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Viewing User Profile for: hpdarkman40
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Joined: Sep 6, 2009 10:16 AM
Last Post: Sep 7, 2009 05:50 PM
Last Visit: Sep 10, 2016 08:47 PM
Location: Pflugerville, Texas
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Your Age: 97
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hpdarkman40 has contributed to 4 posts out of 464953 total posts (0.00%) in 3,995 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » my modded map Sep 7, 2009 05:50 PM (Total replies: 12)

thanks I found out how now

Halo CE Technical / Map Design » my modded map Sep 7, 2009 10:33 AM (Total replies: 12)

ok thanks I'll try useing hek but a problem I found is all you do is extract files how could you load up like blood gulch so you could mess with it all you can do is make stuff from the tutorial senario and I don't have 3dsmax btw but thanks everyone

Halo CE Technical / Map Design » my modded map Sep 6, 2009 04:40 PM (Total replies: 12)

If I don't rename it how am I supposed to make a new map out of it?
halo ce btw

Halo CE Technical / Map Design » my modded map Sep 6, 2009 02:48 PM (Total replies: 12)

hey I was useing dothalo to mod bloodgulch but then I saved the map(named mod test bg)when I started halo I get this message "we have detected that one of the halo pc files is missing or curropt we reccommend removing and reinstalling the game. (mod test bg)"



plz respond
xfire:darkman or hpdarkman40 I forgot lol (one is my nickname)


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