A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Horns
About Contact
Joined: May 26, 2009 01:56 AM
Last Post: Jun 9, 2009 01:03 AM
Last Visit: Oct 9, 2009 08:32 PM
Location: Iowa
Occupation:
Interests:
Your Age: 15
What Games do you play: Halo
Avatar:
=CE=[MS] (Combat Experts Mapping Squad)
Email: {hidden}


Send Private Message
Post Statistics
Horns has contributed to 20 posts out of 469661 total posts (0.00%) in 3,892 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » ScreenDump Jun 9, 2009 01:03 AM (Total replies: 30)

Lmao

Halo CE Technical / Map Design » vehicle Jun 8, 2009 04:27 AM (Total replies: 8)

rpg_beta5 has troop hogs.

Halo CE Technical / Map Design » Map loading screen Jun 7, 2009 05:01 PM (Total replies: 2)

When making a map loading screen, like the one on snow grove, whats the biggest it can be?
I was told it HAD to be 640x480 but that seems a bit small.

Halo CE Technical / Map Design » Open Edges Help! Jun 7, 2009 04:33 PM (Total replies: 10)

It's still good knowledge for the future. And that website is something people should look around on, it can be handy.

Halo CE General Discussion » The Best Racing Maps? Jun 7, 2009 01:19 AM (Total replies: 2)

DMT messes up and crashes the server a lot.

Halo CE Technical / Map Design » Shaders help Jun 4, 2009 04:19 PM (Total replies: 0)

I have no clue where to start with shaders or what to do. I can't find a tutorial either. Does anyone have any help or know of any tutorials out there?

Halo CE Technical / Map Design » Yikes! Jun 4, 2009 01:32 AM (Total replies: 2)

### ERROR edge #79 is open (red).
### ERROR edge #166 is open (red).
### ERROR edge #246 is open (red).
### ERROR edge #274 is open (red).
### ERROR edge #388 is open (red).
### ERROR edge #403 is open (red).
### ERROR edge #413 is open (red).
### ERROR edge #645 is open (red).
### ERROR edge #856 is open (red).
### ERROR edge #861 is open (red).
### ERROR edge #869 is open (red).
### ERROR edge #902 is open (red).
### ERROR edge #981 is open (red).
### ERROR edge #982 is open (red).
### ERROR edge #1159 is open (red).
### ERROR edge #2159 is open (red).
### ERROR edge #2658 is open (red).
### ERROR edge #2659 is open (red).
### ERROR edge #2661 is open (red).
### ERROR edge #2665 is open (red).
### ERROR edge #2676 is open (red).
### ERROR edge #2677 is open (red).
### ERROR edge #2679 is open (red).
### ERROR edge #2680 is open (red).
### ERROR edge #2684 is open (red).
### ERROR edge #2687 is open (red).
### ERROR edge #2689 is open (red).
### ERROR edge #2690 is open (red).
### ERROR edge #2701 is open (red).
### ERROR edge #2704 is open (red).
### ERROR edge #2707 is open (red).
### ERROR edge #2708 is open (red).
### ERROR edge #2744 is open (red).
### ERROR edge #2761 is open (red).
### ERROR edge #2763 is open (red).
### ERROR edge #2774 is open (red).
### ERROR edge #2787 is open (red).
### ERROR edge #2794 is open (red).
### ERROR edge #2833 is open (red).
### ERROR edge #2846 is open (red).
### ERROR edge #2847 is open (red).
### ERROR edge #2862 is open (red).
### ERROR edge #2867 is open (red).
### ERROR edge #2874 is open (red).
### ERROR edge #2881 is open (red).
### ERROR edge #2890 is open (red).
### ERROR edge #2891 is open (red).
### ERROR edge #2907 is open (red).
### ERROR edge #2911 is open (red).
### ERROR edge #2915 is open (red).
### ERROR edge #2934 is open (red).
### ERROR edge #2936 is open (red).
### ERROR edge #3223 is open (red).
### ERROR edge #3227 is open (red).
### ERROR edge #3228 is open (red).
### ERROR edge #3232 is open (red).
### ERROR edge #3233 is open (red).
### ERROR edge #3237 is open (red).
### ERROR edge #3239 is open (red).
### ERROR edge #3240 is open (red).
### ERROR edge #3243 is open (red).
### ERROR edge #3247 is open (red).
### ERROR edge #3249 is open (red).
### ERROR edge #3250 is open (red).
### ERROR edge #3427 is open (red).
### ERROR edge #3428 is open (red).
### ERROR edge #3434 is open (red).
### ERROR edge #3436 is open (red).
### ERROR edge #3445 is open (red).
### ERROR edge #3446 is open (red).
### ERROR edge #3450 is open (red).
### ERROR edge #3454 is open (red).
### ERROR edge #3464 is open (red).
### ERROR edge #3466 is open (red).
### ERROR edge #3480 is open (red).
### ERROR edge #3481 is open (red).
### ERROR edge #3482 is open (red).
### ERROR edge #3504 is open (red).
### ERROR edge #3563 is open (red).
### ERROR edge #3597 is open (red).
### ERROR edge #3598 is open (red).
### ERROR edge #3623 is open (red).
### ERROR edge #3632 is open (red).
### ERROR edge #3642 is open (red).
### ERROR edge #3646 is open (red).
### ERROR edge #3672 is open (red).
### ERROR edge #3683 is open (red).
### ERROR edge #3686 is open (red).
### ERROR edge #3695 is open (red).
### ERROR edge #3697 is open (red).
### ERROR edge #3699 is open (red).
### ERROR edge #3700 is open (red).
### ERROR edge #3702 is open (red).
### ERROR edge #3713 is open (red).
### ERROR edge #3736 is open (red).
### ERROR edge #3742 is open (red).
### ERROR edge #3747 is open (red).
### ERROR edge #3749 is open (red).
### ERROR edge #3758 is open (red).
### ERROR edge #3761 is open (red).
### ERROR edge #3766 is open (red).
### ERROR edge #3767 is open (red).
### ERROR edge #3768 is open (red).
### ERROR edge #3769 is open (red).
### ERROR edge #3770 is open (red).
### ERROR edge #3771 is open (red).
### ERROR edge #3773 is open (red).
### ERROR edge #3775 is open (red).
### ERROR edge #3776 is open (red).
### ERROR edge #3777 is open (red).
### ERROR edge #3779 is open (red).
### ERROR edge #3781 is open (red).


YIKES!

Halo CE Technical / Map Design » Textures Jun 4, 2009 12:57 AM (Total replies: 2)

It's checked for all of them.

Halo CE Technical / Map Design » Textures Jun 4, 2009 12:37 AM (Total replies: 2)

So I drag the meterial ball onto the map, but the sky is blue like it needs to be, but everthing else is gray, what do i do?

Halo CE General Discussion » bc_raceway_mp Jun 3, 2009 03:10 PM (Total replies: 74)

I love the map man. Keep up the good work.

Halo CE Technical / Map Design » Guerilla Working Directory Jun 2, 2009 06:28 PM (Total replies: 7)

Oh, so once i've but them through tool they will automatically be in my tags folder?

Halo CE Technical / Map Design » Guerilla Working Directory Jun 2, 2009 05:39 PM (Total replies: 7)

So i can't use the bitmaps out of Halo Custom Edition/data/levels/mapname/bitmaps ?

Halo CE Technical / Map Design » Guerilla Working Directory Jun 2, 2009 03:15 PM (Total replies: 7)

Whenever i try to open my bitmaps in guerilla it says something like "You need to set up your working directory".

What is this and how do i fix it?

Halo CE Technical / Map Design » First gmax model Jun 1, 2009 11:32 PM (Total replies: 2)

Ok so this is the first real project/model i've done/completed in 3ds max.


http://i705.photobucket.com/albums/ww54/combatexpertsclan/base1.jpg
http://i705.photobucket.com/albums/ww54/combatexpertsclan/base2.jpg
http://i705.photobucket.com/albums/ww54/combatexpertsclan/base3.jpg

You will spawn in the top, or infront of the base. Those shoots are where ladders will be that take you down to a hog, or just down to the ground and out. I'm still deciding if there should be teleporters in the top of the base or not since there isn't really an exit.

These bases will be built into the side of a cliff.

Halo CE Technical / Map Design » 3ds Max help Jun 1, 2009 10:09 PM (Total replies: 3)

Ok, i've got a question about max. I have a flat panel, and i'm trying to put edges into it so i can put some detail into it. How would i put edges into one flat panel?

Halo CE General Discussion » Campaign mode? May 31, 2009 03:17 AM (Total replies: 12)

Is there a way to fix it?

Halo CE General Discussion » Campaign mode? May 31, 2009 02:46 AM (Total replies: 12)

Ok so i downloaded all of the cmt maps and i downloaded the ui of the library. So i go do a little bit a the campaign and save last check point, exit out of ce. Next time i go back in, i click on campaign, and then i go to click on continue, but it own't let me, whats my problem?

Halo CE Technical / Map Design » Chimp help. May 26, 2009 04:09 PM (Total replies: 3)

Im using gmax, but even after reading your post i'm still going "what???". Are there any good video tutorials out there for this?

Halo CE Technical / Map Design » Chimp help. May 26, 2009 01:59 AM (Total replies: 3)

Sorry i'm new to making maps and i can't find a good tutorial for this. I'm at the stage where i export my map, so i run chimp, and it gets done exporting, but where is it? where does it go? what do i do next? I'm lost from there.


Time: Mon January 20, 2020 7:03 PM 204 ms.
A Halo Maps Website