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Viewing User Profile for: Sangheili2552
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Joined: May 25, 2009 10:44 PM
Last Post: Jun 8, 2009 09:15 AM
Last Visit: Dec 3, 2009 03:18 PM
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Sangheili2552 has contributed to 10 posts out of 469503 total posts (0.00%) in 3,851 days (0.00 posts per day).

20 Most recent posts:
Halo CE General Discussion » Is this a good color for bloodgulch? Jun 8, 2009 09:15 AM (Total replies: 62)

make a wooden log weapon. lol people actually liked my water idea.
Edited by Sangheili2552 on Jun 8, 2009 at 09:17 AM

Halo CE Technical / Map Design » How to add music in maps? Jun 5, 2009 08:09 AM (Total replies: 6)

Quote: --- Original message by: Koo294
Quote: --- Original message by: Sangheili2552

if the radio is a scenery tag. open it in guerilla, then for attachments press add and select ur sound looping. then add it in sapien
Edited by Sangheili2552 on Jun 4, 2009 at 02:57 PM

no, it would be a sound_scenery tag.


If you're making a scenery object play sound like a covy uplink then there is no fault in what I just said. Scenery objects use sound_looping tags.

However if you're making them seperate and just making it seem like the radio plays music then make a new sound_scenery tag in guerilla then in attachments select your sound_looping tag. Then add it in sapien at the same place as the radio.

Halo CE General Discussion » Is this a good color for bloodgulch? Jun 5, 2009 07:53 AM (Total replies: 62)

if this is rainy bloodgulch, filling the path areas with water might look good. sort of like streams going into a pond or small (very small) lake. you could add more grass scenery objects around these and in the map too.

Halo CE Technical / Map Design » How to add music in maps? Jun 4, 2009 02:51 PM (Total replies: 6)

if the radio is a scenery tag. open it in guerilla, then for attachments press add and select ur sound looping. then add it in sapien
Edited by Sangheili2552 on Jun 4, 2009 at 02:57 PM

Halo CE Technical / Map Design » How to add music in maps? Jun 4, 2009 12:53 PM (Total replies: 6)

what point in the mapmaking process do u add background music

Halo CE General Discussion » Is this a good color for bloodgulch? Jun 1, 2009 09:21 AM (Total replies: 62)

make the grass the same colour, but a little lighter than the dark grass. add some more trees on the more horizontal parts of the cliffs, but just 2 or three. and bases should have some ivy growing on them. granite rocks look good btw.

verdant gulch would be a good name.

Halo CE Technical / Map Design » AI syncing May 29, 2009 06:16 AM (Total replies: 50)

and if the vehicle has multiple seats and a human and ai gets in?

Halo CE Technical / Map Design » AI syncing May 28, 2009 11:56 AM (Total replies: 50)

Quote: --- Original message by: Advancebo
Vehicles sync because Bungie coded vehicles to sync :\


Could you be a little more specific?

Halo CE Technical / Map Design » AI syncing May 27, 2009 06:08 PM (Total replies: 50)

yeah, getting ai to sync would require you to change how halo ce works in multiplayer. nothing you could do to the tags or maps would make ai sync.


Anyways, what is it exactly that makes vehicles and other things sync?
Edited by Sangheili2552 on May 27, 2009 at 06:18 PM

Halo CE Technical / Map Design » AI syncing May 25, 2009 11:06 PM (Total replies: 50)

'normal' ai will not sync. the only way i can see of making syncing ai is to modify the mp cyborg to become ai controlled when certain commands are entered into the console, then enter the server and activate it.


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