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Joined: Jun 30, 2009 08:45 AM
Last Post: Mar 30, 2010 09:20 AM
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Jackal16 has contributed to 26 posts out of 469660 total posts (.01%) in 3,857 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » Missing Map Sections Mar 30, 2010 09:20 AM (Total replies: 2)

Thanks.

Halo CE General Discussion » Missing Map Sections Mar 29, 2010 06:54 PM (Total replies: 2)

I've finally managed to open the a10 level in Sapien and i've noticed that many parts of the level dont seem to be there. Anyone have any ideas?

Thanks in advance

Halo CE General Discussion » Sapien problems Mar 29, 2010 09:12 AM (Total replies: 6)

Did that, but now it cites three Access Exception Violations?

EDIT: Never mind, got it working now by downloading the complete tag set.
Edited by Jackal16 on Mar 29, 2010 at 10:45 AM

Halo CE General Discussion » Sapien problems Mar 28, 2010 06:32 PM (Total replies: 6)

Getting confused here, how do I make sure it does that?

Halo CE General Discussion » Sapien problems Mar 28, 2010 05:37 PM (Total replies: 6)

Can you explain the recursive bit?

Halo CE General Discussion » Sapien problems Mar 28, 2010 05:16 PM (Total replies: 6)

I try to open the a10 levelm in Sapien, but when I do Sapien crashes. I check the debug file and it cites an Excess Exception Violation. Does anyone know how to fix this?

Thanks in advance

Halo CE General Discussion » Covenant Dropships Jul 4, 2009 10:48 AM (Total replies: 21)

Right found it, extracted it about 6 times so far and still getting the same error, how long did it take you?
Edited by Jackal16 on Jul 4, 2009 at 11:31 AM

Halo CE General Discussion » Covenant Dropships Jul 4, 2009 09:00 AM (Total replies: 21)

I'm trying to mod the level.

Halo CE General Discussion » Covenant Dropships Jul 4, 2009 06:41 AM (Total replies: 21)

Anyone managed to extract a10 using the HEK+ because I always get ACESS VIOLATIONS when trying to open it in Sapien.

Halo CE General Discussion » Retreating units / squads Jul 3, 2009 02:45 PM (Total replies: 3)

Right thanks, how do I tell them where to manover to?

Halo CE General Discussion » How do I get units to use turrets in SP Jul 3, 2009 02:44 PM (Total replies: 28)

Is there a way to get marines to follow you?

Halo CE General Discussion » Retreating units / squads Jul 3, 2009 01:45 PM (Total replies: 3)

Is there a way to make a squad fall back to a certain position when they say have lost a half of there men?

Thanks

Halo CE General Discussion » Covenant Dropships Jul 2, 2009 07:47 PM (Total replies: 21)

Right done that, how do I make units come out of it.

Halo CE General Discussion » Covenant Dropships Jul 2, 2009 07:25 PM (Total replies: 21)

Explain.

Halo CE General Discussion » Covenant Dropships Jul 2, 2009 06:37 PM (Total replies: 21)

How would I make it so that in single player a Convenant dropship brings in some units, drops them off and then flys away.

Thnaks in advance.

Halo CE General Discussion » How do I get units to use turrets in SP Jul 2, 2009 02:12 PM (Total replies: 28)

Never mind its all working now thanks.

Halo CE General Discussion » How do I get units to use turrets in SP Jul 2, 2009 01:26 PM (Total replies: 28)

Gets an error when compiling in Sapien which says:

the value of the expression (in a slot) can never be used .: player human ))

Halo CE General Discussion » How do I get units to use turrets in SP Jul 2, 2009 11:46 AM (Total replies: 28)

Could you give me the full script because i'm having trouble writing it.

Halo CE General Discussion » How do I get units to use turrets in SP Jul 2, 2009 11:33 AM (Total replies: 28)

@ Gamma927

Wouldn't setting ai alliegence to human make all the ai go onto ur side?

Halo CE General Discussion » How do I get units to use turrets in SP Jul 2, 2009 10:58 AM (Total replies: 28)

As the question says anyone know how to say for example, get a grunt to use a shade in single player?

Also how do I get marines to be on my side in single player?

Thanks.


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