Zynk_the_1st has contributed to 2 posts out of 439225 total posts
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ok, thanks. it's not like i live to model, just wanted to try my hand at it.
hey, this is my first post, but i've never been able to make a map correctly. ever.
from what i know, i've narrowed the problem to this:
building collision geometry... ### ERROR edge #0 is open (red). ### ERROR edge #2 is open (red). ### ERROR edge #5635 is open (red). ### ERROR failed to build collision geometry. ### ERROR failed to inport collision bsp.
after i make a shader environment in guerilla and use
tool structure levels\*mapname* *mapname*
in the command prompt. everything else seems to be fine. it exported correctly...
---------------------------------------- Chimp: Start... ---------------------------------------- Parsing Materials Material 1: +sky Material 2: beavercreek boulder Material 3: blood cliff rock Parsing Geometry Processing Object 'skybox' (F:3840 V:1922) Verts: 11520 Faces: 3840 ***** Begin Jms *****
and i still am not sure what this command is for, but it worked correctly
tool bitmaps levels\*mapname*\bitmaps
and the result was with no errors...
Couldn't read map file ' ./toolbeta.map ### beavercreek boulder.tif bitmap created: #256x#256, compressed with color-key transparancy, 42K-bytes ### blood cliff rock.tif bitmap created: #256x#512, compressed with color-key transparency, 85K-bytes
so i have no idea what's going wrong. any suggestions/help is taken openly and greatly appreciated. if you need any more info, i'll try to keep everything available.
-Zynk ~<3
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