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lucasa13 has contributed to 14 posts out of 439494 total posts
(0.00%) in 1,426 days (.01 posts per day).
20 Most recent posts:
------Edit-------- It works, thanks! But I didn't put a flag, but a NETGAME EQUIPMENT... Edited by lucasa13 on Jul 3, 2009 at 09:52 AM
I can see the weapons in sapien, and i can't in Halo. They just doesn't appear. The weapons are from the Tags/Weapons folders.
I have searched for it in the forums, but i had no results... I have added some weapons to my map, in sapien. The problem is that some appears and the most doesn't appear. What's happening?
Oh, thank you. But I don't know from the sapien scripting... I understand a little of maxscript, I don't know if it can help.
Thanks.
What I want to do is a place with all the weapons of the game, with a key or a password hided somewhere in the game.
Can I make a door that only opens if you have a key or type a code?
"No one seems to use tutorials anymore" RJ00125 - I read the HEK tutorial, it helped me a lot. I solvered the problem. The reason: I didn't type "radiosity_save" and it didn't show the texture. Sorry and thanks for the help.
Again, if someone wants help with modelling or rigging, send me a pm.
It's a simple map, just for tests. The textures in the multi sub-object: +sky example_tutorial_ground
... I tried to reexport the tutorial, i didn't delete the bitmaps of it, just the .jms file. The bitmaps and shaders are there... i didn't modify anything... and it didnt work... the two maps didnt work... Here is my process: I open 3ds2009. I modelled the terrain in editable poly. After finishing, I've converted to Editable Mesh. I have renaimed the terrain to "terrain". I made the frame and linked the terrain to it. I renamed the frame to "frame". Then, I click in MaxScript/Run Script. I open the JMS Exporter. I click the checkbox to say that the model is not rigged... I export it to the data/levels/leveltest/models. Then, I compile it with Tool. After, I convert the tiffs to bitmaps, with the code: tool bitmaps "levels\leveltest\bitmaps" . It give me one warning: ==> !!Warning!! bitmap wich greater than 1-bit alpha being compressed as DXT1 <== The funny thing is that the .tiff is from the tutorial...
After it, i open the .scenario in guerilla. I put it "multiplayer" and i put a sky from the folders in tag. I put the start weapons and save. I open sapien, it takes 30seconds to open my map. Then I press ~, and I open the console. Code: radiosity_quality 1 Code: radiosity_start
Then the map stays white, and the program goes low.
What is wrong? Please, someone can help?
Sorry for my bad english, im brazilian and im 13.
I tried to do it, I created the shader and linked it to the bitmap...but it didn't work, the map still white... do i have to add the bitmaps on the guerrilla or sapien??? the shaders are in the folder SHADERS, the bitmaps are in the FOLDER bitmaps(the two inside \tags\levels\testlevel):
Testlevel ---------Bitmaps -----bitmap files ---------Shaders -----shader files ---------testlevel.scenario ---------testlevel.scenario_structure_bsp
I made the map in 3ds Max, and i exported with Bluestreak(JMS Exporter)...
Please, someone knows whats happening?
It worked, i converted. But, how can i put the textures ingame??? Sapien doesnt show any texture...
-----edit----- I guess i understood, i guess i have to make the mymap.bitmap, a file that have to stay in the main directory(mymap, inside the tags/levels/test)... but how can i do that? Edited by lucasa13 on Jun 30, 2009 at 11:49 AM
How can I convert the .tif images to the .bitmap format??? My map is white without the textures... Edited by lucasa13 on Jun 30, 2009 at 11:13 AM
Thank by answering!
Im not at home. When I go, i will test.
-------------------------------------------- P.S.: If someone wants help with modelling or skinning, just send me a pm. P.S.: Se alguen quiser ajuda com modelagem ou skinning, só me mande uma PM.
P.S.2: Sorry again for my bad english.
-----------------Edit------------------------- Thanks, it worked!
Edited by lucasa13 on Jun 30, 2009 at 10:59 AM Edited by lucasa13 on Jun 30, 2009 at 11:11 AM
Sorry for my bad english, im brazilian.
I made some tests. In the game, the terrain stays invisible, but it colids... i can drive a car, go in mountains, but i cant see any terrain. I tried to export two maps, and the two were with problems: my map, and the tutorial. I'm using JMS Exporter, because 3ds Max 2009 doesn't accept Blitzkrieg...
Do someone can help???
Thanks by reading. I wait a answer.
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