A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: chutoy54
About Contact
Joined: May 26, 2009 04:08 PM
Last Post: Oct 25, 2009 06:27 PM
Last Visit: Jan 5, 2010 07:09 PM
Location:
Occupation:
Interests:
Your Age:
What Games do you play:
Avatar:


Send Private Message
Post Statistics
chutoy54 has contributed to 28 posts out of 464953 total posts (.01%) in 4,098 days (.01 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » h2 marine Oct 25, 2009 06:27 PM (Total replies: 5)

it seems the health is all wrong, try making sure that your body vitality is correct

Halo CE General Discussion » Advice on AI encounters ... Oct 25, 2009 06:22 PM (Total replies: 15)

if your going to make some sort of mp ai, make sure the ai spawns far away from the actual fighting area, or else you'll have like a grunt spawn right after you just killed one

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] Oct 14, 2009 07:19 PM (Total replies: 8508)


somebody should put the Chinese stealth armor in halo, or the brotherhood of steel armor from fallout 3
Edited by chutoy54 on Oct 14, 2009 at 07:20 PM

Halo CE General Discussion » any one wanna help me wit dis? Oct 5, 2009 06:46 PM (Total replies: 13)

well hyper-cam is what you want, as long as you have a mic your good.

Halo CE General Discussion » modeling help Oct 5, 2009 06:40 PM (Total replies: 10)

okay so i brought up the ar on gmax and tried to export it as a jms file, the standard ar and it didn't export all it said was there was no geometry to export. so what do i do now?

Halo CE General Discussion » modeling help Oct 5, 2009 03:48 PM (Total replies: 10)

ok now i have frames and nodes and all linked it still says there's no geometry to export

Halo CE General Discussion » modeling help Oct 4, 2009 06:23 PM (Total replies: 10)

it still says there's too many actors in the scene

Halo CE General Discussion » modeling help Oct 4, 2009 06:15 PM (Total replies: 10)

how i do that? i added a sphere and named it frame and put it were the gun would point and it said there were too many actors int the scene

Halo CE General Discussion » modeling help Oct 4, 2009 12:18 PM (Total replies: 10)

okay so i'm making a weapon model and i've finished so i tried to export it with ghosts jms exporter but it won't let me all it says is: warning: there is no geometry to export, what do i do?
i'm modeling with gmax.
Edited by chutoy54 on Oct 4, 2009 at 12:19 PM

Halo CE General Discussion » converting .map to .scenario Oct 4, 2009 11:54 AM (Total replies: 13)

you'll need hek+ the rest is here

http://forum.halomaps.org/index.cfm?page=topic&topicID=8580

Halo CE Technical / Map Design » unusual tag glich? help Oct 3, 2009 09:40 AM (Total replies: 8)

find out were the path is supposed to be, the wraith isn't in its specified folder, check the readme for the correct folder, then we will help you out more once you tell us the debug.txt after you've fixed the path

Halo CE Technical / Map Design » red vs blue Oct 3, 2009 09:36 AM (Total replies: 3)

well they saw each other but it was something different, it was a command list that blues had, so thanks for the help either way problems fixed, thanks again

Halo CE Technical / Map Design » red vs blue Oct 2, 2009 10:46 PM (Total replies: 3)

ok so i am making a map and i want to have one team on red and one team on blue, so for red i put it on encounter 0 or default and it works, but when i put blue team on the encounter team: player 1, they don't shoot the reds. what do i do?

Halo CE General Discussion » spartan meleeing Sep 26, 2009 10:47 AM (Total replies: 6)

no it is activated by getting close to an enemy and the automatically melee, it wont work with my spartan III however i still would like to know how to make them throw grenades.

Halo CE General Discussion » spartan meleeing Sep 26, 2009 10:14 AM (Total replies: 6)

ok so i'd like to know how to make my spartan ai throw nades and melee, how do i do that?

Halo CE Technical / Map Design » vehicle built in ai Sep 25, 2009 11:45 PM (Total replies: 7)

found it thanks, is there a way to put the gunner in a encounter?

Halo CE Technical / Map Design » vehicle built in ai Sep 25, 2009 11:23 PM (Total replies: 7)

can't seem to find it could u take a pic and show me?

Halo CE Technical / Map Design » vehicle built in ai Sep 25, 2009 10:55 PM (Total replies: 7)

http://img97.imageshack.us/img97/2169/36705423.jpg
Edited by chutoy54 on Sep 25, 2009 at 10:59 PM

Halo CE Technical / Map Design » vehicle built in ai Sep 25, 2009 10:01 PM (Total replies: 7)

I've seen all of this ai gunner thing and adding as a built in gunner, i tried that and it does not work any suggestions? the AI just doesn't appear in the vehicle

Halo CE Technical / Map Design » single player scenario problem Sep 25, 2009 09:47 PM (Total replies: 5)

sapien says nothing it just won't open and i did uninstall- reinstall delete tags folder and nothing happens it just won't open


Time: Thu August 13, 2020 2:05 AM 329 ms.
A Halo Maps Website