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Viewing User Profile for: Kustrin 117
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Joined: Aug 6, 2009 06:30 AM
Last Post: Jun 10, 2010 11:07 AM
Last Visit: Jul 23, 2010 06:43 AM
Location: Korea
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Your Age: 14
What Games do you play: Halo
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Kustrin 117 has contributed to 166 posts out of 469343 total posts (.04%) in 3,694 days (.04 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Starting a project, need help... Jun 10, 2010 11:07 AM (Total replies: 4)

Yea everyone needs support. For u I could script and make storylines though. If u have Xfire PM me.

Halo CE Technical / Map Design » script request Jun 10, 2010 11:03 AM (Total replies: 2)

It maybe possible, but I think it will be possible on Single player maps that is intending a player to kill 5 enemies. For multiplayer, the script may not work of there are not more than 5 players excluding the one who kills them.
In short, it's impossible unless it's for SP maps.

Halo CE Technical / Map Design » I need help making .map files! Jun 10, 2010 11:00 AM (Total replies: 22)

Maybe he didn't make a scenario for the map.

Halo CE Technical / Map Design » Official H3MT Thread Jun 9, 2010 06:44 AM (Total replies: 487)

Quote: --- Original message by: Hydrogen
Respect gamma! gamma is the awsome :D

Gamma=Awsomeness

Halo CE Technical / Map Design » A few questions ... ... ... Jun 9, 2010 06:40 AM (Total replies: 4)

1.Yes there is a limit but I don't know how much it is. It'll overload the game's engine so it'll shutdown.
2.Kornman's Guerilla can edit blocks that can't be edited by the original one. I don't know about a hobo though.
3.Corrupt tags. Delete the corrupted tags and re-extract it again.
4.There is a block in the AI tags something like about firing triggers. Set it to discharge.
5.I'd like to but my computer got stuffed into a storage room and is probably getting 'quirky' every second. Later 7 years, I think.

Halo CE Technical / Map Design » Script Error Jun 5, 2010 09:47 AM (Total replies: 3)

U need the 'base' encounter existing in the game.

Halo CE Technical / Map Design » ODST problem May 25, 2010 08:23 AM (Total replies: 7)

Same for me

Halo CE Technical / Map Design » ODST problem May 24, 2010 05:23 AM (Total replies: 7)

05.24.10 18:18:56  sapien pc 01.00.00.0609 ----------------------------------------------
05.24.10 18:18:56 reference function: _write_to_error_file
05.24.10 18:18:56 reference address: 401b13
05.24.10 18:18:56 Couldn't read map file './sapienbeta.map'
05.24.10 18:18:57 CreateDevice succeeded with refresh rate = 0
05.24.10 18:18:58 Increasing sound decompression buffer size to 1048576 bytes
05.24.10 18:19:49 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
05.24.10 18:20:10 EAX: 0xFFFFFF00
05.24.10 18:20:10 EBX: 0x00000001
05.24.10 18:20:10 ECX: 0x00000006
05.24.10 18:20:10 EDX: 0x00000002
05.24.10 18:20:10 EDI: 0x0013EF00
05.24.10 18:20:10 ESI: 0x00000000
05.24.10 18:20:10 EBP: 0x0013EDD8
05.24.10 18:20:10 ESP: 0x0013EDC8
05.24.10 18:20:10 EIP: 0x7C93E514, C3 8D A4 24 ?????
05.24.10 18:20:10 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid damage_regions_block index in [#0,#1)

I got this after placing my ODST and Elites AI. It crashes after the Elites shoot the ODST and if the ODST gets hit.

Halo CE Technical / Map Design » reach armor May 21, 2010 05:24 AM (Total replies: 64)

You could do sprinting by attaching the double speed powerup but it won't sync on MP maps..

Halo CE Technical / Map Design » Hud Messages will not compile. May 17, 2010 09:56 AM (Total replies: 39)

I can't remember but I think you need to put the hud messages' directory and if I'm wrong download p0lar_bear or Polamme's SP tutorials.


I start mapping 11 and you could ask people on the forum. Try on and I'll download it.

Halo CE Technical / Map Design » Minor scripts Apr 29, 2010 10:48 AM (Total replies: 2)

Okay thanks.

Halo CE Technical / Map Design » Minor scripts Apr 28, 2010 06:53 AM (Total replies: 2)

I see that the SP map Salisp by DSalimader has 3 BSPs, but no switch_bsp command in the script. And the 3 BSPs link each other. How can I do this?

Halo CE Technical / Map Design » CMT Hunter and Brute tags. Apr 28, 2010 06:48 AM (Total replies: 9)

Quote: --- Original message by: Dwood
You fix all problems by waiting for the official release of said tags.

K but I heard that CMT is not fixing those tags. Anyway I got the uncourppted tags.

Halo CE Technical / Map Design » Specops hunter Apr 28, 2010 05:08 AM (Total replies: 4)

Quote: --- Original message by: Hydrogen
first what did you put in the map? scorpion? monitor? what vehics and ai did you put in?

As I said on the topic, I added the Spec Ops Hunter from the CMT's tagset.

Halo CE Technical / Map Design » CMT Hunter and Brute tags. Apr 28, 2010 05:06 AM (Total replies: 9)

Quote: --- Original message by: Dark Neon
Quote: --- Original message by: Kustrin 117
I got these tags from CMT's tagset and the unprotected A30. But if I added these actor_varient tags or biped tags, I get this error. Does anyone knows how to fix this?

Hang on... did I miss something there?

You'lll find these maps by googling or in Youtube.
Edited by Kustrin 117 on Apr 28, 2010 at 05:07 AM

Halo CE Technical / Map Design » Specops hunter Apr 28, 2010 12:59 AM (Total replies: 4)

I got this error by adding the spec ops hunter in the tagset by CMT. I got the fixed anims but I still get this error. Anyway to fix it?
04.28.10 13:50:30  sapien pc 01.00.00.0609 ----------------------------------------------
04.28.10 13:50:30 reference function: _write_to_error_file
04.28.10 13:50:30 reference address: 401b13
04.28.10 13:50:30 Couldn't read map file './sapienbeta.map'
04.28.10 13:50:30 CreateDevice succeeded with refresh rate = 0
04.28.10 13:50:31 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.28.10 13:50:31 Increasing sound decompression buffer size to 1048576 bytes
04.28.10 13:50:56 WARNING: 1 clusters in structure_bsp levels\school\school have no background sound or sound environment.
04.28.10 13:50:57 local player 0, weapon (0x0), deleted unexpectedly
04.28.10 13:55:55 EAX: 0x00002901
04.28.10 13:55:55 EBX: 0x1C0FDF01
04.28.10 13:55:55 ECX: 0x00078364
04.28.10 13:55:55 EDX: 0x000F0E1C
04.28.10 13:55:55 EDI: 0x0012AD90
04.28.10 13:55:55 ESI: 0x00000000
04.28.10 13:55:55 EBP: 0x0012AC68
04.28.10 13:55:55 ESP: 0x0012AC58
04.28.10 13:55:55 EIP: 0x76E864F4, C3 8D A4 24 ?????
04.28.10 13:55:55 EXCEPTION halt in \halopc\haloce\source\models\model_animation_definitions.c,#827: (byte*)translation_node_info>=(byte*)animation->data.address && (byte*)translation_node_infodata.address + animation->data.size


Halo CE Technical / Map Design » CMT Hunter and Brute tags. Apr 27, 2010 06:19 AM (Total replies: 9)

I got these tags from CMT's tagset and the unprotected A30. But if I added these actor_varient tags or biped tags, I get this error. Does anyone knows how to fix this?
04.27.10 19:15:23  sapien pc 01.00.00.0609 ----------------------------------------------
04.27.10 19:15:23 reference function: _write_to_error_file
04.27.10 19:15:23 reference address: 401b13
04.27.10 19:15:23 Couldn't read map file './sapienbeta.map'
04.27.10 19:15:23 CreateDevice succeeded with refresh rate = 0
04.27.10 19:15:23 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.27.10 19:15:23 Increasing sound decompression buffer size to 1048576 bytes
04.27.10 19:15:30 WARNING: 1 clusters in structure_bsp levels\school\school have no background sound or sound environment.
04.27.10 19:15:30 local player 0, weapon (0x0), deleted unexpectedly
04.27.10 19:15:40 EAX: 0x6C61685C
04.27.10 19:15:40 EBX: 0x00000040
04.27.10 19:15:40 ECX: 0x00000000
04.27.10 19:15:40 EDX: 0x00000004
04.27.10 19:15:40 EDI: 0x0012B070
04.27.10 19:15:40 ESI: 0x6C61685C
04.27.10 19:15:40 EBP: 0x0012B064
04.27.10 19:15:40 ESP: 0x0012B048
04.27.10 19:15:40 EIP: 0x00417BE6, 8B 48 04 8B ?????
04.27.10 19:15:40 EXCEPTION_ACCESS_VIOLATION
04.27.10 19:15:40 EAX: 0x17048A08
04.27.10 19:15:40 EBX: 0x00000000
04.27.10 19:15:40 ECX: 0xB41628B8
04.27.10 19:15:40 EDX: 0x04FCF5C8
04.27.10 19:15:40 EDI: 0x00250000
04.27.10 19:15:40 ESI: 0x04FCF5C0
04.27.10 19:15:40 EBP: 0x0012A6B8
04.27.10 19:15:40 ESP: 0x0012A5D8
04.27.10 19:15:40 EIP: 0x76F43067, 8B 19 3B D8 ?????
04.27.10 19:15:40 FF909090 ?????
04.27.10 19:15:40 0049835B ?????
04.27.10 19:15:40 750F7997 ?????
04.27.10 19:15:40 750F7A80 ?????
04.27.10 19:15:40 750F7AA3 ?????
04.27.10 19:15:40 750F7ACD ?????
04.27.10 19:15:40 7585F1AC ?????
04.27.10 19:15:40 76F42D68 ?????
04.27.10 19:15:40 EXCEPTION_ACCESS_VIOLATION


Halo CE Technical / Map Design » reach armor Apr 27, 2010 04:25 AM (Total replies: 64)

Active camo is possible through scripting but I don't about the jetpack and the shield stuff.

Halo CE Technical / Map Design » Ai command Apr 27, 2010 04:24 AM (Total replies: 3)

I know this but how can I make the biped go to a flag or somewhere?


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