max player limit, you've got a full out warzone.
So here's my challenge for the brighter members of this community. Develop a modification that would allow for bigger maps and better physics. Do I intend to do this? No. Do I have the skill to do this? My recent forum activity can tell you I can barely place scenery(I've got that down now, but you get the point). Is it even possible? Probably. Do any of you have the know-how to accomplish this task? Let's find out.
I'm trying to use the npelican vehicle found in http://hce.halomaps.org/index.cfm?fid=1218
I can get it ingame, it spawn fine. But only only one seat works, the rearmost cargo seat.
any help is appreciated
problem resolved
I cannot use tags downloaded from halomaps.
Not all the selected tags could be added to the palette You selected one or more files that couldn't be loaded correctly
http://hce.halomaps.org/index.cfm?fid=3861 ^is one of several examples
Any help is appreciated
Disregard, map works now. It turns out I had it defined as mainmenu Edited by elite051 on Feb 19, 2012 at 12:18 AM
I followed kirk's mapping tutorial, but I get an exception when I try to run my map. I'm just starting out, and have little to no ideo what i'm doing. Everything looks fine up until I try to run the map. Sapien displays the map fine and I'm fairly confident it was modelled correctly.
C:\Program Files\Microsoft Games\Halo Custom Edition>tool build-cache-file level s\canyonwars\canyonwars Couldn't read map file './toolbeta.map' file_open('tags\ui\ui_tags_loaded_mainmenu_scenario_type.tag_collection') error 0x00000002 'The system cannot find the file specified. ' couldn't open tag_collection tag 'ui_tags_loaded_mainmenu_scenario_type.tag_coll ection'. failed to load ui tags tied to the main menu scenario WARNING: 1 clusters in structure_bsp levels\canyonwars\canyonwars have no backgr ound sound or sound environment. culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\canyonwars\canyonwars' is 0.11M tag headers and names are 0.04M streaming model vertex and index buffers...done streaming tags.....done writing vertex and index buffers...done 0.58M writing tags...done (587 tags for 1.15M) total tag size is 1.26M (21.74M free) compressing 2.06M...done successfully built cache file. Cache pack file bitmaps hits: 312 for 12.43M Cache pack file bitmaps adds/misses: 4 for 0.23M Cache pack file sounds hits: 146 for 2.33M Cache pack file sounds adds/misses: 0 for 0.00M Cache pack file loc hits: 14 for 0.08M Cache pack file loc adds/misses: 0 for 0.00M
^is tool compiling map. Maybe those errors have something to do with it. I'm sorry, I'm completely new at this.
If anyone has a desire to assist me, I'll send you a zip with the relevant files.
I imported the wrl, how would I go about fixing the mesh now?
Heres the error
C:\Program Files\Microsoft Games\Halo Custom Edition>tool.exe structure levels\t est\box box Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... ### ERROR edge #0 is open (red). ### ERROR edge #2 is open (red). ### ERROR edge #623 is open (red). ### ERROR edge #649 is open (red). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp.
Ive checked, there are no open edges. im almost positive. Im using Gmax.
Any help is appreciated.
The problem with that is that 3DS Max is really expensive
Do you know any programs that can do that? Also, I already have RarZilla. Edited by elite051 on Apr 17, 2009 at 09:01 AM
Do I need another program to export it? chimp was the gmax exporter for ce. What do I need for H2. Edited by elite051 on Apr 16, 2009 at 09:39 AM
I downloaded gravemind but its in .rar format. I dont know how to use it. Could you please teach me? Ive heard some programs can switch seat names or user types so that they could use things like the pelican and gravity throne. Can Mr. Mohawk do this?
P.S. Easy way: Wait for the pelican to spop moving; it should be vertical. Find out which way it flips. try to predict where the cockpit will be. Flip it while you are standing where the cockpit will be. When its approx. level, hold e. I hope it works.
Thanks. The pelican works great. I found an easy way 2 get in. One last question. How would I pilot a phantom? I managed to get it ingame but I dont know how to fly it.
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