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Joined: Apr 14, 2009 01:41 PM
Last Post: Apr 24, 2013 07:26 PM
Last Visit: Apr 26, 2013 05:48 PM
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elite051 has contributed to 30 posts out of 439187 total posts (.01%) in 1,500 days (.02 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Getting Started Apr 24, 2013 07:26 PM (Total replies: 10)

I've tried several times over the past couple years to get into HCE mapping, with varying degrees of success. Since my last attempt, I've lost basically all of that knowledge. Then it occurred to me to try a different approach.

With all tools and knowledge currently available to the community, where should I begin? Is there a specific tutorial that would serve as a better starting point as the others? In addition, what is the ideal toolset currently available(HEK version, etc.)?

Tools I currently have: 3ds MAX 2009, original HEK, photoshop CS5

Halo CE Technical / Map Design » Pelican Vehicle Carry Script Nov 19, 2012 02:10 PM (Total replies: 5)

Did we ever get a working script that allowed for Pelicans to carry warthogs, scorpions, etc? I remember the old one which, while technically functional, looked god awful(lagged like hell, fell then jumped back to the dropship repeatedly). Did this ever get improved?

Halo CE General Discussion » Can't play Nov 14, 2012 09:24 PM (Total replies: 6)

I've tried all these things. I actually only installed norton yesterday. Before I had used microsoft security essentials, and have since removed norton and reinstalled microsoft security essentials. I've tried disabling my firewall and antivirus, didn't help. A friend of mine tried to help me yesterday, and discovered I can't use teamviewer or windows remote assistance either. Any other ideas?

Halo CE General Discussion » Can't play Nov 14, 2012 08:49 PM (Total replies: 6)

I just reinstalled Halo CE after restoring my computer from the factory recovery partition a few months ago. I can no longer play for some reason. When trying to get the server list, it displays "An error has occurred trying to contact the Gamespy master server". In addition, when trying to host a LAN game(or Internet) it displays the starting network server screen, then displays "Network connection lost" and returns me to the main menu. Honestly, this problem isn't limited to Halo. Counter strike, Garry's mod, TF2, etc. all can't connect to(or even find) multiplayer servers. I can't even connect to Symantec's servers to activate my new antivirus. At this point, this post is less about Halo and more about me sucking at computers. Does anyone have any idea what to do?

Halo CE Technical / Map Design » Respawn Issue Mar 3, 2012 10:00 PM (Total replies: 3)

I'm working on a team slayer map, but players will often respawn in the enemy base. Is there anything other than player starting points I need to add?

Halo CE Technical / Map Design » HEK+ extracting Feb 25, 2012 07:54 AM (Total replies: 1)

With HEK+, extracted files all go to the same folder. For instance, if I extracted the characters/elite from b40 to tags/characters/elite, instead of placing the files in their proper locations within tags/characters/elite(like in the bitmaps folder, shaders folder, etc.) all files go into tags/characters/elite.

Is there any way to get around this?

Halo CE Technical / Map Design » Unit Conversions Feb 22, 2012 09:59 AM (Total replies: 3)

What is the approximate conversion of:

Max units to world units

World units to meters

Halo CE General Discussion » A Challenge Feb 21, 2012 09:58 PM (Total replies: 33)

Okay, picture this. A massive modification for Halo Custom Edition that would allow for things like massive levels, vehicles, etc as well as fixing issues with the engine that hinder these things. Think about large scale ship to ship combat. You'd need to fix some of the annoying issues with the engine, like how you fly out the back when your not in your seat. The engine needs to be modified to support enormous maps, the kind of map in which a full sized Assault Carrier could move comfortably. But why stop in space? Think fully explorable cities. Bump up the max player limit, you've got a full out warzone.

So here's my challenge for the brighter members of this community. Develop a modification that would allow for bigger maps and  better physics. Do I intend to do this? No. Do I have the skill to do this? My recent forum activity can tell you I can barely place scenery(I've got that down now, but you get the point). Is it even possible? Probably. Do any of you have the know-how to accomplish this task? Let's find out.

Halo CE Technical / Map Design » Custom Vehicle Issues Feb 20, 2012 07:00 PM (Total replies: 2)

I'm trying to use the npelican vehicle found in http://hce.halomaps.org/index.cfm?fid=1218

I can get it ingame, it spawn fine. But only only one seat works, the rearmost cargo seat.

any help is appreciated

Halo CE Technical / Map Design » Cant't use custom tags Feb 20, 2012 12:55 PM (Total replies: 2)

problem resolved

Halo CE Technical / Map Design » Cant't use custom tags Feb 19, 2012 01:41 PM (Total replies: 2)

I cannot use tags downloaded from halomaps.

Not all the selected tags could be added to the palette
You selected one or more files that couldn't be loaded correctly

http://hce.halomaps.org/index.cfm?fid=3861
^is one of several examples

Any help is appreciated

Halo CE Technical / Map Design » Exception when running map Feb 19, 2012 12:07 AM (Total replies: 2)

Disregard, map works now. It turns out I had it defined as mainmenu
Edited by elite051 on Feb 19, 2012 at 12:18 AM

Halo CE Technical / Map Design » Exception when running map Feb 18, 2012 11:36 PM (Total replies: 2)

I followed kirk's mapping tutorial, but I get an exception when I try to run my map. I'm just starting out, and have little to no ideo what i'm doing. Everything looks fine up until I try to run the map. Sapien displays the map fine and I'm fairly confident it was modelled correctly.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool build-cache-file level
s\canyonwars\canyonwars
Couldn't read map file './toolbeta.map'
file_open('tags\ui\ui_tags_loaded_mainmenu_scenario_type.tag_collection') error
0x00000002 'The system cannot find the file specified. '
couldn't open tag_collection tag 'ui_tags_loaded_mainmenu_scenario_type.tag_coll
ection'.
failed to load ui tags tied to the main menu scenario
WARNING: 1 clusters in structure_bsp levels\canyonwars\canyonwars have no backgr
ound sound or sound environment.
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\canyonwars\canyonwars' is 0.11M
tag headers and names are 0.04M
streaming model vertex and index buffers...done
streaming tags.....done
writing vertex and index buffers...done 0.58M
writing tags...done (587 tags for 1.15M)
total tag size is 1.26M (21.74M free)
compressing 2.06M...done
successfully built cache file.
Cache pack file bitmaps hits: 312 for 12.43M
Cache pack file bitmaps adds/misses: 4 for 0.23M
Cache pack file sounds hits: 146 for 2.33M
Cache pack file sounds adds/misses: 0 for 0.00M
Cache pack file loc hits: 14 for 0.08M
Cache pack file loc adds/misses: 0 for 0.00M

^is tool compiling map. Maybe those errors have something to do with it. I'm sorry, I'm completely new at this.

If anyone has a desire to assist me, I'll send you a zip with the relevant files.

Halo CE Technical / Map Design » Open Edges Jul 9, 2011 08:38 AM (Total replies: 6)

I imported the wrl, how would I go about fixing the mesh now?

Halo CE Technical / Map Design » Open Edges Jul 4, 2011 05:26 PM (Total replies: 6)

Heres the error

C:\Program Files\Microsoft Games\Halo Custom Edition>tool.exe structure levels\t
est\box box
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
### ERROR edge #0 is open (red).
### ERROR edge #2 is open (red).
### ERROR edge #623 is open (red).
### ERROR edge #649 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.

Ive checked, there are no open edges. im almost positive. Im using Gmax.

Any help is appreciated.


The problem with that is that 3DS Max is really expensive

Halo 2 Vista General Discussion » Driving a Pelican in Halo 2 Vista Apr 17, 2009 09:00 AM (Total replies: 20)

Do you know any programs that can do that? Also, I already have RarZilla.
Edited by elite051 on Apr 17, 2009 at 09:01 AM

Halo 2 Vista Map Design / Technical » Does Gmax work for map making? Apr 16, 2009 09:38 AM (Total replies: 3)

Do I need another program to export it? chimp was the gmax exporter for ce. What do I need for H2.
Edited by elite051 on Apr 16, 2009 at 09:39 AM

Halo 2 Vista General Discussion » Driving a Pelican in Halo 2 Vista Apr 16, 2009 09:35 AM (Total replies: 20)

I downloaded gravemind but its in .rar format. I dont know how to use it. Could you please teach me? Ive heard some programs can switch seat names or user types so that they could use things like the pelican and gravity throne. Can Mr. Mohawk do this?

P.S. Easy way: Wait for the pelican to spop moving; it should be vertical. Find out which way it flips. try to predict where the cockpit will be. Flip it while you are standing where the cockpit will be. When its approx. level, hold e. I hope it works.

Halo 2 Vista General Discussion » Driving a Pelican in Halo 2 Vista Apr 15, 2009 10:51 AM (Total replies: 20)

Thanks. The pelican works great. I found an easy way 2 get in. One last question. How would I pilot a phantom? I managed to get it ingame but I dont know how to fly it.


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