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Viewing User Profile for: alwynwan
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Joined: Jun 27, 2009 03:30 AM
Last Post: Aug 9, 2009 01:19 AM
Last Visit: Aug 9, 2009 01:20 AM
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Your Age: 13
What Games do you play: Halo 3, Halo: CE, Halo Custom Edition, Guitar Hero 3, Guitar Hero World Tour
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alwynwan has contributed to 26 posts out of 469503 total posts (.01%) in 3,818 days (.01 posts per day).

20 Most recent posts:

is it possible to do that? If so, how?

Halo CE Technical / Map Design » my weapons don't have ammo...? Jul 28, 2009 04:18 PM (Total replies: 7)

i've tried that, no dice...

Halo CE Technical / Map Design » my weapons don't have ammo...? Jul 28, 2009 04:59 AM (Total replies: 7)

multiplayer, sorry for not specifying

Halo CE Technical / Map Design » my weapons don't have ammo...? Jul 28, 2009 03:48 AM (Total replies: 7)

when i pick up my weapon in-game, it picks up, put there is no ammo so i can't use it... how do i get it to start with ammo and so that i can pick up ammo from other ones?


When I try to compile my maps, I get this problem:

http://www.4shared.com/file/120853665/95003e66/error2.html

what's wrong? I'm trying to get the gravity hammer in, if anyone would like to help me to get it working, please reply

Halo CE Technical / Map Design » Weird 3DS Max problem that i just found Jul 25, 2009 12:39 AM (Total replies: 12)

Quote: --- Original message by: goyanks135
You have open edges. Collision models must follow the sealed world rules.


how do i find out: where they are, how to fix them and where to find these rules?

Halo CE Technical / Map Design » Weird 3DS Max problem that i just found Jul 24, 2009 04:36 PM (Total replies: 12)

for some reason, i get this error when making the collision geometry for it:

### over compensation machine.jms
Couldn't read map file './toolbeta.map'
### ERROR edge #92 is open (red).

### ERROR edge #94 is open (red).
### ERROR edge #96 is open (red).
### ERROR edge #99 is open (red).
### ERROR edge #100 is open (red).
### ERROR edge #101 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
### ERROR couldn't import permutation 'over compensation machine' of node 'frame gun'.
### ERROR failed to import collision model 'weapons\overcompmachine\overcompmachine'.


Halo CE Technical / Map Design » Weird 3DS Max problem that i just found Jul 24, 2009 04:17 PM (Total replies: 12)

Quote: --- Original message by: goyanks135
Quote: --- Original message by: alwynwan
that's for levels, not vehicles though...

You should have specified that...
For vehicles, you have your frame hull with all the other frames linked to it. Then the required markers and geometry are linked to the proper frame.


so, if i'm making a weapon, i would do the same except to frame gun?

Halo CE Technical / Map Design » Weird 3DS Max problem that i just found Jul 24, 2009 01:55 AM (Total replies: 12)

that's for levels, not vehicles though...

Halo CE Technical / Map Design » Weird 3DS Max problem that i just found Jul 23, 2009 03:42 AM (Total replies: 12)

everytime that i try to export my model to a .jms (i'm using 3DS Max 2009 so i have to use BlueStreak), it will come up with an error like this:

-- Unknown property: "name" in undefined

what does that mean?

Halo CE Technical / Map Design » Halo Editing hates me Jul 19, 2009 04:26 PM (Total replies: 7)


Operating System: Windows Vista TM Home Premium (6.0, Build 6001)
System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD
System Model: MS-7360
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) ~2.4GHz
Memory: 3326MB RAM
Page file: 1751MB used, 5129MB available
DirectX Version: DirectX 10


Halo CE Technical / Map Design » tool++ collision model build error Jul 19, 2009 06:40 AM (Total replies: 2)

and how exactly do i do this?

Halo CE Technical / Map Design » tool++ collision model build error Jul 19, 2009 03:58 AM (Total replies: 2)

when i try to make the collision model for my vehicle, it comes up with this error in tool++:


### roller.JMS
Couldn't read map file './toolbeta.map'
### ERROR found z buffered triangles (red).
### ERROR couldn't build bsp because of overlapping surfaces (orange).

### ERROR couldn't build bsp2d.
### ERROR couldn't build leaf.
### ERROR failed to import collision bsp.
### ERROR couldn't import permutation 'roller' of node 'frame gun mount base'.
### ERROR failed to import collision model 'vehicles\roller\roller'.


what do i do?
Edited by alwynwan on Jul 19, 2009 at 03:58 AM

Halo CE Technical / Map Design » Halo Editing hates me Jul 19, 2009 02:07 AM (Total replies: 7)

no, i don't think it's that.

It's just the collision models or animations that screw up, and when i try to put them in sapien, it says "OUT OF OBJECTS: cannot import "

Halo CE Technical / Map Design » Halo Editing hates me Jul 19, 2009 12:27 AM (Total replies: 7)

well, some of them i can't compile and some just don't come up in sapien. If you have any IM addresses that i have, add me.

MSN: alwynwan@live.com.au
Skype: alwyn.wan

Halo CE Technical / Map Design » Halo Editing hates me Jul 19, 2009 12:13 AM (Total replies: 7)

whenever i try to add stuff to halo ce, i will ALWAYS get at least 1 error.

Here are all of my attempts to make vehicles and weapons:

http://www.4shared.com/file/119028161/54777b6/errors.html

can someone try and fix them, tell me what was wrong and send them back? Thanks

Halo CE Technical / Map Design » Problem adding vehicles Jul 17, 2009 05:30 PM (Total replies: 3)

when i try to export the collision geometry, tool comes up with this:



Halo CE Technical / Map Design » Problem adding vehicles Jul 17, 2009 06:32 AM (Total replies: 3)

all of the steps work in adding a custom vehicle except for sapien. When I try and place it in the .scenario file, it keeps coming up saying:

"OUT OF OBJECTS: cannot place decimator1"

what does that mean and how can i fix it?

Halo CE Technical / Map Design » a hobo v102 problem Jul 14, 2009 01:58 AM (Total replies: 5)

thanks for the help. it's working now.

Halo CE Technical / Map Design » a hobo v102 problem Jul 13, 2009 06:39 AM (Total replies: 5)

yes


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