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Viewing User Profile for: avp DRAGON
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Joined: Jun 21, 2009 04:48 PM
Last Post: Aug 24, 2009 06:36 PM
Last Visit: Dec 21, 2009 02:18 PM
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avp DRAGON has contributed to 65 posts out of 469375 total posts (.01%) in 3,768 days (.02 posts per day).

20 Most recent posts:
Halo CE General Discussion » MMMMM, whats cooking? Aug 24, 2009 06:36 PM (Total replies: 50)

Oh.

Halo CE General Discussion » World mapping team back in business. (Wmclan) Aug 16, 2009 12:12 PM (Total replies: 56)

Quote: --- Original message by: DEEhunter
Wm clan old f*g reporting in.


DEE says you guys are pretty good, so I'm interested.

xfire: avpdragon
msn: I dont want to post on this site
I'm learning to do concept work and have programs like zbrush, 3ds max, and the adobe CS3 package, but of course, I'm still learning.
DeviantART: http://avpdragon.deviantart.com/
Edited by avp DRAGON on Aug 16, 2009 at 12:25 PM

Halo CE General Discussion » Toolio Aug 5, 2009 04:39 PM (Total replies: 55)

THIS ENDS NOW

Halo CE General Discussion » Toolio Aug 5, 2009 04:16 PM (Total replies: 55)

BeachParty clan, I've been meaning to ask you something.

Why the f*ck are you so ignorant?

Shut the f*ck up and get out of DEE's thread.

Halo CE General Discussion » Toolio Aug 4, 2009 04:43 PM (Total replies: 55)

Quote: --- Original message by: BeachParty clan

So yea, it just got a removed function like tool pro got removed cache file sizes...
I hoped it would have some vague function of automatically fixing it, as idk, like polyboost does, but all of it isnt possible.

to cut it short:

Quote: --- Original message by: Koo294
surely the sealed world rules are there for a reason?

that. basically we're importing junk that glitches all around. I don't see a bright future in applications that have their warnings and error indicators removed, it just makes us import more junk without knowing how to fix it.

Welcome noobs that don't know how to do stuff properly, in this commmunity.


Edited by BeachParty clan on Aug 4, 2009 at 04:22 PM

yo bro i herd u lik to dum


wongin

Halo CE General Discussion » HUD - Works in Process thread [WIP] Jul 26, 2009 09:12 AM (Total replies: 1707)

Quote: --- Original message by: BeachParty clan
16:9 i was aiming for a widescreen hud, everyone else is doing a 4:3 hud.


Halo does not render at 16:9. Your bitmap will be shrunken to 640x480 and then stretched to fit your screen.
Within the Halo 1 engine, you will see no difference between a 16:9 HUD overlay and a 4:3 HUD overlay.

Halo CE General Discussion » HUD - Works in Process thread [WIP] Jul 8, 2009 12:18 PM (Total replies: 1707)

Much too opaque.

Halo CE General Discussion » HUD - Works in Process thread [WIP] Jul 7, 2009 04:13 PM (Total replies: 1707)

http://www.fontyukle.com/en/ara.php?ara=conduit&button=Search

Halo CE General Discussion » tiff to bitmap error Jul 6, 2009 11:52 PM (Total replies: 26)

The size of the needs to be in a power of two. You also have to set the .bitmap to a sprite and then recompile.

Halo CE General Discussion » Scenary - Works in Process thread [WIP] Jul 5, 2009 11:48 PM (Total replies: 9)

Scenary, you say?

Halo CE General Discussion » hud request Jul 5, 2009 10:45 PM (Total replies: 45)

You have to reference the new bitmaps in cyborg.biped and hud unit meters.

Halo CE General Discussion » hud request Jul 5, 2009 03:32 PM (Total replies: 45)

Fix it up yourself if you want it.





Halo CE General Discussion » HUD - Works in Process thread [WIP] Jul 3, 2009 08:24 PM (Total replies: 1707)

Ok, but I'll just say that the supersampling errors that resulted from it being warped so much looks horrendous.


Quote: --- Original message by: CorruptedHalo
So, wait, just a quick question, when making H3, did bungie just use advanced versions of the HEK? Because I know there was a HEK for H2V so I know they made H2 with it, but just wondering about H3.

No.
They built each engine specifically for each of their games from the ground up, until now for ODST.

Halo CE General Discussion » HUD - Works in Process thread [WIP] Jul 3, 2009 07:42 PM (Total replies: 1707)


Halo 3's does not have as profound a warp as the one you have shown.

Halo CE General Discussion » HUD - Works in Process thread [WIP] Jul 3, 2009 04:57 PM (Total replies: 1707)

Yes, those are very easy to make. You've got some supersampling issues with it by the way.

Halo CE General Discussion » HUD - Works in Process thread [WIP] Jul 2, 2009 06:41 PM (Total replies: 1707)

Quote: --- Original message by: BeachParty clan
anyone got avp dragons xfire btw?

avpdragon

Halo CE General Discussion » HUD - Works in Process thread [WIP] Jul 2, 2009 12:23 AM (Total replies: 1707)





Be sure to put invisible path blockers above the walls.


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