||May 17, 2009 05:52 PM
||Jul 28, 2009 02:53 PM
||May 21, 2010 07:04 PM
||2 and 1/2 years old
|What Games do you play:
||Mass Effect, Halo Wars
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Tayo t84 has contributed to 16 posts out of 465511 total posts
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20 Most recent posts:
okay i tried that it and the parts showed up.
I fixed the #flashlight node problem, when i shrunk the node in gmax the node had moved a little
do I have to setup nodes for sounds with my gun?
the first gun is not based of of anyithing it's just a bunch of cyllinders and boxs. I gave it the assault rifle tag, but when i switched the projectile sound it did nothing
the second has the right side of the scope, tripod (which was turned into a bipod), the rifle barrels tip, and butt of the original halo sniper. it has the sniper rifle tag but i didn't edit much.
I'm not looking for help, I am looking for someone who can make modes (because I suck at doing it) for a campaign remake I'm doin
Edited by Tayo t84 on Jul 27, 2009 at 09:33 PM
I need somebody who can use gmax or 3ds max to help me.
I have these two weapons I made (below) and some gmax models.
I have several problems with them.
1.neither make a sound and i'm not sure why
2.the 1st gun's light is wacked up
3.several parts of the second gun are missing
I have already deleted the non-essential parts of the bottom and top. but when i used halo easy scripter v.2 to make a scipt for the pelican scenery to use the animation. the scenario said it wasn't an animation graph. should i convert it to .jmo or something else.
I am have exported a pelican animation from gmax to .jma file with the listener window what do i need to delete and add to the .jma with notepad?
what do you mean by material ball
Yes that's exactly the message it gave me, but I use gmax, not max 9.
I'm not trying to be obnoxsess or rude, all I'm trying to do is provide an answer to the person's question.
Quote: Let's back up to what a script is. Scripts are NOT magic solutions to anything you want to do. Have you written a script before? If you look through the scripting bible / HS Doc, you will see that there are no commands pertaining to certain ways of killing someone. If you want to detect an assassination, or a headshot, that's the engine's job.
Okay I guess your right on that, but I just had a brainstorm. I am not sure if this can work but maybe you can create a vehicle tag that let's the player move at the same rate and way he can outside a vehicle. You may need Gmax or 3ds max to make the vehicle animation look just like the player is walking for moving and other things. The vehicle should be a ball that is invisible or has active camo. The ball should be on or around the players head. Now here is were the script works, use the script to rename the players and put them in the vehicle, which should be custom named for this to work, have the script check for the named vehicle to die and when it does play a sound and display message. I think that may work, but it's pretty far fetched and would take A LOT OF WORK to make.
Can't you write a script to play a specific sound and text for an instance with a headshot or asination?
Maybe is there any way to fix those or delete them?
I have a problem, I have a gun model in gmax, with all the nodes and markers it needs, but for some reason when I export it and try to compile it into a GBXMODEL it says there is a problem with the 444th triangle. It does this for all models I try to export.
This works really well
Thanks both of you, I found out that I had done some stuff wrong on the tutorial download.
I also tried the other tutorial and that worked to.
I used that tutorial but I can't figure out how to make them drive to a specific location. Plus, if put the driver on my team he runs over me trying to follow.
I need help. I'm trying to remake the halo campaign, but I'm stuck. I'm trying to make AI fly pelicans were I want and drive warthogs to locations but they just crash. Could anyone please help?
I would really apreciate any help. :)