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Viewing User Profile for: Architect of Halo
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Joined: May 15, 2009 11:06 AM
Last Post: Dec 31, 2010 11:47 PM
Last Visit: Dec 31, 2010 11:47 PM
Location: Under the sea
Occupation: Job
Interests: Making super cool Halo CE maps
Your Age: I don't know...
What Games do you play: Too many to list
Avatar:
Justice for all
Email: {hidden}


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Post Statistics
Architect of Halo has contributed to 141 posts out of 469496 total posts (.03%) in 3,860 days (.04 posts per day).

20 Most recent posts:
Halo CE General Discussion » Fireworks - update Dec 31, 2010 11:47 PM (Total replies: 26)

great job and happy new year buddy!

Halo CE Technical / Map Design » Not really a problem, but still... Dec 18, 2010 04:34 PM (Total replies: 0)

Hello everyone (and happy holidays)!

This isn't too big an issue, but still...

One day I attempted to have an AI bot pilot a Scarab vehicle. Though he was able to enter the vehicle and control its weapon, he didn't move it...at all.

I set up a few move points, and configured the vehicle so that AI could pilot it (like any other vehicles, such as Ghosts, Warthogs, etc), but all he did was fire the weapon when I put my character in front of the vehicle.

Any suggestions?

Halo CE Technical / Map Design » Not again! :( Nov 29, 2010 11:04 PM (Total replies: 20)

Thanks, and again, sorry about that one post, though I can't really offer an explaination for why I reacted like that, it was unneccesary, and I won't do that again.

Halo CE Technical / Map Design » Not again! :( Nov 29, 2010 09:54 PM (Total replies: 20)

Sorry about that, previous post, I was in error. :(

There seems to be only a few .wav files that won't compile in tool.exe, the rest will compile.

Is it just some of the sound data (like electric guitars and some other instruments) that tool can't read or something?
Edited by Architect of Halo on Nov 29, 2010 at 09:56 PM

Halo CE Technical / Map Design » Pretty Pretty Shiny Shiny... Nov 29, 2010 08:56 PM (Total replies: 41)

Quote: --- Original message by: jesse
That is exactly what I was trying to go for when I was making this:


Nice.

Halo CE Technical / Map Design » Not again! :( Nov 29, 2010 07:59 PM (Total replies: 20)

post deleted
Edited by Architect of Halo on Nov 29, 2010 at 09:57 PM

Halo CE Technical / Map Design » Not again! :( Nov 29, 2010 06:44 PM (Total replies: 20)

I attempted to test it in my compiled maps and in sapien (I made a sound_looping tag and placed the compiled sound tag inside of it), and when I used the "sound_looping_start sound\new_sound\new none 1", nothing happened....

Halo CE Technical / Map Design » Not again! :( Nov 29, 2010 12:12 PM (Total replies: 20)

S@&*

I still hear no sound, even though I got the new ogg vorbis files, and even though I changed the
hertz around several times.

:(
Edited by Architect of Halo on Nov 29, 2010 at 12:28 PM

Halo CE Technical / Map Design » Not again! :( Nov 28, 2010 11:02 PM (Total replies: 20)

No, I run tool as admin every time, and I run no other HEK programs while doing it.

Halo CE Technical / Map Design » Not again! :( Nov 28, 2010 10:53 PM (Total replies: 20)

I successfully saved the file as a 16-bit mono, and created a sound_looping tag using the sound tag, and it didn't play in sapien of Halo CE.

:(

Halo CE Technical / Map Design » Not again! :( Nov 28, 2010 08:07 PM (Total replies: 20)

Hey guys, after a long dissappearance, I return once again, but for an unfortunate reason:


Quote: --- Original message by: debug.txt

11.28.10 16:54:03 tool pc 01.00.00.0609 ----------------------------------------------
11.28.10 16:54:03 reference function: _write_to_error_file
11.28.10 16:54:03 reference address: 42ca20
11.28.10 16:54:03 Couldn't read map file './toolbeta.map'
11.28.10 16:54:03 file_read('data\sound\oddsyntax\in\boss_battle.wav') error 0x000003e6 'Invalid access to memory location. '



I was trying to convert a music file using tool (I saved it as a WAV 44k PCM 16-bit stereo file, and did the OGG vorbis 128000 bit rate thing, and this happened, no matter where I put the file and what I did to it).

I've tried too many things to correct this problem, but I'm sure someone knows how to figure this out.

Halo CE Technical / Map Design » Doors won't open Nov 9, 2010 11:54 AM (Total replies: 2)

Quote: --- Original message by: my script

(script startup dooropener
(sleep_until (= (device_get_position pc_4) 1))
(device_set_position door 1)
(game_save_no_timeout)
)




For some reason, my door still won't open.

Halo CE Technical / Map Design » What does this mean? Nov 3, 2010 12:45 PM (Total replies: 1)

What did you put in your map?

The tag your using might be corrupted, and if you want to extract more tags than just the single player and multiplayer maps that come with Halo 1, just use this: http://hce.halomaps.org/index.cfm?fid=2289

Halo CE Technical / Map Design » Big problem here Nov 3, 2010 12:41 PM (Total replies: 1)

The script:

Quote: --- Original message by: My script
(script startup iii
(sleep_until (= (device_get_position pc_1) 0))
(device_set_position 1 1)
(game_save_no_timeout)
)


Sapien had no problem compiling this script, but for some reason, it won't open the door.
(pc_1 is the name of the control, and 1 is the name simple name of the door).


Thank you, I wouldn't have figured it out without help.


Hello, I was wondering if anyone knew what commands I would need if I wanted to script an explosion created from detonating a reactor or destroying an object in a map. I also want to know how to get a control panel to open a door or spawn an object, or something like that.

And not to offend anyone, but hs_doc and the scripting bible don't do **** for me, because neither of them show any explanation for what script commands do, and how to use them correctly in a script file. Sorry if I angered anyone for writing that explanation.

Thank you for your help.

Halo CE Technical / Map Design » MAJOR PROBLEM Oct 9, 2010 06:31 PM (Total replies: 9)

I eliminated the scripts, and...Now even sapien won't open it. :(

Well, uh, thanks for your help anyways.

Halo CE Technical / Map Design » MAJOR PROBLEM Oct 9, 2010 06:05 PM (Total replies: 9)

Well...actually, no...

I did a search inside my tagset (today's date), and there was no physics tag anywhere that was modified today.

Sapien ran earlier, but the map wouldn't compile for some reason.

Not to sound like a quitter, but is this map dead (meaning, is it now pointless to continue this)?

Halo CE Technical / Map Design » MAJOR PROBLEM Oct 9, 2010 05:50 PM (Total replies: 9)

I did that twenty times using wordpad to notepad, I ran both as administrator.

And now I have this:

10.09.10 14:46:40 a hobo pc 01.01.00.0609 ----------------------------------------------
10.09.10 14:46:40 reference function: _write_to_error_file
10.09.10 14:46:40 reference address: 401b13
10.09.10 14:46:40 Couldn't read map file './a_hobobeta.map'
10.09.10 14:46:40 CreateDevice succeeded with refresh rate = 0
10.09.10 14:46:41 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
10.09.10 14:46:43 Increasing sound decompression buffer size to 1048576 bytes
10.09.10 14:47:09 WARNING: 2 clusters in structure_bsp levels\hyrule\hyrule have no background sound or sound environment.
10.09.10 14:47:09 recompiling scripts after scenarios were merged.
10.09.10 14:47:09 i expected a script or variable definition.: )---<j
10.09.10 14:47:10 local player 0, weapon (0x0), deleted unexpectedly
10.09.10 14:47:10 EAX: 0x02040800
10.09.10 14:47:10 EBX: 0x00000001
10.09.10 14:47:10 ECX: 0x00000006
10.09.10 14:47:10 EDX: 0x00000040
10.09.10 14:47:10 EDI: 0x0012BD58
10.09.10 14:47:10 ESI: 0x00000000
10.09.10 14:47:10 EBP: 0x0012BC30
10.09.10 14:47:10 ESP: 0x0012BC20
10.09.10 14:47:10 EIP: 0x773E64F4, C3 8D A4 24 ?????
10.09.10 14:47:10 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #2 is not a valid powered_mass_point_block index in [#0,#2)

Is it because I used the latest version of HEK+ to extract the tags I'm using?
Edited by Architect of Halo on Oct 9, 2010 at 05:52 PM

Halo CE Technical / Map Design » MAJOR PROBLEM Oct 9, 2010 05:18 PM (Total replies: 9)

EDIT: GAH

10.09.10 14:23:58 i expected a script or variable definition.: )---<UB!
What does that mean?

sorry mooseguy


10.09.10 14:23:19 a hobo pc 01.01.00.0609 ----------------------------------------------
10.09.10 14:23:19 reference function: _write_to_error_file
10.09.10 14:23:19 reference address: 401b13
10.09.10 14:23:19 Couldn't read map file './a_hobobeta.map'
10.09.10 14:23:19 CreateDevice succeeded with refresh rate = 0
10.09.10 14:23:21 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
10.09.10 14:23:22 Increasing sound decompression buffer size to 1048576 bytes
10.09.10 14:23:22 the model 'h3t\characters\prophet\minor' and the collision model 'h3t\characters\prophet\prophet' don't match (region counts don't match)
10.09.10 14:23:22 the object 'characters\prophet\minor' will not be collidable
10.09.10 14:23:49 WARNING: 2 clusters in structure_bsp levels\hyrule\hyrule _copy have no background sound or sound environment.
10.09.10 14:23:49 recompiling scripts after scenarios were merged.
10.09.10 14:23:49 this left parenthesis is unmatched.: (script startup voltorb

10.09.10 14:23:49 local player 0, weapon (0x0), deleted unexpectedly
10.09.10 14:23:58 i expected a script or variable definition.: )---<UB!
10.09.10 14:23:58 recompiling scripts after scenarios were merged.
10.09.10 14:23:58 i expected a script or variable definition.: )---<UB!

I got this after that edit
Edited by Architect of Halo on Oct 9, 2010 at 05:25 PM
Edited by Architect of Halo on Oct 9, 2010 at 05:35 PM


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