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Viewing User Profile for: frostmoddd
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Joined: Jun 15, 2009 07:34 PM
Last Post: Jul 3, 2009 03:38 PM
Last Visit: Sep 18, 2009 08:09 PM
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wheres my rootbeer!


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frostmoddd has contributed to 15 posts out of 469529 total posts (0.00%) in 3,836 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » trouble with sapien Jul 3, 2009 03:38 PM (Total replies: 10)

ok ill try it one sec


same thing. only a bit longer this time im gonna try snakes suggestion


THANK YOU ALL VERY MUCH! IT WORKS NOW! YAY!
Edited by frostmoddd on Jul 3, 2009 at 03:42 PM

Halo CE Technical / Map Design » trouble with sapien Jul 2, 2009 09:54 PM (Total replies: 10)

no one second



----------------------------------------------
07.02.09 18:53:42 reference function: _write_to_error_file
07.02.09 18:53:42 reference address: 401b13
07.02.09 18:53:42 Couldn't read map file './sapienbeta.map'


now im sure

Halo CE Technical / Map Design » trouble with sapien Jul 2, 2009 08:52 PM (Total replies: 10)

07.02.09 17:51:20 sapien pc 01.00.00.0609 ----------------------------------------------
07.02.09 17:51:20 reference function: _write_to_error_file
07.02.09 17:51:20 reference address: 401b13
07.02.09 17:51:20 Couldn't read map file './sapienbeta.map'






hope this helps

Halo CE Technical / Map Design » Dropships Jul 2, 2009 06:31 PM (Total replies: 6)

that was you? they look so cool!

Halo CE Technical / Map Design » trouble with sapien Jul 2, 2009 06:29 PM (Total replies: 10)

dint work 4 me

Halo CE Technical / Map Design » trouble with sapien Jul 2, 2009 06:14 PM (Total replies: 10)

ok so its like this
i have downloaded and reinstalled HEK 3 times
everything else exept tool works fine, but thats a nother thing
anyways
when ever i attempt to open sapien, it asks me to open a scenario, which i do, then it instantly opens up with 3 other windows in it and then closes. it happens so fast that i dont even know what the windows say.
if anyone has had similar problems then please let me know and how you solved it.

Halo CE General Discussion » possible modd Jun 16, 2009 05:38 PM (Total replies: 4)


Edited by frostmoddd on Jun 16, 2009 at 05:38 PM


i have an idea for a earth city map
with vehicles including a skateboard and weapons that can be found/made around the house
Edited by frostmoddd on Jun 16, 2009 at 05:39 PM


hey i need some help with the machinima blood gulch map
i need to find the ai unit spawn point, so if anyone knows lemme know


is this vista h2 or ce? cause it looks really cool


it does, doesnt it?


yknow...could it be that there just isnt enough innovation in todays modders?


YES i was think along the same lines when i came up with the survival. THIS is what im talking about. where you can offer advice...and get ideas


downloaded 3 months ago, have had no dice so far. every program exept for guerilla closes as soon as i open. im redownloading as i type, bcause i think that the problem might hav something to do with a corrupted file or sometihng
Edited by frostmoddd on Jun 15, 2009 at 08:05 PM


recently i have noticed that mods are usually sequels, variants or just total rip offs. occasionally there is a good one, like reach city or abandoned turf, but if you're gonna make variants, at least make them GOOD for gods sake (and ours) the only reason im not blasting away with the magnum o' good modding is beause a) HEK wont work on my comp, working on that and b) i SUCK at modding.so while i was being boerd, i decided i needed a place to post my ideas, where (with a lot of luck) GOOD modders would hear them. like i had a (hypocritical) idea of a variant of a city map, like reach city or abandoned turf with flood combat forms walking around, and you have to survive while killing the other team. when i do get my modder tools working, i am gonna start on this, but anyother ideas should be posted in this string


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