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Nametaker40 has contributed to 65 posts out of 469389 total posts (.01%) in 3,703 days (.02 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » how do i convert a .jms to a gbxmodel? Aug 24, 2010 07:14 PM (Total replies: 3)

Its: tool model weapons\weaponname

Halo CE Technical / Map Design » singleplayer custom maps Jul 18, 2010 04:55 PM (Total replies: 11)

How to I play the Single Player Campaign: http://hce.halomaps.org/index.cfm?nid=386

Halo CE General Discussion » New map - need people Jun 20, 2010 01:44 PM (Total replies: 11)

Second link is broken.

Halo CE Technical / Map Design » maps showing up black in sapien Jun 14, 2010 12:38 PM (Total replies: 9)

Haven't done it in awhile.. but here goes:
Press the ~ key in sapien. Type "radiosity_quality 0" then I believe its "radiosity_start". When its done type "radiosity_save".

Halo CE Technical / Map Design » maps showing up black in sapien Jun 14, 2010 10:02 AM (Total replies: 9)

Run lightmaps/radiosity.

Halo CE General Discussion » Getting bitmaps Jun 5, 2010 08:36 AM (Total replies: 4)

Just open the bitmap in guerilla, save it as a new file in that directory, and when you go to the bitmap extractor open the new one you just saved and it should work.

As for other tools, if there are other bitmap extractors, I haven't seen them.

Halo CE General Discussion » Tool cant open May 31, 2010 09:29 PM (Total replies: 3)

You cannot open tool directly. To use it you have to open it with command prompt, er a shortcut for it.
Edited by Nametaker40 on May 31, 2010 at 09:29 PM

Halo CE Technical / Map Design » Sapien Debug May 25, 2010 03:33 PM (Total replies: 2)

Quote: --- Original message by: coralian
05.25.10 06:54:16 sapien pc 01.00.00.0609 ----------------------------------------------
05.25.10 06:54:16 reference function: _write_to_error_file
05.25.10 06:54:16 reference address: 401b13
05.25.10 06:54:16 Couldn't read map file './sapienbeta.map'
05.25.10 06:54:16 CreateDevice succeeded with refresh rate = 0
05.25.10 06:54:16 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.25.10 06:54:16 Increasing sound decompression buffer size to 1048576 bytes
05.25.10 06:54:17 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
05.25.10 06:54:17 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
05.25.10 06:54:17 game globals didn't specify multiplayer information
05.25.10 06:54:17 WARNING: 22 clusters in structure_bsp levels\test\gephyrophobia\gephyrophobia have no background sound or sound environment.
05.25.10 06:54:17 main_new_map() failed.

Um, so my sound tags are corrupt? Is that right?
And my cyborg ui tags are missing the bitmaps that define their dimensions, right?


No, re-extract your globals.globals tag. It's missing the multiplayer information it needs, such as the sounds, vehicles and weapons.

Halo CE General Discussion » New map May 19, 2010 03:00 PM (Total replies: 12)

1. Make a Multipurpose map.
2. Make animations.
3. Scripts

And @bco
You have to download the maps manually from this site to play them.


Its in the globals.globals tag.

Halo CE Technical / Map Design » need help with "war ahead" map May 14, 2010 03:18 PM (Total replies: 13)

Quote: --- Original message by: black doom
some even ignore me when i attack them


He did.
Edited by Nametaker40 on May 14, 2010 at 03:18 PM

Halo CE General Discussion » Need help with sapien and HEK+ May 10, 2010 03:38 PM (Total replies: 7)

In guerilla go to file>new>Item Collection. Add your weapon and make the weight 100. Save and done.

Halo CE General Discussion » Bipeds - Work in Process thread [WIP] May 9, 2010 11:09 AM (Total replies: 8490)

The elite looks awesome, I love the color. Arbiter looks too shiny, but it's fine.

Halo CE General Discussion » Need help with sapien and HEK+ May 9, 2010 10:59 AM (Total replies: 7)

1.) Open up the map you want to extract in HEK+. Open levels>test>mapname (in your case, bloodgulch.) Add the .scenario file to the extraction queue. Click the check mark next to it in the scenario. This will tell HEK+ to extract the scenario, and any files it needs to run, or any files associated with it.

2.) For multiplayer maps, use .itemcollection tags. Weapon tags are for single player only. For the vehicles, the game only lets you have the 6 vehicles in your globals.globals tag, unless you script them in. To add your custom vehicles, just delete a vehicle in your globals tag and replace it with the vehicle you want.

3.) If you do use the shift right click way (I didn't even know about it until now..) make sure you do it in your Halo CE folder, not anywhere else. Just do tool build-cache-file levels\test\bloodgulch\bloodgulch and it should work.

4.) In sapien, go to file>save as and save it with a different name. This changes the tool command though, so do tool build-cache-file levels\test\bloodgulch\scenario name.

Halo CE Technical / Map Design » Tool May 8, 2010 11:04 AM (Total replies: 5)

http://www.mediafire.com/?ezzniyjmyjz

Set it up with cmd.


Quote: --- Original message by: abkarch
you download a setup that contains all the programs. but if you insist:
tool.exe
blitzcreig
sapien
guerrila
did i leave something out?


3ds or gmax.

Halo CE Technical / Map Design » AI and HEK+ issues May 7, 2010 06:47 PM (Total replies: 5)

Glad I could help!


Download some tutorials on how to make a map. Also, btw, you use multiple programs, not just halo editing kit.

Halo CE Technical / Map Design » CE on xbox May 7, 2010 06:40 PM (Total replies: 2)

Just go to gamestop and but Halo for the xbox. Or if you mean Halo Custom Edition maps on xbox, convert them, but you'll need a modded xbox or a transfer cable, something along those lines.

Halo CE Technical / Map Design » Tool May 7, 2010 06:38 PM (Total replies: 5)

http://www.modacity.net/forums/showthread.php?p=442033

Someone should just upload it here -.-
Edited by Nametaker40 on May 7, 2010 at 06:38 PM


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